Mobhunting V2.6.8


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    Mar 5, 2016
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Supported Bukkit Versions

  • 1.9
  • CB 1.7.9-R0.2
  • 1.8.3


V2.6.8 Fixed bugs

V2.6.7 Fixed a minor bug.

V2.6.6 Fixed another bug. :-(

V2.6.5 Fixed IMPORTANT MySQL Bug

V2.6.4 Hotfix for the problem with Metrics and getOnlinePlayers()

  • Quick fix. I hope this works.

V2.6.3 Support for Minecraft 1.9 Added.

  • New Mob Shulker added.
  • Fixed bug in /mh version

V2.6.2 NEW FEATURE. /mh npc

  • Create NPC's with the skin of the best MobHunters and create a sign showing the winner statistics. (Rank, Name, Period, Number of killes and StatType)
  • Important Bugfixing! This is a "must do" update.

V2.5.7 Bugfixing

  • Many small errors
  • New players was not created correct in Database

V2.5.6 New command /mh mute

  • Players can now mute/unmute the reward messages in game with the new command /mh mute
  • Players need permission mobhunting.mute or permission mobhunting.mute.other to mute/unmute other players

V2.5.5 New Autoupdate feature + Bugfix

  • Autoupdate feature added.
  • Check for new updates every hour. (Can be configured in config.yml)
  • Small Bug fix. (Fixes ticket 19)

V2.5.3 Small Bug fix. (Hopefully fixes ticket 19)

V2.5.2 Bug fix

V2.5.1 New Features - more integrations

  • MobHunting now support LibsDisguises, DisguiseCraft and iDisguises.
  • Player get a bonus / reward / penalty if either the player or the victim is under disguise!
  • Player is undisguised when attacking a enemy
  • Victim is undisguised when attacked by the Player
  • Features can be configured in config.yml

V2.4.9 New setting in config.yml

  • Fixed wrong version number in V2.4.8
  • New setting added in config.yml on request.
  • set rob-from-victim=true if killer steals money from the victim or rob-from-victim=false if killer get the the money from the server.

V2.4.8 New commands added

  • New command '/mh learn' added. Toggle learning mode for player.
  • New command '/mh version' added. Show plugin version.
  • The player can now change to leaning mode and learn why they didn't get a reward for a kill.
  • Fixed bug when killing a Citizens NPC
  • Fixed bug when WorldGuard plugin was not installed.
  • Fixed bug when a mob killed a player
  • Fixed MySQL bug

V2.4.5 Improved the update command /mh update.

V2.4.4 New features added.

  • Integration to Essentials added. Players do not get get a reward if they are in God Mode or Vanished.
  • Rank multiplier for permisstions nodes added. Make the reward bigger for players who has votes on your server or donated.
  • Update command improved.

Version 2.4.3

  • New command added /mh region. This command can be used to set a Worldguard custom flag "Mobhunting allow" in a region in a world where MobHunting is disabled in config.yml or "Mobhunting deny" in a region in a world where MobHunting is allowed in config.yml.

Version 2.4.2

  • New update command added. The plugin can now be updated from console and from in-game if the player has permission 'mobhunting.update' Type '/mh update' to update the plugin and restart the server.

Version 2.4.1

  • Bug in Leaderboards. Admin was not able to delete the last Leaderboard if he was trying to delete all of them. This is fixed now.

Version 2.4.0

  • Fixed a bug. Killing a MushroomCow was wrongly detected as a Cow.
  • You can now give the player a penalty if the player kills a peaceful mob. (Ex. MushroomCow)
  mushroom-cow: '-10'
  mushroom-cow-cmd: lightning {player}
  mushroom-cow-cmd-desc: You were stroked by a lightning for killing a Mushroomcow!
  mushroom-cow-cmd-run-frequency: 100
  mushroom-cow-cmd-run-frequency-base: 100

Version 2.3.9

  • Fixed a bug. Killing a MagmaCube was wrongly detected as a Slime.

Version 2.3.8

  • Minor update. Rounding added when the reward is a range. Ex spiderPrize=10:50.
  • New permission added: 'mobhunting.achievements.disabled' to disable achievements for a player completely. Made on request from a user.

Version 2.3.7

  • MythicMobs has changed its API. You need to update MythicMobs to V2.1.2 or greater. If you don't use MythicMobs or if you use an older version of MythicMobs, you don't need this update.

Version 2.3.6

  • New Permissions. You can now control which players will get rewards when they kill different kind of mobs per player, using permissions. Buy default all player get the rewards in the configuration files. If you are having trouble with the permissions, you can enable debug mode in config.yml.
  • This version does only work with MythicMobs V2.0.6 and before. MobHuntingV2.3.7 is updated to work with MythicMobsV2.1.2+

Version 2.3.5

  • You can now allow the players to get rewards from mobs spawned from mobspawners and eggs. See "allow_mobspawners_and_eggs" under generel settings in config.yml. By default mobspawners and eggs is not allowed.

Version 2.3.4

  • Now support for passive mobs, by default the player does not get an reward when killing a Passive Mob.
  • Better support for MythicMobs. Killing MythicMobs does now count as a Basic Mob.
  • Bugfix for Language support

Version 2.3.2

  • This quick fix release is only relevant if you use the MythicMobs plugin together with MobHunting.

