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I'm using the August 2012 version of M'Mania.
I'd like to catch mobs using minecarts. Launch a minecart, let it hit one mob and continue with that mob inside through the rest of the mobs, shoving them aside. Then let it hit a chest (or an ejector block) and either give me an egg or just eject the mob. (If the chest is inside a wall, the mob should stay on one side.)
Again:1) Launch minecart2) Hit first mob, catch it3) Hit second mob (there may be two mobs in one place), shove it aside (or kill it, if enabled).4) Sort it by kind using station blocks5) Catch/trap the mob6) Retrieve the cart ready for relaunch by a dispenser
Catching the mob may mean ejecting in a trap or turning it into an egg inside a chest.
Retrieving means I want to spawn a cart from a dispenser (no free minecarts here), and at the end, the minecart shall be in the dispenser again.
For this to happen I need:
- Optionally only shove/kill mobs for storage minecarts, powered minecarts and carts with passengers.
- I'll want a way to eject mobs. Do eject blocks work like that?
- On hitting a chest (or dispenser with chest, see below), the mob should turn into an egg, be ejected with the minecart disappearing in the chest or the mob should stay in the cart, depending on the config or a sign. Monster eggs may be disabled by the admin.
- Since I start minecarts using a dispenser, I'd like to use this dispenser to catch them again, but only if the cart is empty. Otherwise, I'd dispense everything. If there is a chest next to the dispenser, the items/eggs should be put there.
- Stations should have a way to select by kind of mob. "mob.creeper:N"?
- Just because I mentioned stations, how can I tell an egg from a player named "7eggert" or "eggert"? As far as I read the docs, "egg:N" should match all of them? Or is it "@egg@:S"? I think something like "pl-7eggert:W" and "itm-egg:E" would be better. (I plan to make an extra ticket for this ... later).
<p>chest next to dispenser</p>
Look for lots more collision options in 2.0.
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