MinigamesLib: Open SkyWars
MinigamesLib: Open SkyWars
Open SkyWars recoded with MGLib. Usually skywars is fought on islands where you start with some gear in a chest and build up your base or just get some weapons and attack others.
<color red>> MGSkyWars v1.5.1 works with MinigamesLib 1.12, please update if you use the new MinigamesLib version.<</color>>
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /sw setmainlobby set the main lobby where all join signs will be
- /sw setlobby [arena] set the waiting lobby
- /sw setspawn [arena] will give you a dragon egg which you can rightclick multiple times to set multiple spawns
- /sw setbounds [arena] low sets the lower left corner of the map
- /sw setbounds [arena] high sets the higher right corner of the map (so that you got a cuboid)
- /sw savearena [arena]
You can now set a join sign (optionally). Lines:
- SkyWars
- [arena]
Here's a small help image I drew some time really quick for you to understand how boundaries should be set up:
https://dl.dropboxusercontent.com/u/82137075/help.png
Commands/Perms
Command | Description | Permission |
---|---|---|
/sw | Shows all possible commands | |
/sw setspawn <arena> | Sets the spawn point. | mgskywars.setup |
/sw setlobby <arena> | Sets the lobby point. | mgskywars.setup |
/sw setmainlobby | Sets the main lobby point. | mgskywars.setup |
/sw setbounds <arena> [low/high] | Sets the low/high boundaries of the map. | mgskywars.setup |
/sw savearena <arena> | Saves the arena. | mgskywars.setup |
/sw setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgskywars.setup |
/sw setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgskywars.setup |
/sw setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgskywars.setup |
/sw removearena <arena> | Deletes an arena from config. | mgskywars.setup |
/sw removespawn <arena> <count> | Deletes a spawn from config. | mgskywars.setup |
/sw join <arena> | Joins the arena. | |
/sw leave | Leaves the arena. | |
/sw start <arena> | Force-starts the arena. | mgskywars.start |
/sw stop <arena> | Force-stops the arena. | mgskywars.stop |
/sw list | Lists all arenas. | |
/sw reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
If you use the chests.yml feature, be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # not used in this minigame
You can also specify data on an item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.
Chests.yml
The chests.yml feature is optional, normally you can just fill the chests with stuff before saving. If you want them to be loaded dynamically in the game when someone opens a chest though, you can also use the chests.yml. Just set enabled: false to true and edit the chests. Be sure that the percentages add up to 100.
Be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
Default chests.yml: (Here's how you use the item markup: https://github.com/instance01/MinigamesAPI/wiki/Default-Config-and-Item-Markup#item-markup)
config: enabled: false chests: chest1: items: 5*64;5*64;5*64;5*64;262*64;278*1 percentage: 5 chest2: items: 5*64;262*64;267*1 percentage: 20 chest3: items: 5*64;262*64 percentage: 25 chest4: items: 5*64 percentage: 50
Kits/Classes
There are 2 default classes with some startup gear (including bows and armor). You can adjust these in classes.yml.
Preview
Youtube
[Portuguese] Video tutorial by GamesTdai: https://www.youtube.com/watch?v=umeuXWv6T6Q
[English] Video tutorial by Numero Uno: https://www.youtube.com/watch?v=_7G7cSAgXQc
[Portuguese] G4mem4x: https://www.youtube.com/watch?v=hFZyJWWwT2w
[Spanish] FeerBukkit: https://www.youtube.com/watch?v=PxZqgfLpSlw
[Spanish] Another tutorial: https://www.youtube.com/watch?v=yB-XFKW5Omo
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
I am trying to find a way to do the portal join way of joining a game any idears please some one help!!
Anyone Have a premade chests.yml file to send me please, something like cubecraft would be awsome, (sorry its just i kinda dont get it) and i dont really play skywars myself and dont wanna mess it up anda make a fool of myself :c thanks for your time
how do i make it so members that are not opped can use the join sign
How do you know which chest would be chest 1 chest 2 etc?
How do u make it so the entities are destroyed after the game ends so that way they are not there once the next game begins
How can i make it so when the game ends it destroys all entities, so that way it doesn't leave the entities on the ground for the next game
My chest.yml I made keeps getting replaced!
how do i make a new class? when i tried, i then reloaded the plugin and it had no classes
@Chegar
Try to restart your server if that doesn't work try to delete and download the plugin again.
For everyone who needs some help with the plugin: https://www.youtube.com/watch?v=QzEAXdd_PMU&index=5&list=PLgyMqpLrKfDY4pYy-oMoaik3X31EINk0g
Always errors: http://pastebin.com/QdTXykKz
HELP PLZ
Every time i join the server after 3 seconds i join automaticaly Skywars why?????? Help plz!!
I Don't know why, but for whatever reason, whenever a defaultly-ranked player tries to join a skywars game (Via Sign), nothing happens. Not even an error. There are no permissions for this and I don't know the problem. HELP!
@TheGoTiger
you first have to do /sw setmainlobby to set where players go when the game end.
If you dont understand add on Skype: andre.esteves.leandro
@baseballboyg
If you're talking about Bungee, then yes. Install the some plugin on the lobby server and add MySQL.
@OpticNetwork
@TheGoTiger
@mehdin85
"BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!"
Honestly, no-one reads the post sometimes...
i trying /sw savearena <arena> and i get An internal error occurred while attempting to perform this command
@lolzcjthekid11
You can fill them by yourself and save your map and the stuff will respawn every time after a game or you need to enable chests in the chests.yml.
I want the classes with permissions and I enabled it at a few but I can still get them when I am unranked. How can I fix this?