Minigames
== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
How do you make it so Tnt damage restores after the minigame? Let's say when you trigger a tnt, and it blows up blocks. When the game ends it doesn't restore the blocks the tnt broke.How would this be fixed?
@iSleepzZz
Later on today I will do some fiddling around with it I'll setup a test server for it. When I figure it out I'll reply back to you.
@Cmoor
I've tried it all man.... I need this really bad so I've tried everything.
Also, if you can actually test it. If you get it to work please tell me how you did it.
@iSleepzZz
Oh! Did you setup a region through minigames? I believe you need regions and then allow that region to trigger a node. I don't know exactly how to go about that other than setting up a region. Maybe I'll do some testing of my own.
Really need these nodes to work please....
It will make my customization of minigames complete!
@Cmoor
Manually went through the configuration. No option for node anything :/
It just isn't working an no help from any develop :/
@iSleepzZz
Is there possibly something in the config that enables nodes? I don't have that up in front of me to check.
@iSleepzZz
Yeah that one is a bit weird. Should be an 'Always' option as well.
Also, why when i add a reward for a minigame. I set it to very_common but still it doesnt give it 100% of the time :/
@Cmoor
I changed the trigger to 9999 and still never called the event at all.
I can not get ANY event/node to work at all.... It's like their not working at all.
What is going on? How can I fix this? I need this asap :(
@iSleepzZz
In your video, you said you don't know what to do with the trigger function. So by default it is set to 0. As in it will not trigger these events. Trying changing that around to your liking. Sometimes you have to just wing it and see what happens! Hope this helped.
How long til the Spigot merge? Also will this be supporting bungeecord? This needs a hub module!
UPDATE: I have made a simple video explaining my problem. I really need this to work please :(
Someone help me asap :(
Video: https://www.youtube.com/watch?v=LQSxWmY0fBM&feature=youtu.be
How do I say:
if (brokeBlock == goldOre) {
addScore(1);
}
I have it ALL configured correct in the node block_break, however it will NOT add +1 score to ANY block broken...
How do I make this work please? Why is it not working. Trigger count is 999.
http://s9.postimg.org/3xrufk5a7/2015_07_22_01_41_56.png
@iSleepzZz
Its highly not recommended to be used. It is removed for the server owners safety. I believe it can be added to the plugin.yml but I see Razz's reason as not to add it.
/minigame reload isn't a command. Probably not inside plugin.yml
@Redstone_Pro_73
You can set a node to set a explosion trigger under conditions/triggers.
How do you make the explosion in the pirate video?
Okay, got it to stop broadcasting, but now it's not telling the players that are in the game, is it only a "global broadcast or nothing"
OK back to finish the settings of my spleef game, it don't seem to give score on scoreboard on how many wins a player gets. also I can't seem to find the right setting to pause the game if more then the min players want to join.?
Thank you cmoor,
One more question, is there a way to make it to where the broadcasts are not global, but only to the players? Being that we would not like all the spam of others playing the game, sorry if this is a simple answer.