MobsManager
Ultimate entities management solution
Remove any mob at any time on any world with Mobsmanager. Manage which mobs can spawn on your server and in which way. Fully configurable, easy to use, easy to setup, easy to custom. All mobs are included. Configuration is editable for each world.
- Enable/disable spawning of any mobs
- Multi-World support
- Lightweight
- All entities included
- Compatible with all version from 1.13
- Auto completion for commands
- Fully configurable by commands
- Plugin auto-update
- Deep spawn management
- Enable/Disable for each mob the natural spawning
- Enable/Disable for each mob spawning by spawner
- Enable/Disable for each mob the spawning by eggs
- Enable/Disable for each mob the spawning by breeding
- Enable/Disable for each mob spawing by command
- Enable/Disable for each mob spawing by Iron Golem
In mobsData.yml all entities are authorized to spawn by default. If you want to disable one or several of them, just replace true by false for the corresponding entity or use commands
Since version 5.0.0 , MobsManager use bStats to collect anonymous data to make statistics for the plugin.
If you disable a mob in config file, MobsManager don't despawn existing entities. It just prevent to spawn newer entites.
Command | Description | Permission |
/mm reload |
Reload the plugin |
mobsmanager.reload |
/mm enable (Mob) (SpawnReason) (World) |
Enable spawn way of a mob |
mobsmanager.manageEntity |
/mm disable (Mob) (SpawnReason) (World) |
Disable spawn way of a mob |
mobsmanager.manageEntity |
/mm info (Mob) (World) |
Display spawn configuration of a mob |
mobsmanager.manageEntity |
/mm help |
Display help |
mobsmanager.help |
Just drag and drop MobsManager.jar to your plugins file !
If you find any issue, please report it on Discord or Github
You will find below the list of all my plugins. They are all updated with the latest version and try to offer you the best experience possible.
- SpawnerSilk : Mine spawners with silk touch.
- DeadChest : Keep your inventory in a chest when you die
- Cryweather : Manage time easily
- RedStoneMe : Activate redstone with your presence
- MendingEnchant : Allow you to have mending with your enchant table
- MobsManager : Manage which mobs can spawn on your server or not
- CreatureCapture : Capture any creatures you see with a special bow
Does the plugin allow nether mobs to naturally spawn in the overworld?
I really hope it does
In reply to forgeuser69:
Nope sorry
Version 4.0 is buggy and not working properly.
- it's not possible to update from 3.1 to 4.0 (config is not compatible)
- commands doesn't work at all for me(java 17 issue?)
- it's really painful now to set config for each world
can you add a setting to syc all worlds please, like a default state if not set
I stay on 3.1 for now
In reply to Horowin:
-This is a major version. This is normal that there is no retro compatiblity with version < 4.0
- Can you tell me more about that ? Is there any error or something like that ? You need to have a config file of 4.0 to use command on 4.0
- I will add a command to handle all world in once
In reply to crylonz:
"/mm disable phantom all world5"
Message:
[MobsManager] invalid command usage : /mm enable/disable <Mobs_entity> <World> <SpawnReason>
<World> and <SpawnReason> are swapped here
I use Multiverse-Core and this command only works with default worlds(world, world_nether, world_the_end)
So in 3.1 is no world argument and the config applies to all worlds
handle_all_world_in_once: true/false would be great :D
1.12.2 please.
i need this mod for my server
In reply to zagumax:
I will not provide a support prior 1.13 sorry
Can it prevent from spawning mobs with NBT Tags? I want to prevent spawn Spider Jockeys
In reply to silvobi:
Spider Jockeys will be removable in a future update :)
wouldn't it be cool if you could set a block spawn proof? I need this very much so it would be great if you could add this.
Thank you in advance.
In reply to Ximbani:
What to you mean by block spawn proof ?
1.17 pls
In reply to zagumax:
in WIP :)
This doesn't seem to be working on 1.16.
Any help or suggestions?
In reply to JackWestroppEvans:
Hi, can you tell me more ?
I love this plugin it is so perfect!
Does this plugin work on 1.12.2 as want to use it in my server
E - nevermind, my issue was with another plugin - this one works great!
In reply to slipperysloggons:
Perfect !
Hello!!
It would be AWESOME if you could limit the spawn of certain mob in a certain area around the player.
That'd fix the current "illager" problem many players have had, these keem spawning even tho you destroy their outposts.
Something like this (using blueskudd's idea):
/limit [entity] [spawnerReason] [radius]
And to keep track on where and what you've limited:
/limit info
Showing:
"Center [x1,y1,z1] (where the /limit command was used) and radius [r1] (radius established), [Mob]"
"Center [x2,y2,z3] (where the /limit command was used) and radius [r2] (radius established), [Mob]"
"Center [x3,y3,z3] (where the /limit command was used) and radius [r3] (radius established), [Mob]"
As well as a /limit [x,y,z] [r] [Mob] disable to delete limits already made.