Enderman Carried/Sheep Color/Electric Creeper/Baby Animals #73


  • Enhancment
  • Started
Open
Assigned to _ForgeUser3470846
  • _ForgeUser7041241 created this issue Feb 5, 2012

    List of things that would be awesome!

    Select Enderman's carried block from API (or command)
    Select sheep color.
    Select Electric Creeper.
    Select baby animals.

    (i know some of these are already accepted but i wanted to just make a list of all the things I'd love to see added)

  • _ForgeUser7041241 added the tags New Enhancment Feb 5, 2012
  • Devil_Boy512 posted a comment Feb 5, 2012

    Baby animals are extremely close to being finished. If you check the Github repo, you'll see that desmin has pretty much gotten it coded. With that in, he'd already have the methods he needs to change a sheeps color. He's also mentioned putting in charged creepers.

    We have not yet though, discussed enderman pickups. That's not a bad idea. I just looked at the packet info, and see how to create an enderman with an item in hand, but don't see where we specify what item it is.

  • Devil_Boy512 removed a tag New Feb 5, 2012
  • Devil_Boy512 added a tag Started Feb 5, 2012
  • Devil_Boy512 posted a comment Feb 5, 2012

    BTW, you left out tamed wolves and slime sizes ;)
    They'll be added as well.

  • _ForgeUser7041241 posted a comment Feb 6, 2012

    @Devil_Boy: Go

    Yeah i started making my own mod that uses your API and it would be amazing if i could set enderman blocks :)

    BTW amazing plugin

  • Devil_Boy512 posted a comment Feb 6, 2012

    It's desmin's API, I've just been helping out deal with suggestions and issues.

    If you want to beta test the baby animals: https://github.com/PG-Dev-Team/MobDisguise/blob/master/MobDisguise.jar?raw=true

    Desmin coded the baby animals in a day or two ago, I just covered up some bugs and restructured the code to be a little more efficient.


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