MobVariants
Tired of every zombie being exactly the same as the last one? MobVariants gives you the chance to encounter special variations of mobs with differing stats and attributes alongside the default versions. Variants can range from the miniature Mini mobs to fearsome Epic monsters with boosted health, defence and damage!
Features
- Customise the probability of each individual attribute occurring! Don't want to go up against a double-damage creeper? No problem! Would you rather bosses not end up with random variations? Sorted!
- Unique titles for many variant combinations! Can you tell an Enduring mob from an Experienced mob? (If you can't they're all available below!) Identify variants at a glance with custom nametags for the mobs!
- Configurable private and public announcements for kills! Find out exactly what it was that you defeated, or brag of your victory to the entire server.
- Spawn specific variants of mobs on command! Are you man enough to take on an Epic Wither? Don't worry about getting swamped if you're not, because the command can be locked or unlocked via permissions.
Upcoming Features
- Increase the probability of variants spawning the closer to bedrock you go.
- Fast mobs!
- Got another idea? Let me know!
Instructions
To install MobVariants simply place MobVariants.jar into the plugins folder of CraftBukkit and you should be good to go!
Permissions
mobvariants.spawn
- Allows the player or group to use the /spawnvariant command.mobvariants.spawn.boss
- Allows the player to spawn boss variants.mobvariants.spawn.boss.nowarn
- Disable the warning upon spawning a boss underground for the specified user/group.
Commands
/spawnvariant [-s] mobname attribute [attribute2] [attribute3]...
- Spawn the specified variant at the location the player is looking at.
Attributes
Primary attributes contribute to the overall colour level of the mob.
- Health: Doubles the health of the mob.
- Attack: Doubles the damage dealt by the mob.
- Defence: Halves the damage taken by the mob.
Secondary attributes are additional, minor variations of a creature and will only affect the colour if there are no primary attributes.
- Burning: Mob is permanently on fire (unless it is extinguished, but it can be reignited) and does not take fire or lava damage.
- Mini: Mob is permanently tiny (supported mobs only).
Titles
- Health = Healthy
- Attack = Strong
- Defence = Resistant
- Attack + Defence = Experienced
- Health + Defence = Enduring
- Health + Attack = Aggressive
- Health + Attack + Defence = Epic
Colours
- Burning: Orange
- Mini: Light Blue
- 1 Primary: Green
- 2 Primaries: Yellow
- 3 Primaries: Red
- 4 Primaries: Blue
- 5 Primaries: Purple
MobVariants uses the PluginMetrics tool to collect anonymous usage data (including the number of players online, Java version, operating system, server auth mode, PluginMetrics version, system architecture, number of of CPU cores, server location, game version, server software and MobVariants version) and submits it to the tracking website MCStats. To opt-out of this data collection set opt-out to true in the plugins/PluginMetrics/config.yml file.
This sounds cool. But is there any functional difference between a mob that takes half damage and a mob that has double health? I mean, is there some damage that bypasses a Resistant mob's armor or something like that?
The file has been approved and you can now download the plugin!
Awesome!
This sounds great. Will be downloading this as soon as it comes out.
please UPDATE !! 1.12.2 insane plugin