Clean chest removal #26


  • Defect
  • Waiting
Open
Assigned to _ForgeUser809495
  • _ForgeUser6835820 created this issue Jan 31, 2013

    Have had several players reporting issues with removal of chests. We have:

        mondochests:
            per_user: 3

    However, when players create 3, then destroy 1, then try to make a new one, it says limit reached.

    Is there some special trick to cleanly removing a Mondochest, as they seem to not get removed from the data file properly when you break the signs/chests.

  • _ForgeUser6835820 added the tags New Defect Jan 31, 2013
  • _ForgeUser809495 posted a comment Jan 31, 2013

    When you remove a chest it should send you a message.

    If it's not, turn on protection: chest_break to make sure mondochest is checking for chest breaks

  • _ForgeUser809495 removed a tag New Jan 31, 2013
  • _ForgeUser809495 added a tag Waiting Jan 31, 2013
  • _ForgeUser809495 posted a comment Feb 16, 2013

    If you're willing to, try MondoChest 0.7-pre1, though it upgrades your config so you should back it up first. It has some fixes related to breaking items.

  • _ForgeUser809495 removed a tag Waiting Feb 16, 2013
  • _ForgeUser809495 added a tag Replied Feb 16, 2013
  • _ForgeUser809495 removed a tag Replied Feb 17, 2013
  • _ForgeUser809495 added a tag Waiting Feb 17, 2013
  • _ForgeUser10431075 posted a comment Feb 20, 2013

    I agree, MondoChest 0.7-pre4 doesn't clear the data from the yml file upon breaking the sign.  If a chest is removed from the bank, or the master chest is removed, the data should be cleared from the yml file.

  • _ForgeUser10431075 removed a tag Waiting Feb 20, 2013
  • _ForgeUser10431075 added a tag Replied Feb 20, 2013
  • _ForgeUser809495 posted a comment Feb 20, 2013

    do you have sign protection on? did you let it re-make the config.yml file?

  • _ForgeUser298170 removed a tag Replied Mar 1, 2013
  • _ForgeUser298170 added a tag Waiting Mar 1, 2013

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