MondoChest 0.5.4

Details

  • Filename
    MondoChest.jar
  • Uploaded by
  • Uploaded
    Jul 5, 2012
  • Size
    74.97 KB
  • Downloads
    1,663
  • MD5
    4a1209a191e7f5bf337cc3f609c3d897

Supported Bukkit Versions

  • CB 1.2.5-R4.0
  • CB 1.2.5-R1.0
  • CB 1.2.4-R1.0

Changelog

Compatibility Warning

Version 0.5.4: 2012-07-05

  • Add optional ability to find slaves 2 up/down from a sign

Version 0.5.3: 2012-05-12

  • Add new /mondo find command
  • Remove deprecated search radius
  • Make various performance settings more configurable
  • Remove a lot of old code and general code cleanup
  • Bukkit 1.1.x is no longer supported

Version 0.5.2: 2012-04-03

  • Fix bug where master signs pick up chests 2 away from the sign, not just adjacent.
  • Performance improvements: Use O(1) datastructure for slave operations.
  • Strategies for more compact config
  • Any parsing errors causes an automatic backup of banks.yml

Version 0.5.1: 2012-04-01

  • Fix bug where a master can contain the same chest again as a slave

Version 0.5: 2012-03-29

  • Support Vault permissions
  • Radius is deprecated
  • MondoChests have "owners"
  • Slave signs add to the last clicked chest
  • Multiple chests per item type
  • Optional sign protection
  • Only owners can break signs
  • Break signs to remove slaves / entire mondochests.
  • pretty message coloring

Version 0.4.2: 2012-02-29

  • Remove spurious debug output

Version 0.4.1: 2012-02-26

  • fix bug that occurred at positive-Z coordinates which caused chests to never be found

Version 0.4: 2012-02-25

  • Permissions support
  • Multi-world support

Version 0.3: 2012-02-24

  • Items are now disambiguated by data value: colors of wool, dyes, etc can go into different chests

Version 0.2: 2012-02-24

  • Do not try to make a config file if config.yml exists.
  • Item restacking is off by default in configuration
  • Chest search uses world.getMaxHeight() to prepare for 1.2

Version 0.1: 2012-02-23

  • Initial Release

With sign protection on, breaking a block behind a protected sign causes the sign to break without MondoChest knowing about it. Same is probably true for explosions.