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Have had several players reporting issues with removal of chests. We have:
mondochests: per_user: 3
However, when players create 3, then destroy 1, then try to make a new one, it says limit reached.
Is there some special trick to cleanly removing a Mondochest, as they seem to not get removed from the data file properly when you break the signs/chests.
When you remove a chest it should send you a message.
If it's not, turn on protection: chest_break to make sure mondochest is checking for chest breaks
If you're willing to, try MondoChest 0.7-pre1, though it upgrades your config so you should back it up first. It has some fixes related to breaking items.
I agree, MondoChest 0.7-pre4 doesn't clear the data from the yml file upon breaking the sign. If a chest is removed from the bank, or the master chest is removed, the data should be cleared from the yml file.
do you have sign protection on? did you let it re-make the config.yml file?
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