MonsterDrop
MonsterDrop Version: 1.4.5
This Plugin allows you to set items dropped for killing Monsters.
For example: A player kills a zombie and a wooden sword will be dropped.
This plugin is using an item-whitelist. Everytime a monster is killed there is a changeable percent chance to get an item dropped.
An extra feature: Endermen drop block in hand on death.
Features
- Endermen dropping blocks in hand
- Monster dropping random items on death (included angry wolfs and giants)
- Monster dropping money on death (included angry wolfs and giants)
- using an item whitelist for every monster
- changeable dropping percent chance for every item version 1.3
- Items customizable for every monster and every world
- Multiple items per mob and world setable
Config.yml is now self-explaining how to configurate since Version 1.4.3.
If you are using a lower version than 1.4.x click here
Commands
- none -
Permissions
- none -
Next version (upcoming features)
You want more features? Post them below or in the forum!
Please notice I'm not a native speaker. Also please point out grammar mistakes.
@skinboll2
Read first, then ask! This plugin supports as many worlds as you want. You just have to configure it right. So considering your unability to read the help, I think your are the noob here.
However even if it's not working anymore, just look at the top of this page. In the case you also cannot see at all: there is a red box, that says "This project is abandoned". That means I'm no longer maintaining this plugin.
It worked for more than 18k people and you are not the only one using multiple worlds. You are just the only one who is unable to use it properly.
Noob in paranauĂȘ you created a plugin set to the world and forget that there are other plugins that create respectful worlds example: multverse, multworld etc ... when I put this plugin garbage in another world does not work, try to create something to pay in the next time, ok?
Please update!
Nevermind. Found a mobdrop plugin that is working. Monster Apocalypse.
On my Server, i only spawn Zombies. They are configured to drop, among other things, slime balls and bones.
With these slime balls, i can't craft sticky pistons and the bones can't be turned into bone meal.
An excerpt of my config.yml
zombie:
world:
'0':
- 391,10,1
- 392,10,1
- 352,10,1
- 341,10,1
- 289,20,1
- 375,20,1
- 368,10,1
- 367,10,1
When i let all mobs types spawn and get slime balls from slime cubes an bones from skeletens, bone meal and sticky pistons can be crafted, so it must be a problem of the plugin.
Any ideas?
Um. I never got a drop at 50% chance?
maybe you could add an extra config.yml for chance of mobs to drop what they're holding/wielding. so a 50% chane a zombie will drop all it's current armour.
Is it possible to give a percentage drop chance that is lower than 1%? I would like to have it so that mobs drop their related head item at a 0.1% chance. Got it all working at 1%, just not sure how i would do lower, if possible.
@penchan77
It isn't so don't bother as it will reset your whole config - that happened to me
I loved MonsterDrop1.4.3 simple functionality.
MonsterDrop1.4.5 the configuration file has to be difficult, I can not update. I have been using 1.4.3 still. Hope the lighter version of MonsterDrop configuration file that is compatible with 1.4.3.
I didnt specific any sub ID, I do only item that really need sub ID. I just quick fixed by specific all item with ":0". That was real pain to do that.
if you gave yourself dirt:3 it wouldn't stack with any normal dirt because (although pointless) the metadata is different (normally it would be [3] but you've given yourself [3:3])
There got to be something wrong. I set goldstone dust as drop item but when it drop it actually not stack with the one I have in inventory.
I check the item ID, the one that drop from enemy is 348:1 instead 348:0
It seems that if you didn't specific sub ID, it'll be 1 instead of 0. Please look into this.
This is error log. Could you please look into this? http://pastebin.com/raw.php?i=AyVMqVvK
EDIT: NVM, I got it fixed. :D
Is this compatible with 1.4.5 R1.0 server? I seem to can't get it to work.
EDIT: I got it fixed.:D
maybe you could add an extra config.yml for chance of mobs to drop what they're holding/wielding. so a 50% chane a zombie will drop all it's current armour.
Your Zombie-Section seems to be allright. ID, Chance, Amount - 268,100,1
Your other sections do not have a value for amount: - 283,20
Coudl somebody tell me what I am doing wrong? I have no idea why it's not working, I am running a 1.4.6 server without worldguard and this is what my config looks like (the name of my world is "onepointfour"):
@kuchiha
I will change it.
@oliver276
you have to set enderman to lower case.
1.4.4 works WEIRD HUHH, atleast make WorldGuard dependent optional since it isnt needed in previous builds. Seriously.
Also make it possible to custimize the money reward text line, its ugly as hell.