Monster Apocalypse v4.0
Details
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FilenameMonsterApocalypse.jar
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Uploaded by
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UploadedJan 14, 2012
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Size65.40 KB
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Downloads487
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MD5fd5a6258154fbaea95b1db8cfde9d1f7
Supported Bukkit Versions
- CB 1.0.1-R1
Changelog
- Super Skeletons are now available! When used, this node will allow skeletons to attack from vast distances with pinpoint accuracy, with full arrow animation and everything you would expect from a proper shot. Set things such as range, how often they shoot, or arrows exploding/setting fire on impact!
- Added custom Spawn Points. - Spawn Points enable you to spawn monsters at a point in the game world on a timer, without the hassles or vulnerabilities of creature spawners.
- Set the name, type, location, period, count, minlight, maxlight, and chance for each mob to spawn.
- Conforms to worldguard regions
- Has permissions support. Node name is Monster Apocalypse.spawnpoints. Permissions page here: http://dev.bukkit.org/server-mods/monster-apocalypse/pages/permissions/
- To use this, make sure you have permission and type /ma addspawnpoint <name> <creaturetype> <period> <count> <minlight> <maxlight> <chance>. For example, "/ma addspawnpoint zombies Zombie 30 1 0 15 100".
- For more information read here: http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
- Added the permission node for spawns (ignores ops) 'Monster Apocalypse.spawnpoints'
- Added True Damage to advanced properties. When set above 0 and enabled, this node allows mobs to deal damage to players which ignores armor. This damage is applied followed by their normal damage.
- Added multi-world support.
- Select which worlds to run the config on, any other will not be affected by the plugin
- You may set bonus spawns to only spawn on a single world
- Added many various catchers for config problems.
- Fixed a bug where immunities would run regardless of the 'other properties' setting.