Config

//Which worlds the plugin affects at all, including bonus spawns only
Worlds:
- world
Always night: false
//   http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
//useless flag
Use new event system?: true
//check the permission Monster Apocalypse.deaggro to make players not targetted by these mobs
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
//Ordinary Vanilla spawns
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Enable bonus spawns?: false
//not to be confused with regular vanilla spawns
Enable naturalistic bonus spawns?: false
//do not touch unless you are making some seriously insane spawning speeds, then lower it
Hard cap on all mobs spawning: 1000000
//This allows you to limit bonus spawns to a single world you have loaded into MA, useful for nether
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
//This allows you to limit naturalistic bonus spawns to a single world you have loaded into MA, useful for nether
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
//If enabled, MA will attempt to avoid spawning in regions without creature-spawn
Enable worldguard spawn flag checks?: false
//This is for bonus spawns, if enabled, each wave will still have a random spawn point, but the mobs will all form at that location, rather than
//distributed in a smooth circle around players
Spawn individual wave mobs in the same spot?: false
//This will allow bonus spawns to spawn mid air, when disabled they find a safe ground spot near the original spot
Enable bonus spawns midair? (Useful for Ghasts): false
//enabling custom health requires a special handler and may interfere with other difficulty plugins
Enable custom monster health?: false
Enable custom monster damage?: false
//mob-damage flag checks for regions
Enable worldguard damage flag checks?: false
//the below flags are unrelated to worldguard and apply everywhere
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
//global flag to change vanilla explosions
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
//global flag the "Natural" section, which affects only ordinary vanilla spawns
Enable spawning changes?: false
Enable custom monster drops?: false
//If enabled, this make mobs destroy and drop torchs in a 3x3x4(tall) shape around them
Enable monsters destroying nearby torches?: false
//Enables mega-aggro, which allows monsters to smell players and move toward them from much farther than vanilla distance, some mobs support run speed changes
//(RP): Mobs can smell players and track them like bears would
Enable monsters attacking from a massive range?: false
Mega-aggro range: 160
Mega-aggro range Y: 80
//Enables Zombie Block Breaking
Enable Zombies attacking walls?: false
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
//This options gives zombies the ability to turn into a block when they know they are vertically below a player they cant reach for 50 seconds,
//(RP): the zombies clamber all over each other, destroying each others bodies in a desparate attempt to reach the player
Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
Actually kill the zombie when it corpse piles?: true
Mininum unreaching time before suicide piling: 50
Block to use for corpse piling: GRAVEL
Make wolves aggressive?: false
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
//Checks the block below mobs similar to civilization plugins, so they cant spawn in cities
Check block spawn blacklist (deny spawn on these blocks)?: false
//Lets you list the the blocks they CAN spawn on rather than CAN'T
Invert block spawn list? (Make whitelist): false
//You will need this for immunities, true damage, super arrows, etc in the Advanced Monster Properties section
Enable all other monster properties?: false
//below are all the bonus settings, it will attempt to spawn X mobs every Y milliseconds (all at once), each mob having 100-Z% chance to fail spawning.
//Distance is the horizontal distance from players.
//Bonus spawns will automatically find a safe block to spawn on top of and thus may vary in the Y axis.
//Example: bonus mobs 5, period 7000, percent chance 40%
//Attempts to spawn 5 mobs every 7000 milliseconds, with a 60% chance for each mob individually to fail to spawn
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 7
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
//Below controls naturalistic bonus spawns. With default settings, the rates should be extremely similar to vanilla. Naturalistic spawns work by attempting
//a safe block spawn of a mob X times per server tick from random points.
//You can control how many attempts, mobs if successful, horizontal range from players, and tick rate.
//If multiple players are nearby each other with naturalistic bonus spawns on, the spawns will NOT multiply,
//just like vanilla it does not scale off number of players.
//The tick period is useful to increase if you need MUCH slower spawns, ticker period of 5 would spawn at 20% of the normal rate.
Naturalistic bonus spawn mob attempts per tick: 10
Number of mobs to spawn in a spot if found: 1
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
//Checks for suffocation victims who just spawned
Automatically remove mobs who spawn inside blocks?: false
//This section is used to control which mobs spawn, and the proportions. You will want to aim for 100.1 total chances.
//If your chances total larger than 101.0, mobs will spawn with equal proportions
//Example (all the mobs are spawn: true):
//Creeper:20.0, Zombie:20.0, Skeleton:20.0, Spider:20.0, Enderman:19.0, EnderDragon:1.0
//(above would result in 99% vanilla proportional spawns, and 1% ender dragons).
Bonus Spawns:
  Creeper:
    spawn: true
    chance: 100.0
  Enderman:
    spawn: true
    chance: 100.0
  Skeleton:
    spawn: true
    chance: 100.0
  Spider:
    spawn: true
    chance: 100.0
  Zombie:
    spawn: true
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Cow:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
//This section is used to control which mobs spawn, and the proportions. You will want to aim for 100.1 total chances.
//If your chances total larger than 101.0, mobs will spawn with equal proportions
//Example (all the mobs are spawn: true):
//Creeper:20.0, Zombie:20.0, Skeleton:20.0, Spider:20.0, Enderman:19.0, EnderDragon:1.0
//(above would result in 99% vanilla proportional spawns, and 1% ender dragons).
