# Uncomment arrow types below to completely remove them from your serverremove-arrows:# - teleport# - poison# - explosive# - lightning# - razor# - slow# - fire# - net# - piercing# - doombringer# Increase or decrease total bow damage by changing this multiplierbase-damage:1.0# Increase or decrease crouch damage by changing this multipliercrouch-damage:1.2# Turn crits on or off and set their damage multipliers here# Note: keep crits on for best performance.allow-crit:truebase-crit:2.0base-massive:4.0# Change the percentage chance of a critical hit or massive# Note: role play servers may be more comfortable with 7% crit, 2% massive.base-crit-chance:15base-massive-chance:5# Turn on or off the armor penalties# Note: keep penalties on for best performance.allow-penalty:true# Turn on or off the global arrow explosion damageallow-explosion-damage:true# Turn on or off the block explosion damage in faction zonesallow-faction-explosion-damage:false# Turn on or off the block fire damage in faction zonesallow-faction-fire-damage:false# Change the special damage durations for arrow types belowpoison-seconds:10fire-seconds:10slow-seconds:10net-seconds:10explosive-radius:2doombringer-radius:10# Set cooldowns in seconds below:explosive-cooldown:2poison-cooldown:2lightning-cooldown:2teleport-cooldown:2razor-cooldown:2slow-cooldown:2fire-cooldown:2net-cooldown:2piercing-cooldown:2doombringer-cooldown:100# Add material requirements to fired arrows below# Format: [itemtype<:subtype>]x[amount]# For example, if you want explosive arrows to take 1 TNT and 2 blaze rods from the players inventory...# explosive-materials: 46x1,369x2# Another example: if you want poison arrows to take a poison II potion...# poison-materials: 373:8228x1# Note: The '0:0,' is no longer required before materials.# Including 0:0 will cause item requirement to register incorrectly.# Also, make sure there are no spaces between material requirements.explosive-materials:poison-materials:lightning-materials:teleport-materials:razor-materials:slow-materials:fire-materials:net-materials:piercing-materials:doombringer-materials:# --WARNING! Do not edit below this line if you don't know what you're doing!--# Change armor penalties below as follows:# Usage:#[armor type]-penalty: [total decimal penalty for set]# The number represents what the final damage will be divided# by with a full set of that armor on.# For example, if you want the total bow damage dealt for a full diamond armor# set to be divided by 1.9 instead of 2.0, do the following:# Example: #diamond-penalty: 1.9# Note: each set is further divided in the Java code.# For all values, the head represents 20 percent of the reduction,# the chest is 40, the legs are 30, and the boots are 10.# This allows players wearing multiple armor types to still have# the correct penalty applied to them.diamond-penalty:2.0gold-penalty:1.25iron-penalty:1.5chain-penalty:1.0leather-penalty:0.75naked-penalty:0.5# END
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