Mobhunting V2.3.4
Details
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FilenameMobHunting2.3.4.jar
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Uploaded by
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UploadedAug 16, 2015
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Size618.06 KB
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Downloads209
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MD5b6c64e82c6c9263aa4e5057793d165f5
Supported Bukkit Versions
- 1.8.3
Changelog
Version 2.3.4
- Now support for passive mobs, by default the player does not get an reward when killing a Passive Mob.
- Better support for MythicMobs. Killing MythicMobs does now count as a Basic Mob.
- Bugfix for Language support
Version 2.3.2
- This quick fix release is only relevant if you use the MythicMobs plugin together with MobHunting.
Version 2.3.1
- MythicMobs Support added.
- EnderDragon Bug fixed.
Version 2.2.1
- Release with major changes (because of Citizens and MythicMobs support)!
- Citizens Sentry Support added.
- Prize can now be a random number between X and Y.
spider: 0.5:2.5
This will pay a random number between 0.5 and 2.5
Version 2.1.0
- Get the dead players skull every time a player kills an enemy. I have added a parameter in config.yml {killed_player}to let the reward be the dead players skull. To make this work, you can edit config.yml manually changing the line to:
pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
pvp-kill-cmd-desc: You got {killed_player}'s skull
- or you can delete the two lines and reload the server or just delete config.yml and reload, to get the default config file. No matte what, please take a backup of your config.yml first.
Version 2.0.9
- Iron Golem Mob added. Get the skull with 10% chance.
Version 2.0.8
- Start a Skull Collection. The player has a change to get a Mob Skull, every time he kills a mob. If he is lucky he will get it. The rewards and frequency can be configured in config.yml
- Support for Minecraft 1.7.10-1.8.6
Version 2.0.4
- Fixed bugs in console when MyPet / WorldGuard was not installed on the server.
Version 2.0.1
- MobHunting is now supporting WorldGuard. The player don't get a reward is he is hiding in a protected Region with MOB_DAMAGE=deny.
Version 2.0.0
- Found a serious bug in the MySQL connections, which caused the plugin to fail when the max. number of connections was reached.
Version 1.9.9
- MobHunting is now compatible with PvpArena. (You don't get prizes when you killed other players). Can be configured in config.yml
Version 1.9.8
- MobHunting is now compatible with MobArena. (So you don't get prizes when you kill Mobs in MobArena).
Version 1.9.7
- Leaderboard works now.
Version 1.9.5
- You can now hunt players and get rewards. This can be disabled in config.yml.
Version 1.9.3
- Examine if update is available at http://dev.bukkit.org/server-mods/mobhunting
Version 1.9.2
- MCStats added
Version 1.9.1
- Now you can run many console commands as a reward.
Version 1.9.0
- Ability to run a console command as a reward when a user get an achievement
Version 1.8.8
- Ultra small fix to reduce spam in console. Nothing else changed.
Version 1.8.7
- Once in a while the plugin lost connection to MySql this gave a lot of errors in the console. This is fixed in v1.8.7.
- Technical explanation: "?AutoReconnect=yes" has been added to the MySql connection string. This seems to have solved the problem.
- The plugin is compiled against Minecraft 1.8.3 / SpigotMC 1.8.3 / CraftBukkit 1.8.3
Version 1.8.6
- I found a serious bug when you use Sqlite.
- The plugin is compiled against Minecraft 1.8.3 / SpigotMC 1.8.3 / CraftBukkit 1.8.3
Version 1.8.5
- I finally got some time to add the new Minecraft 1.8 mobs: KillerRabbit, Guardian and Endermite.
- Also the plugin now supports the Giants.
- Please backup your database before updating this plugin. I have renamed the table names and prefixed them with "mh_". Updated to Minecraft
Version 1.8.3
- Updated to Minecraft 1.8.1 works now with SpigotMC 1.8 and CraftBukkit 1.8
- Support for the minigames plugin is tempoarily disabled.
Version 1.8.2
- Added Critical modifier. If a mob dies with a critical hit from mele you get the bonus
- Fixed last damage was too long ago bug
Version 1.8.1
NOTE: This is actually for bukkit 1.7.8 and up. There wasn't an option for 1.7.8 in the version selector.
- Updated to use UUIDs to support name changing
On the first run of this version the databases will be migrated to using UUIDs, this will only take a few seconds - Fixed NPE when player NPCs kill mobs with Minigames compatibility enabled.
- Fixed achivements / stats being out of sync if players logged out, then on again too quickly
- Added kill debugging option to config to see what prevents money/achievements from being gained
- Added an achievement repairer for the hunt achievements bugged by the out of sync issue
Version 1.8.0
- Replaced leaderboards with a new system
- /mobhunt leaderboard create <type>[,<secondtype>[,...]] <period>[,<secondperiod>[,...]] [isHorizontal?] [<width> <height>]
- /mobhunt leaderboard edit (type|period|horizontal|addtype|addperiod) <value>
- New leaderboards display the stat type and time period.
- Existing leaderboards will be unnaffected. You can remove them with /mobhunt leaderboard delete <name>
- Updated Minigames compatability for Minigames 1.6.x and up. Earlier versions are not supported anymore.
Mobs kills from MythicMobs and NPC from Citizens2 is not counted on the Leaderboards.