Minigames
== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
@Noswad180
They're on the command page, but I think I made a mistake and they have to be all lowercase (lms). Sorry about that.
@Yndi74
My fault, I forgot to change a section of code to see what block the Minigame allows to be broken. Will be fixed soon.
@_Razz_
Hm ok. Yeah it'd be cool if you could somehow give players the ability to break the snow blocks while in the arena.
Hey Could you tell me the Commands to set the Last man Standing Commands and so one cause i know the Spleef one but i tried all the short LMS and stuff to set it but it wont work so can you tell me the Straight up command for it! Thanks!
Command: /mgm set (name) type (type)
I just dont know the Types.
spleef minigame work only with SNOW_BLOCK floor :( , what may be the mistake?
Can't wait for the CTF update! Already made my arena :P.
@Flaronix
Your just answered your own question. Players who cant break or build won't be able to play spleef. Since the permissions deny them from breaking they cannot break blocks anywhere, even in spleef. I'll see if i can change that but its unlikely.
@Tirco
Is there any way you could do regions for pvp, even between other towns? It should work fine then.
The players grouped in the default group (who don't have permission to break or build blocks) can't break the snow blocks in my Spleef arena. Im using PermissionsBukkit and I have Vault. Any reason why this is happening?
Im using plugins like Towny, which prevents townmembers of the same town to hurt eachother... will that have a bad effect with this plugin? like, if they are versus eachother, will they not be able to kill eachother in games like Team Deathmatch?
Great plugin btw ;) One recomendation would be that if you right click a join game sign while in creative mode, it gives you an error message instead of just doing nothing.
@_Razz_ Well that's great! I'm sure this plugin will go boom very soon! It already offers such a wide range of games and with it being the only current CTF plugin, it will get thousands of more downloads :).
This new version is working great, the floor is regenerating properly now in multispleef. Players had to wait quite a bit for it, but it's worth it :)
Next stop is to make hurt zones in worldguard if I ever want to replace the lava. It worked great in my suicide booth, let's see if we can make them of any use in the minigames.
@Nikz11
Coming! Just had to get a team game type working first.
@Marenwynn
You can raise it yourself. /mgm set <Minigame> maxplayers <Any Number>
@sirmyllox
Much appreciated. I might be able to add a setting to the config to block certain commands for all Minigames. We'll see how that goes.
CTF would be great. Only one current CTF plugin and its got a ton of bugs atm :|
I love this plugin, but is there a reason for the cap on max players? Any chance of removing it, or raising it significantly?
AWESOME PLUGIN!Invalid Image
@_Razz_
Oki doki .. i'll just keep blocking them with WG :)
btw, 20 AUD headingyour way .. im not rich but its something atleast :) .. go buy a pizza or something :P
How can i make a minigame on type Team Deadmatch, When i'm typing "/minigame set <name> type TDM" it say, Invalid minigame type, What do i need to type ? Thanks
Nic.
I Have A Problem. My Minigames Will Not Save The Game I Have Set Up. I Will Restart The Server After Reloading, Save-all and Properly Stopping it. Still Will Not Save. I Go To The Console And It Says Its Working Perfectly Fine. When I Go To Use The Warp Sign It Says Minigames Does Not Exist. Is There A Proper Way To Save The Maps I Do Not Know?
@_Razz_
I did -10. Didn't write it correctly. Sorry.
oooh, an update, can't wait to get this one on the server :)
@EduardoTA
Thats how it currently works :)