MobManager
Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
Hi and thank you for this plugin.
I was wondering if I could set spawn settings for mounted mobs (like a zombie riding a zombie horse, or an armoured skeleton riding a spider... I can't find any mounted combination in the Entitylist of bukkit.
If it's possible, how would you write it ?
Also, how would you set wolves to always spawn angry in a specific biome ? Like peaceful "dogs" in plains where villages are and always angry wolves in mountains and forests
@GuKoMC
Maybe try to disable the MM Spawner. I did. It seemed to be ignoring the limit and just popping up mobs in front of me until there was a herd surrounding me. Lol
So just wanted to pop in and say the plugin seems to work well on 1.9.2, the only issue is
Will be replaced by
Randomly, and I don't know why. Basically, I'll get 3 backups, and all replaced with that string. Even if I just replace the sunproofrate on the newly added strings, it'll back them up and replace.
Another issue now is Custom Mob Names are now seen very far until the the chunk is about to unload. Also seen through the ground.
Spigot 1.9. latest Version / MobManager 3.0.5-2 dev
It seem not be solved until now:
MobManager seems to be despawning Mobs, that have been NameTag-ed. Why's that?
Same Problem ... it despawns NameTagNamed Animals with MobManager, and it despawns not without it.
In both cases the same way to Name-Tag the animal.
In this case it's the Endermite for an Enderfarm, created with an enderperl, renamed by NameTag... and after 2 Minutes it despawns only with this plugin. Without MobManager, it stays endless.
Has anyone determined if you can block horses using this? I can't seem to make it work even when it seems to recognize the entity names. They still spawn at the "normal" accelerated rate.
Hi, MobManager seems to be despawning mobs that have been NameTag-ed. Why's that?
Heyho, what's about my old request? https://github.com/ShadowDog007/MobManager/issues/13
Would be nice to spawn some Skeletons on undead-horses ;-)
Can i set that the mobs run way? They spawn and they have to go to the Basemid
@rysroma
I have no idea what you're talking about *coughs*
Does not despawn animals with are in farms shall be
Does not despawn animals which are in farms
(grammar nazi)
@Sordrin
As far as I know it should just work? Your global config looks fine, and you probably want to be editing the world configs not the global one?
Is there a way to get animals to despawn like monsters?
In my global limiter I have this: DisableWarnings: true UseAsyncDespawnScanner: true IgnoreCreativePlayers: true RemoveTamedAnimals: true CountTamedAnimals: true EnableAnimalDespawning: true EnableAnimalTracking: false DaysTillFarmAnimalCleanup: 0.00004 ProtectedFarmAnimalSaveInterval: 60 TicksPerRecount: 600 TicksPerDespawnScan: 300 MinTicksLivedForDespawn: 100 IgnoredMobs: - WITHER - VILLAGER DisabledMobs: [] EnabledSpawnReasons: - DEFAULT - NATURAL - SPAWNER - CHUNK_GEN - VILLAGE_DEFENSE - VILLAGE_INVASION - BUILD_IRONGOLEM - BUILD_SNOWMAN - BREEDING - EGG DespawnSearchDistance: 70 DespawnSearchHeight: 24 FlyingMobAditionalBlockDepth: 15
I have tried a variety of configuration changes, but no matter what I do, animal stay put when I walk out of the despawn radius.
Any ideas? Thanks!
Latest build here: http://teamcity.mcknight.ninja/repository/download/Minecraft_Bukkit_MobManagerDev/74:id/MobManager-3.0.5-2.jar
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@DubstepRod
It's on the dev builds link.
@ShadowDog007
How do i get the new uptade for this plugin? I can't find it anywhere.
@ShadowDog007
Nice to see you! :D thanks for the update!
Building IronGolem is not working, can that be fixed?
@ShadowDog007
Yeah I know how to get it, but I was a little bit confused when I saw no artifacts :D Thanks for fixing that problem!
@agligorijevic1998
Oops, my bad I messed up my config for my teamcity server. It didn't publish the jars.
I'm not sure I'm allowed to tell you how to get it? But it's working now. Look for #3.0.5-2
@ShadowDog007
How can we download latest version for 1.8?