MoArrows v1.5.1
Details
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FilenameMoArrows_v1.5.1.jar
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Uploaded by
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UploadedMar 28, 2012
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Size75.46 KB
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Downloads810
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MD591b265df729a709a75600ad26b7fdecb
Supported Bukkit Versions
- CB 1.2.3-R0.2
Changelog
v1.5.1
- added factions support!
- config now has option to remove block explosion damage from faction zones
- config now has option to remove block fire damage from faction zones
- config now has option to remove all block explosion damage from arrows
- fixed doombringer damage checking
- added moarrows.bypassmaterials permission
- updated config file generator
- simplified arrow help outputs
v1.4.0
- added in game arrow descriptions!
- usage: /moarrows help [arrowtype]
v1.3.1
- fixed Towny dependency
v1.3.0
- added Towny support!
v1.2.1
- fixed slow arrow visual effect
v1.2.0
- added fire, net, and doombringer arrow types
- made teleport arrow more efficient
- removed torch, animal, drill, and water arrows
- added more resolution to protected area sensing
v1.1.1
- fixed moarrows.use.all permission
v1.1.0 (release)
- added crouch flag to arrowID (more accurate crouch damage calculation)
- added razor and slow arrow types
v1.0.6 (release)
- fixed java version (major.minor errors for servers running java 6
- discovered and fixed critical hit bug
- eliminated worldguard dependency
- set default arrow type permissions to false (fixes PEX permission issues)
v1.0.0 (release)
- Changed compiler library to JDK 6 for legacy server compatibility
- Added in game command interface
- Added ability to temporarily change config values on the fly
- Added logging of protected area projectile hits
v0.9.5 (beta)
- Fixed onEntityHit worldguard bug
v0.9.4 (beta)
- Enhanced exploding arrow protection for worldguard regions
v0.9.3 (beta)
- Fixed poison arrow
- Fixed major onEntityDamage bug
v0.9.1 (beta)
- Added WorldGuard support!
- Tweaked config to mitigate null pointer issue with materials parsing
v0.7 (beta)
- Added permission support
- Scrapped old materials required code, built new functions from ground up
- Added more customization ability to damage calculations
- Updated default config file
- Fixed several config file parsing bugs
- Lots of code cleaning
- Misc. small bug fixes
v0.2 (alpha)
- Completely revamped arrowEffect method
- Added unique identifiers to arrow entities
- Fixed bug with arrow switching mid-flight
- Updated config file support
- Changed default config file
- Added customization of critical hits and base damage
- Started adding custom armor penalty code
- Started reworking "materials required" code
- Fixed onProjectileHit bug that cause log errors with falling arrows
v0.1 (initial alpha release)
- Updated bow shooting methods
- Updated event listener methods
- Created massive criticals code
- Created armor penalty code
- Materials handler needs work