Spawns event may be missing the chunkgen reason for animals #86


  • New
  • Defect
Open
Assigned to coldandtired
  • _ForgeUser9154153 created this issue Oct 7, 2012

    I have a possible bug for you, when I use the following code:

      <spawns>
        <outcome>
          <actions>
            <cancel_event/>
          </actions>
        </outcome>
      </spawns>

    I still see animals in new chunks generated as I move into them.

    To test I've used the multiverse purge command to clear the map of creatures.  When I stand still no creatures spawn (tested by using further purge commands).  However when I move into new chunks then creatures appear within the chunks generated.  These creatures are only animals, not monsters.

    So my guess is that the <spawns> event is not being called when animals spawn for the chunkgen reason.

    dunno...  hope its something simple

    err and I've seen this behavior on both beta2 and beta3 (which I just downloaded, thanks for the update :)

  • _ForgeUser9154153 added the tags New Defect Oct 7, 2012
  • coldandtired posted a comment Oct 8, 2012

    This is down to the saving and loading thing that I haven't migrated across yet.

    I'm trying to work out the best options for users as it's impossible (I believe) to save and load mobs in unloaded chunks.

  • _ForgeUser9154153 posted a comment Oct 8, 2012

    Ah I see, guess I'll have a few stray pigs on various worlds for a while then :)

    thanks for looking at it, and thanks for pumping out the updates.


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