MoArrows v1.3.1

Details

  • Filename
    MoArrows_v1.3.1.zip
  • Uploaded by
  • Uploaded
    Mar 27, 2012
  • Size
    23.20 KB
  • Downloads
    214
  • MD5
    e4f73a35048c60b48e1dc5816221c2bd

Supported Bukkit Versions

  • CB 1.2.3-R0.2

Changelog

v1.3.1
- fixed Towny dependency

v1.3.0
- added Towny support!

v1.2.1
- fixed slow arrow visual effect

v1.2.0
- added fire, net, and doombringer arrow types
- made teleport arrow more efficient
- removed torch, animal, drill, and water arrows
- added more resolution to protected area sensing

v1.1.1
- fixed moarrows.use.all permission

v1.1.0 (release)
- added crouch flag to arrowID (more accurate crouch damage calculation)
- added razor and slow arrow types

v1.0.6 (release)
- fixed java version (major.minor errors for servers running java 6
- discovered and fixed critical hit bug
- eliminated worldguard dependency
- set default arrow type permissions to false (fixes PEX permission issues)

v1.0.0 (release)
- Changed compiler library to JDK 6 for legacy server compatibility
- Added in game command interface
    - Added ability to temporarily change config values on the fly
- Added logging of protected area projectile hits

v0.9.5 (beta)
- Fixed onEntityHit worldguard bug

v0.9.4 (beta)
- Enhanced exploding arrow protection for worldguard regions

v0.9.3 (beta)
- Fixed poison arrow
- Fixed major onEntityDamage bug

v0.9.1 (beta)
- Added WorldGuard support!
- Tweaked config to mitigate null pointer issue with materials parsing

v0.7 (beta)
- Added permission support
- Scrapped old materials required code, built new functions from ground up
- Added more customization ability to damage calculations
- Updated default config file
- Fixed several config file parsing bugs
- Lots of code cleaning
- Misc. small bug fixes

v0.2 (alpha)
- Completely revamped arrowEffect method
- Added unique identifiers to arrow entities
- Fixed bug with arrow switching mid-flight
- Updated config file support
- Changed default config file
- Added customization of critical hits and base damage
- Started adding custom armor penalty code
- Started reworking "materials required" code
- Fixed onProjectileHit bug that cause log errors with falling arrows

v0.1 (initial alpha release)
- Updated bow shooting methods
- Updated event listener methods
- Created massive criticals code
- Created armor penalty code

- Materials handler needs work