Your MySQL login and database info.
Enable blocking of PvP events between players.
Allow exp passup to patrons.
Allow exp passup to grand patrons (and above).
Exp fee to claim a province (chunk)
Colour player names in chat by relationship (cyan=allied, green=friendly, red=hostile, ect)
default home permit setting, 6=patron&vassal. This one's tricky to explain.
Default province permit setting, 6=patron&vassal. This one's tricky to explain.
Default stance between players.
How long after being attacked someone can attack back (without PvPMode blocking the attack due to stance)
Chance of your patron passing up exp to their patron.
When being requested to do a /accept command, no new requests can be given within this many seconds.
The max leadership skill someone can have, 0=0%, 1=100%.
Exp cost to increase leadership. note, cost increases this much each point.
Default leadership skill players start with. 0=0%, 1=100%.
How much leadership is increased when buying an increase.
Loyalty skill cap. 1=100%
Exp cost to increase loyalty skill.
Default skill players start with. note, cost increases this much each point.
Amount loyalty is increased per skill buy.
Highest Y level province protection affects.
Lowest Y level province protection affects.
Notify Op users when a new version is available.
Notify players of a monarchy who's targeted in a stance declaration.
Option to only allow monarchs to teleport to followers.
Percentage of XP passed up to patrons if useSimplePassupPercent is enabled. (useSimplePassupPercent disabled leadership/loyalty mode)
0.5 = 50%
Passup exp from exp bottles.
Prevent 2 (or more) players from pledging allegiance to each other creating a loop.
Prevent exp from looping back to players if allegiance loops are enabled.
Prevent players from modifying blocks who the province owner hasn't permitted.
Disable leadership/loyalty mode and do a fixed passup percentage (passUpPercent)
Use mChat chat prefixes in names, I haven't used this much so unsure if it'll work properly.
Allow victims of PvP attacks to override their monarch stance on their attacker and allow them to attack their attacker.