MoArrows v1.5.3

Details

  • Filename
    MoArrows_v1.5.3.jar
  • Uploaded by
  • Uploaded
    Mar 29, 2012
  • Size
    76.00 KB
  • Downloads
    509
  • MD5
    18c06b1d1250c67618cc74bc3afb9ed3

Supported Bukkit Versions

  • CB 1.2.4-R1.0

Changelog

v1.5.3
- added safezone and peaceful detection

v1.5.2
- fixed arrow help for all arrows
- added craftbukkit-1.2.4-R1.0 API
- tested with 1.2.4 beta build

v1.5.1
- added factions support!
- config now has option to remove block explosion damage from faction zones
- config now has option to remove block fire damage from faction zones
- config now has option to remove all block explosion damage from arrows
- fixed doombringer damage checking
- added moarrows.bypassmaterials permission
- updated config file generator
- simplified arrow help outputs

v1.4.0
- added in game arrow descriptions!
- usage: /moarrows help [arrowtype]

v1.3.1
- fixed Towny dependency

v1.3.0
- added Towny support!

v1.2.1
- fixed slow arrow visual effect

v1.2.0
- added fire, net, and doombringer arrow types
- made teleport arrow more efficient
- removed torch, animal, drill, and water arrows
- added more resolution to protected area sensing

v1.1.1
- fixed moarrows.use.all permission

v1.1.0 (release)
- added crouch flag to arrowID (more accurate crouch damage calculation)
- added razor and slow arrow types

v1.0.6 (release)
- fixed java version (major.minor errors for servers running java 6
- discovered and fixed critical hit bug
- eliminated worldguard dependency
- set default arrow type permissions to false (fixes PEX permission issues)

v1.0.0 (release)
- Changed compiler library to JDK 6 for legacy server compatibility
- Added in game command interface
    - Added ability to temporarily change config values on the fly
- Added logging of protected area projectile hits

v0.9.5 (beta)
- Fixed onEntityHit worldguard bug

v0.9.4 (beta)
- Enhanced exploding arrow protection for worldguard regions

v0.9.3 (beta)
- Fixed poison arrow
- Fixed major onEntityDamage bug

v0.9.1 (beta)
- Added WorldGuard support!
- Tweaked config to mitigate null pointer issue with materials parsing

v0.7 (beta)
- Added permission support
- Scrapped old materials required code, built new functions from ground up
- Added more customization ability to damage calculations
- Updated default config file
- Fixed several config file parsing bugs
- Lots of code cleaning
- Misc. small bug fixes

v0.2 (alpha)
- Completely revamped arrowEffect method
- Added unique identifiers to arrow entities
- Fixed bug with arrow switching mid-flight
- Updated config file support
- Changed default config file
- Added customization of critical hits and base damage
- Started adding custom armor penalty code
- Started reworking "materials required" code
- Fixed onProjectileHit bug that cause log errors with falling arrows

v0.1 (initial alpha release)
- Updated bow shooting methods
- Updated event listener methods
- Created massive criticals code
- Created armor penalty code

- Materials handler needs work