Added an option where you can set each mob to have a different price via the prices.ini file.
Changed all internal damage IDs to reflect default bukkit still keeping backward compatibility with spawners still in inventory.
Added a new OPTIONAL Spout GUI. (I spent several hours tracking down and resolving any and all bugs that presented themselves when running it without Spout, and I can guarantee that it WILL run without it.)
New COMMANDLESS options via SPOUT: Hit the monster spawner with a gold sword (configurable) to open up the gui.
Added alternate way to open the GUI via command: /mbox set.
When the client and/or server does not have spout installed /mbox set now shows a list of all the possible mob types.