Configuration Guide

Downloading & Installing MobLoot

Let's start off by downloading and installing MobLoot. This guide assumes you have craftbukkit already installed and running. Lets right-click on "Overview" on the top left under the "Bukkit Dev" logo and open that in a new-tab/window. In there you are going to click on "Download Latest Stable Build". Next click on "Download" on the top right under the search bar, this will download the plugin to your computer. Once it is completed downloading extract the zip file to your craftbukkit's plugin folder. You should have something that looks like this now in your Craftbukkit installation folder:

  • plugins
    • MobLoot
      • General.yml
    • MobLoot.jar
You may have other files or folders in your plugins folder depending on what plugins you may or may not have installed. You may also have .DS_Store files too. These can be deleted as these are files created by Mac OS X and are completely irrelevant to the plugin.

Configuring MobLoot

Now that you have MobLoot downloaded and installed, let's start using it! MobLoot comes with a single configuration file which is located in plugins/MobLoot/General.yml. Below is the structure of the General.yml configuration file:

    • %MOB_NAME%
      • %ITEM_ID%
      • %ITEM_ID%:%AMOUNT%

MobLoot supports multi-world, so you have to specify which world you are changing what mob. This is done by making %WORLD_NAME% the name of the world. Next MobLoot support all the mobs built into Minecraft below is a list of their mobs name to use in the configuration file:

  • Animals
  • Blaze
  • CaveSpider
  • Chicken
  • ComplexMob
  • Cow
  • Creature
  • Creeper
  • ElectrifiedCreeper
  • Enderdragon
  • Enderman
  • Flying
  • Ghast
  • Giant
  • LivingMob
  • MagmaCubeTiny
  • MagmaCubeSmall
  • MagmaCubeBig
  • Monster
  • MushroomCow
  • Pig
  • PigZombie
  • Sheep
  • Silverfish
  • Skeleton
  • SlimeTiny
  • SlimeSmall
  • SlimeBig
  • Snowman
  • Spider
  • Squid
  • Villager
  • WaterMob
  • Wolf
  • TamedWolf
  • SelfTamedWolf
  • Zombie

Next there is four different ways to specify a drop:

  • Item ID - Specifying only the item id will drop that item with a data id of 0, amount of 1, and chance of 100%.
  • Item ID:Amount - Specifying the item id and amount will drop that item with a data id of 0, with the specified amount, and with a chance of 100%.
  • Item ID:Amount:Chance - Specifying the item id, amount, and chance will drop that item with a data id of 0, the amount specified, and the chance specified.
  • Item ID:Data ID:Amount:Chance - Specifying the item id, data id, amount, and chance will drop that item with the specify data id (If that item is allowed to have that data id), with that amount, and with that chance.
Item ID's and Data ID's can be found on the Minecraft Wiki at:

If you specify a Data ID that does not exists for the specified Item ID then the plugin will simply ignore your Data ID and have it set to 0. Chance is in percentage between 0 and 100 with 0 being never and 100 being all the time. If you specify an amount and a chance it will not apply the chance for each number of loot. Instead split them up into multiple items, for example:

  • world_nether:
    • PigZombie
      • '320:1:50'
      • '320:1:50'

For more information on permissions and commands please see:


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