Naturalistic Bonus Spawns:
  Creeper:
    spawn: true
    chance: 100.0
  Enderman:
    spawn: true
    chance: 100.0
  Skeleton:
    spawn: true
    chance: 100.0
  Spider:
    spawn: true
    chance: 100.0
  Zombie:
    spawn: true
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Cow:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
//This section allows you to adjust basic options
Monster Properties:
  Blaze:
    health: 20
    damage: 5
  CaveSpider:
    health: 20
    damage: 2
  Chicken:
    health: 4
    damage: 0
  Cow:
    health: 10
    damage: 0
  Creeper:
    health: 20
    damage: 0
    standard explosion radius: 3.0
//enables/disables creeper explosion causing fire
    standard fire: false
  EnderDragon:
    health: 200
    damage: 10
  Enderman:
    health: 40
    damage: 7
    burns in sunlight: true
  Ghast:
    health: 10
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
  Giant:
    health: 100
    damage: 17
  IronGolem:
    health: 100
    damage: 14
  MushroomCow:
    health: 10
    damage: 0
  Ocelot:
    health: 10
    damage: 0
  Pig:
    health: 10
    damage: 0
  PigZombie:
    health: 20
    damage: 5
  Sheep:
    health: 8
    damage: 0
  Silverfish:
    health: 8
    damage: 1
  Skeleton:
    health: 20
    damage: 4
    burns in sunlight: true
  Spider:
    health: 16
    damage: 2
  Squid:
    health: 10
    damage: 0
  Villager:
    health: 20
    damage: 0
  Zombie:
    health: 20
    damage: 4
    burns in sunlight: true
Advanced Monster Properties:
  Blaze:
//Deals direct damage and skips armor checks
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
//This allows you to set a chance of spawning new mobs on death, these are the only options here. each count of the death spawn
//has its own chance, so 2 and 50.0 would be like a coin flip for each mob.
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
//Makes mobs completely god mode to certain sources
    Immunities:
      cactus: false
      drowning: false
//player melee weapons
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
//arrows
      projectiles: false
  CaveSpider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    Mass aggro run speed: 1.0
  EnderDragon:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: EnderDragon
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Enderman:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Enderman
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Ghast:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Giant:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Giant
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  IronGolem:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
//this section is going to use the weird bukkit names
    death spawn type: VillagerGolem
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Ocelot:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
//this section is going to use the weird bukkit names
    death spawn type: Ozelot
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
//this will allow skeletons to have an attack-timer independant super sniper attack which works for very long range
//fires an arrow every 5000 milliseconds if the chance passes, with a max range set below
    Enable Super Arrows: false
    Super Arrow period: 5000
    Super Arrow chance: 100.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
//gives arrows a chance to explode on impact
    Make skeleton arrows explode?: false
    Arrow explosion radius: 2.0
    Arrow chance to explode on collision: 100.0
    Arrow explosion causes fire?: false
//MASS AGGRO RUN SPEED, this controls the rate at which mobs run while being mass-aggroed
    Mass aggro run speed: 1.0
  Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Spider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
//use this 99% of the time unless you want to force zombies to stand still for the whole timer
    Use the new zombie destruction method, with block hp?: true
//example:
//      -DIRT:5
    Attackable blocks:
    - block:seconds
//MASS AGGRO RUN SPEED, this controls the rate at which mobs run while being mass-aggroed
    Mass aggro run speed: 1.0
//This whole section affects ordinary vanilla spawns
Natural:
  Creeper:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Creeper
  Enderman:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Enderman
  Skeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Skeleton
  Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Zombie
  Blaze:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Blaze
  CaveSpider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: CaveSpider
  Chicken:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Chicken
  Cow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Cow
  Ghast:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ghast
  IronGolem:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: VillagerGolem
  Ocelot:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ozelot
  MagmaCube:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: LavaSlime
  MushroomCow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: MushroomCow
  Pig:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Pig
  PigZombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: PigZombie
  Sheep:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Sheep
  Silverfish:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Silverfish
  Slime:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Slime
  Spider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Spider
  Squid:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Squid
  Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Villager
  Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wolf
//Allows you to set new mob drops, overwrite will delete the vanilla spawns if true.
//example:
//      - IRON_INGOT:1:10.0
Drops:
  Creeper:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Enderman:
    drops:
    - item:count:chance
    Overwrite?: false
  Skeleton:
    drops:
    - item:count:chance
    Overwrite?: false
  Spider:
    drops:
    - item:count:chance
    Overwrite?: false
  Zombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Blaze:
    drops:
    - item:count:chance
    Overwrite?: false
  CaveSpider:
    drops:
    - item:count:chance
    Overwrite?: false
  Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
  Cow:
    drops:
    - item:count:chance
    Overwrite?: false
  EnderDragon:
    drops:
    - item:count:chance
    Overwrite?: false
  Ghast:
    drops:
    - item:count:chance
    Overwrite?: false
  Giant:
    drops:
    - item:count:chance
    Overwrite?: false
  IronGolem:
    drops:
    - item:count:chance
    Overwrite?: false
  MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
  MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
  Ocelot:
    drops:
    - item:count:chance
    Overwrite?: false
  Pig:
    drops:
    - item:count:chance
    Overwrite?: false
  PigZombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
  Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
  Slime:
    drops:
    - item:count:chance
    Overwrite?: false
  Squid:
    drops:
    - item:count:chance
    Overwrite?: false
  Villager:
    drops:
    - item:count:chance
    Overwrite?: false
  Wolf:
    drops:
    - item:count:chance
    Overwrite?: false
Spawn Block Blacklist:
//example:
//- DIRT
- block

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