Minigames
== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
Hi!
First of all, I don't know speak (write) so good english, so in resume, Thanks for that plugin!
Second, I'm having a problem or just its a Issue, I don't know. I have created an TNT spleef, so I need that the players can "build" or place the TNT block on the floor.
It's that possible?
Thanks anyway
@_Razz_
Thanks for that reply, I'm actually quite happy with it (although you'd expect I'm not). It means there is an interaction with another plugin that is bugging out and my prime suspect is NoCheatPlus . It may be kicking the players off after death and teleport of the minigames because it thinks players are cheating death, or moving too fast or w/e.
Can't wait to see that update of yours...
@jwmpine
Not yet, but it is coming.
Anyway to set up the betting so that it can use a currency plugin instead of like diamonds?
@Koowluh
Yeah I saw it, but it doesn't relate to my plugin at all. I'm not getting this issue and I use lava for most deaths in my Minigames. I even have Minigames in other worlds with no issues with deaths (even in lava). So I can't be sure why you're having issues. However I have made quite a few changes since that version, so I may have fixed it without knowing.
@esiao
Only issue with what you said is whats going to happen to the sand? Its just going to stay there, meaning after its placed, the next person either can't make the jump to where the sand is, or can use the already placed sand. Since SP Minigames are made for people to join at any time, it just won't work.
Hello, fist of all I'm really happy with your plugin. But I think there's something missing. I have a minigame named jumpcraft whose consist in jumping and put a sand block to make a double jump like. I want it to be played with the SP minigame and the problem is that build is not permitted (to avoid cheaters) but in this specific case I wanted to build or I can't play it. So my request is a new variable build true/false when we sets minigames. Would be a great feature I gess.
@_Razz_
I was wondering if you have seen the errror message that my server coughed up after someone dies in a minigame in the lava? It's a bit of a showstopper for me now since most of the games are created on flatlands and thus I either have to create a huge mountain so I can turn the lava into a pit, or find other ways of killing people. I am not entirely sure it has to do with dying in lava either, or just dying in general.
Hope to see from you soon, the new version is going to whoop butt.
@sirmyllox
Yes I've fixed that exploit. It was to do with teleporting to a different world. For now if you have Worldguard put a blocked-cmds flag on a region around the minigame and deny /home. The next version should be out within a week.
@_Razz_
its when doing /home inside a minigame, i just tried it and replicated the message.
i was watching the logs when others were doing it, exploiting the loadout :(
they basically join a minigame, get the loadout dump in a chest and go back to minigame, then quit and join again ..
anyway of disable certain commands while in a minigame? i know other plugins like Factions have a list of denied commands.
@_Razz_
hi sorry for the delay in getting back to you .. i did the configs from scratch and its working now. :)
Minigames is totally the best plugin !!
@marotoweb
Hmm, do join signs work?
Edit: Just tested it, the command doesn't work at all. Sorry about that, it'll be fixed in the next version, for now just use the Join Sign.
I have a minigame related error message:
10.09 16:28:10 [Server] INFO [Minigames] PlayerX quit RaceMiniGameY 10.09 16:28:10 [Server] INFO at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) 10.09 16:28:10 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) 10.09 16:28:10 [Server] INFO at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) 10.09 16:28:10 [Server] INFO at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) 10.09 16:28:10 [Server] INFO at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:581) 10.09 16:28:10 [Server] INFO at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) 10.09 16:28:10 [Server] INFO at net.minecraft.server.ServerConnection.b(SourceFile:35) 10.09 16:28:10 [Server] INFO at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109) 10.09 16:28:10 [Server] INFO at net.minecraft.server.NetworkManager.b(NetworkManager.java:276) 10.09 16:28:10 [Server] INFO at net.minecraft.server.Packet205ClientCommand.handle(SourceFile:30) 10.09 16:28:10 [Server] INFO at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1070) 10.09 16:28:10 [Server] INFO at net.minecraft.server.ServerConfigurationManagerAbstract.moveToWorld(ServerConfigurationManagerAbstract.java:321) 10.09 16:28:10 [Server] INFO at net.minecraft.server.ServerConfigurationManagerAbstract.moveToWorld(ServerConfigurationManagerAbstract.java:370) 10.09 16:28:10 [Server] INFO java.lang.NullPointerException 10.09 16:28:10 [Server] WARNING Failed to handle packet: java.lang.NullPointerException
What happens: someone dies in the lava in a race minigame. Instead of porting the player back, this error pops up on the console and the player's client crashes, or he is at least kicked out of the server. Note; my quit and end positions for the minigames are set in a different world.
Perhaps you can take a look at it and provide a fix in the next version? I can't wait for the degenerating Spleef floor... Along with the multifloored spleef, this could become... interesting.
@_Razz_
Sounds awesome! Can't wait :) Looking forward to more great features to come!
@add5tar
I'll be doing a spleef floor degenerator soon (probably next version) where it removes the outside every so often, that should stop "islanding".
@PulseSurge
PM me the Minigames config file, may be something you missed in the settings.
@sirmyllox
Seems to be fine, have you got it working yet? May also be a glitch that sometimes happens where the items don't appear, clicking the first slot solves that if it is the issue (which I thought I'd fixed).
Does anyone have any *creative* ways to prevent players just camping on a block in spleef? :)
I absolutely love this plugin and so do all the players on my server, but they get annoyed when someone just camps in a corner on a single block and makes a large gap so no one can knock them off.
When I try to join spleef I get this...
<<code [Server] INFO ... 15 more 09.09 17:59:26 [Server] INFO at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) 09.09 17:59:26 [Server] INFO at com.pauldavdesign.mineauz.minigames.Minigames.onCommand(Minigames.java:668) 09.09 17:59:26 [Server] INFO Caused by: java.lang.NullPointerException 09.09 17:59:26 [Server] INFO at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) 09.09 17:59:26 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) 09.09 17:59:26 [Server] INFO at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) 09.09 17:59:26 [Server] INFO at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) 09.09 17:59:26 [Server] INFO at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:581) 09.09 17:59:26 [Server] INFO at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) 09.09 17:59:26 [Server] INFO at net.minecraft.server.ServerConnection.b(SourceFile:35) 09.09 17:59:26 [Server] INFO at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109) 09.09 17:59:26 [Server] INFO at net.minecraft.server.NetworkManager.b(NetworkManager.java:276) 09.09 17:59:26 [Server] INFO at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44) 09.09 17:59:26 [Server] INFO at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:807) 09.09 17:59:26 [Server] INFO at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:825) 09.09 17:59:26 [Server] INFO at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:878) 09.09 17:59:26 [Server] INFO at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:492) 09.09 17:59:26 [Server] INFO at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) 09.09 17:59:26 [Server] INFO at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) 09.09 17:59:26 [Server] INFO org.bukkit.command.CommandException: Unhandled exception executing command 'minigame' in plugin Minigames v1.2.1 09.09 17:59:26 [Server] SEVERE null 09.09 17:59:26 [Server] INFO [PulseSurge] /minigame join Spleef 09.09 17:59:20 [Server] <</code>>
Hi. I might do this wrong but the loadout doesnt seem to work correctly for me.
/mgm set HotelParkour loadout add cooked_beef 16 is the command i use and this is the config
http://pastie.org/4686003
but when i join i dont get the loadout .. any ideas?
@_Razz_
Might be if a player tries to do /home while ingame?
In this case they are in the world Luxcraft and try to go to Factions world. which would be /f home command.
@sirmyllox
I know whats causing it, as to why, no idea. It shouldn't cause any problems though (unless thats the cause of what others have reported), just a few reports in the logs. I'll see if I can fix it by next version.