Mini Events
MiniEvents consists of 10 events that an administrator can start at any time by doing /event. Players simply do /join to join the event. Currently, the events are: LLast Man Standing, Spleef, Knock Out, TDM, Horse Race, TNT Run, Paint Ball, KOTH, Parkour, and One in the Chamber.
Resources
Features
- Last Man Standing (LMS)
- Spleef
- TDM
- Horse Race
- Knock Out
- TNT Run
- Paint Ball
- Kings of the Hill (KOTH)
- Parkour
- One in the Chamber
- 1-2 commands setups
- Stop events at any time
- Set custom loadouts for any event
- VERY configurable.
- Change every message sent to players.
How to Use MiniEvents
A user does the command /event (type) and that event will start. Players will do /join to join the event. And... that's it! After you have set up the arena and have done the appropriate 1-2 commands to set up the event, you will not have to do any more commands. You can simply do /event and let the players play!
Players will need to do /join to join the event and then they just have to wait until the game starts.
Tutorial
The two following videos will show you how to use MiniEvents. The first one is how each event works and the second one shows you how to set up every event. If you prefer reading about each event, click here for a written tutorial.
How Each Event Works:
The Setup:
Other
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If you find a bug, please report it to me and I will fix it ASAP.
If you still have questions, don't hesitate to ask!
Feast - Tps them to the place and admin manually refills and does the crap and world edit to let them out to.
Please add feuture that there are joining sign and there are happening random game.
Example 1st time tntrun, then spleef. RANDOM. It would be great and admins dont have to start the events all the time.
Thanks
i got a question. after someone wins a ko event they don't leave the arena they are still in it?
and is there a leave command for events?
the compass to quit tnt run doesnt work either.
would also love sign join so admins don't have to start the events all the time.
Yes, pleas add run event from the console :(
The /event command should definitely be accessible from the console (command blocks triggering events without the need of an admin being online).
@MatiasTheAwesome
I agree. I would love it if it was the like on Hypixel. If you look how it's done on HP, all sand and gravel blocks are actuallty placed on a layer of tnt.
But for the moment, you can't make the tnt run multi-layered. It's still very easy to camp on blocks that won't disappear. So last player on top layer just has to camp there and win... or make the event time out!
Btw, at TNT Run, do I need TNT as the ground or can I modify/configure it my self like Hypixel has sand and gravel that disappears.
By the way, I could test the plugin for you, looking for bugs, glitches etc.
So, if you need some help with the plugin or ideas or something like that you could just contact me.
Also make it compatible with MultiWorld it would be lovely!
This is just like the Minigames plugin?
You should improve your plugin even faster and even better. Add more features to it and I might use it. Currently Im using the Minigames plugin, but if this gets better I'll use this one! I've watched the YouTube videos and it seems good for a start to be. I'll stay tuned for more updates on this!
Keep up the good work, man! Hopefully it will get successful!
@MirrorRealm
It must be some conflicts with other plugins... WorldGuard, NCP, MultiWord, MultiInv or bPermissions come to my mind, could be others too.
TNT never regenerates in all my tests.Again, I suspect a plugin conflict... we just have too many! It's quite easy to stand in-between 2 blocks. You have to stand in the very center of the block for it to vanish. Every block your hitbox touches should get removed.
As for LMS, I'm going to test if WG could be the cause. It started to happen when I set a flag to prevent enderpearls in the arena.
Horse race works great! Multiple spawn points would be awesome, and a countdown of 5 after spawning before starting the race. Allow them to jump! (jump param in config we could set to 0 to prevent jumping).
Paintball works just as it would. Nothing to change at all!
Spleef is ok as long as we don't use more than 2 layers. But snow should not regen until the event is over.
One change that could help me a lot, is to be able to change any parameter with commands! But now I'm pushing it! XD
EDIT: I fixed LMS items issue by doing setinv with an empty inventory, then redoing it with the proper inventory, and every seems to works fine now.
@EarlyReflex
Are you sure? I just tested TNT Run 3 times in a row and it regenerated all the blocks. Surrounding blocks aren't supposed to break. If you are able to stay on top without falling, then you get to stay on top because you're good... No reason to knock then down.
Loadouts work fine for me for every event (still haven't looked into the multi world thing so if you're using MultiVerse, that may be why.
LMS works perfectly fine for me. Tried it 5 times.
You're right, people can log out in events. On it. Thanks.
EDIT: Fixed. Check out v.1.4.0.4-BETA
@MirrorRealm
I'm glad to help! :)
In 1.4.0.3 beta, TNT is still not regenerating after the event.
Blocks catch up to you, but, surrounding blocks remain so last player on top layer can still camp there in hope of winning. You should make it so all the blocks the player touches get removed (you can stand on the corner of 4 blocks and be safe, not good!). TNT inventory loadout seems to be fixed, but players still loose all the stuff they had before the event.
Oh, horses can't jump? I had to remove the fences in my Horse Race arena! No big deal though, but it's more fun with obstacles since horses are all of same specs.
Edit: I just tried LMS, and every single item in inventory disappears on 1st use. Also, events de-op me if I join. So I can't stop any event I join if something goes wrong.
Edit: Players can relog during an event without being kicked out of it.
Alright, version 1.4.0.3-BETA is available for download now. I fixed that bug where people could use commands in spectate mode and TNT block regeneration.
Since I want to use this plugin on my server, tell me: are there any more bugs?
Btw thanks to everyone who has been helping test :)
please add checkpoint to the event parkour !
@MirrorRealm
Oh I know it's in beta! But I can't test it alone. That's why I test it on our server, while there are players on. I realize it's almost the same as "using" it, but I don't have any other way of testing it, unless you put a way to test things while I'm alone on the server, which happens quite often.
And don't worry, all the bugs and glitches I can find, I'll tell you! I'm sure you want it as bug free as I do! :)
Like, I found a problem with /tntrun setinv. I 1st clear my inventory completely, including armor, then I add some food to it. Then I do /tntrun setinv. When I trigger the event, players end up in full prot 3 gold armor, are loaded with potions and weapons. In short they end up with an inventory I've once set for lms.
For the moment I tell players who wanna join to clear out their inventory before an event, as we're just testing them. It's not a showstopper this way! :D
@EarlyReflex
Read the first paragraph!
WARNING: Right now, MiniEvents is in BETA. It should NOT be used yet. You are, however, welcome to download the plugin and test it for bugs if you want to help me debug is as soon as possible. Thanks for your patience.
I'll look into the MultiVerse thing.
Major issues with MultiWorld and MultiInv... Players lose their inventories. Since I have to give them compensation, they tend to make up stuff!
I "kinda" use a workaroud by allowing them to use /join only when in the same world as the event. But some still lose their stuff.
This plugin is getting better at each iteration, and events are slowly becoming more and more popular on our server! Keep up the good work!
Can you fix players inventory changing between worlds?
@ReeferX7
Yes how can we?