Version 2.3.1

  • MythicMobs Support added.
  • EnderDragon Bug fixed.

Version 2.2.1

  • Release with major changes (because of Citizens and MythicMobs support)!
  • Citizens Sentry Support added.
  • Prize can now be a random number between X and Y.
spider: 0.5:2.5
This will pay a random number between 0.5 and 2.5

Version 2.1.0

  • Get the dead players skull every time a player kills an enemy. I have added a parameter in config.yml {killed_player}to let the reward be the dead players skull. To make this work, you can edit config.yml manually changing the line to:
pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
pvp-kill-cmd-desc: You got {killed_player}'s skull
  • or you can delete the two lines and reload the server or just delete config.yml and reload, to get the default config file. No matte what, please take a backup of your config.yml first.

Version 2.0.9

  • Iron Golem Mob added. Get the skull with 10% chance.

Version 2.0.8

  • Start a Skull Collection. The player has a change to get a Mob Skull, every time he kills a mob. If he is lucky he will get it. The rewards and frequency can be configured in config.yml
  • Support for Minecraft 1.7.10-1.8.6

Version 2.0.4

  • Fixed bugs in console when MyPet / WorldGuard was not installed on the server.

Version 2.0.1

  • MobHunting is now supporting WorldGuard. The player don't get a reward is he is hiding in a protected Region with MOB_DAMAGE=deny.

Version 2.0.0

  • Found a serious bug in the MySQL connections, which caused the plugin to fail when the max. number of connections was reached.

Version 1.9.9

  • MobHunting is now compatible with PvpArena. (You don't get prizes when you killed other players). Can be configured in config.yml

Version 1.9.8

  • MobHunting is now compatible with MobArena. (So you don't get prizes when you kill Mobs in MobArena).

Version 1.9.7

  • Leaderboard works now.

Version 1.9.5

  • You can now hunt players and get rewards. This can be disabled in config.yml.

Version 1.9.3

Version 1.9.2

  • MCStats added

Version 1.9.1

  • Now you can run many console commands as a reward.

Version 1.9.0

  • Ability to run a console command as a reward when a user get an achievement

Version 1.8.8

  • Ultra small fix to reduce spam in console. Nothing else changed.

Version 1.8.7

  • Once in a while the plugin lost connection to MySql this gave a lot of errors in the console. This is fixed in v1.8.7.
  • Technical explanation: "?AutoReconnect=yes" has been added to the MySql connection string. This seems to have solved the problem.
  • The plugin is compiled against Minecraft 1.8.3 / SpigotMC 1.8.3 / CraftBukkit 1.8.3

Version 1.8.6

  • I found a serious bug when you use Sqlite.
  • The plugin is compiled against Minecraft 1.8.3 / SpigotMC 1.8.3 / CraftBukkit 1.8.3

Version 1.8.5

  • I finally got some time to add the new Minecraft 1.8 mobs: KillerRabbit, Guardian and Endermite.
  • Also the plugin now supports the Giants.
  • Please backup your database before updating this plugin. I have renamed the table names and prefixed them with "mh_". Updated to Minecraft

Version 1.8.3

  • Updated to Minecraft 1.8.1 works now with SpigotMC 1.8 and CraftBukkit 1.8
  • Support for the minigames plugin is tempoarily disabled.

Version 1.8.2

  • Added Critical modifier. If a mob dies with a critical hit from mele you get the bonus
  • Fixed last damage was too long ago bug

Version 1.8.1
NOTE: This is actually for bukkit 1.7.8 and up. There wasn't an option for 1.7.8 in the version selector.

  • Updated to use UUIDs to support name changing
    On the first run of this version the databases will be migrated to using UUIDs, this will only take a few seconds
  • Fixed NPE when player NPCs kill mobs with Minigames compatibility enabled.
  • Fixed achivements / stats being out of sync if players logged out, then on again too quickly
  • Added kill debugging option to config to see what prevents money/achievements from being gained
  • Added an achievement repairer for the hunt achievements bugged by the out of sync issue

Version 1.8.0

  • Replaced leaderboards with a new system
  • /mobhunt leaderboard create <type>[,<secondtype>[,...]] <period>[,<secondperiod>[,...]] [isHorizontal?] [<width> <height>]
  • /mobhunt leaderboard edit (type|period|horizontal|addtype|addperiod) <value>
  • New leaderboards display the stat type and time period.
  • Existing leaderboards will be unnaffected. You can remove them with /mobhunt leaderboard delete <name>
  • Updated Minigames compatability for Minigames 1.6.x and up. Earlier versions are not supported anymore.

** MobHunting V2.3.7 Does not work with MythicMobs V2.0.6 or older.

** /hm region alias /mh flag is Worldguard compliant, which means you can use /rg flag as well to set the custom flag MobHunting, except you cant remove a 'MobHunting' flag with the /rg command. Removing the 'MobHunting' flag can ONLY be done with the /mh command. This is because Worldguard does not fully support custom flags at the moment.