Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
omg I think I <3 you. This is exactly what I was looking for. I so want deadly chickens on my server.
@Torotoro74
Yes, multiworld support is planned.
As far as armor, I would say it's probably better to leave that alone. However, I can suggest you make diamonds harder to get if you're having that much of a problem, as diamond armor should be very rare. If you're intentionally making diamond armor easy to get on your server, then it would logically follow that you should buff mobs proportionally.
That said I may make a player controlling plugin which hooks into Monster Apocalypse in the future, which would feature armor shredding.
Very good plugin.
I've tested it on one of my world and it give a whole new experience to the game. But working on one world only make it useless on my server. The majority of my players will just leave the difficult world appart... Will wait for the whole worlds support.
Can you add a custom control on the way armors protect players ? Because diamond armors are far too powerfull and I have an imbalance on the damage with/without diamond armor (one shot kill without armor). I will donate for this feature.
PS : CustomDifficulty never worked on my server. This plugin works like a charm.
@blainicus
hmm ok then, because the Plugin CustomDifficulty is little like yours, and he have a Region Configs..
Does anybody notice a huge difference in memory usage with this plugin?
If theres around 12 people on my server the memory sits at about 50% (800mb). But when I have this mod active it increases to 114% and everyone lags. But it doesn't happen right away - the % slowly builds up over an hour until it finally reaches that peak and I need to restart the server. It doesn't seem to make a difference whether or not the zombies are even out (I have them burn in the day)
Any solutions to this problem would be appreciated. Everyone on my server love this plugin and we want to keep it on 24/7. But for now we can't until this is fixed.
Thanks Drakortha Ancient World Server
@deleted_7036002
You can set it to a single world. You just can't have different configs more than one world, or have it running on all your worlds.
Damn, hoping for multiworld support. I would love this plugin if it let my "creepy" world have super hard mobs :D
Edit: I should read down first :D In 2 weeks :D Yay happy days.
@deleted_7554077
Mob spawner plugins should be compatible, no reason to waste time repeating what's already done. Spawnmob is already in the essentials plugin, which is something I can't see anyone hosting a server without anyway.
@morizuki
This will not be possible without either worldguard region Reflection, or a massive, complicated, CPU-hogging node, neither of which is attractive. However, region support for zombie wall attacks and global mob spawning toggling is planned.
I would like to suggest something, can u include a world region difficulty? different set of difficulty in other regions?
If its that complete plugin, why not throw the /spawnmob command in there and mob spawner type changeing command. Then it would be the best ultimate zombie plugin ever.
Thank you, I really like this plugin, makes fighting much more fun :D
@Nagetier
bonus spawns: true bonuses: ghast: true only
and set the period/counts so you don't get too many.
I can't get ghasts to spawn in the overworld, how do I manage this :-/?
@Brustus
That's in the works, it should be available in a week or two tops.
This plugin's features are amazing.
I have one suggestion: Make the config have a per world config so we can have worlds that we can pick and choose which features in each world. It would make it a little more complicated but much more functional.
Thanks, I am looking forward to using this plugin..
Also, a minor bug (sort of a pain specifically on my server). Monsters will target players in creative mode with the custom aggro range on.
@undeadrubberduckie
There is a very good chance you removed the default attackable blocks line or put an empty/invalid one. I'm creating a minor version which will catch all of these, but for now try resetting your config(delete the attackable blocks node and it will regenerate).
The new version is up now, please try it.
getting this error when i try to start it:
12:54:51 [SEVERE] Error occurred while enabling Monster Apocalypse v<0.0.1> (Is it up to date?): null java.lang.NullPointerException at org.bukkit.configuration.MemorySection.getStringList(MemorySection.java:456) at blainicus.MonsterApocalypse.MonsterApocalypse.loadpropertyconfigs(MonsterApocalypse.java:563) at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:84) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:957) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:176) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:159) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:337) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:324) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:161) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:388) at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
@euforik22
Good, glad I fixed that :)
@euforik22
i tested actual version Monster Apocalypse v2.2.1 and zombie not burr on sunlight work correct
plase control my config where is problem...? i need only Zombie not burning on sunlight...
http://www.text-upload.com/read.php?id=242966&c=7175553
or please send me you confin who this freature is work
thanks