MinigamesLib: Gungame
MinigamesLib: Gungame
Gungame is a pvp minigame where your gear gets better and better per kill. You also get 2 gunpoints, which allow you to buy stuff in the shop, per kill and lose one per death.
This is an instant pvp gamemode, it doesn't have boundaries and doesn't end.
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /gg setmainlobby set the main lobby where all join signs will be
- /gg setlobby [arena] set the waiting lobby
- /gg setspawn [arena] sets the player spawn, don't forget to disable pvp at the spawn (with worldguard)
- /gg savearena [arena]
You can now set a join sign (optionally). Lines:
- Gungame
- [arena]
Versions
Gungame v1.1 = MinigamesLib 1.3 and lower
Gungame v1.2 = MinigamesLib 1.4 and higher
Gungame v1.5 = MinigamesLib 1.6 and higher
Commands/Perms
Command | Description | Permission |
---|---|---|
/gg | Shows all possible commands | |
/gp | Shows your gunpoints (GP) | |
/gg leaderboards | Shows GP leaderboards | |
/gg shop | Shows GP Shop | |
/gg setspawn <arena> | Sets the spawn point. | gungame.setup |
/gg setlobby <arena> | Sets the lobby point. | gungame.setup |
/gg setmainlobby | Sets the main lobby point. | gungame.setup |
/gg savearena <arena> | Saves the arena. | gungame.setup |
/gg setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | gungame.setup |
/gg setminplayers <arena> <count> | Sets the min players needed to start to given count. | gungame.setup |
/gg setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | gungame.setup |
/gg removearena <arena> | Deletes an arena from config. | gungame.setup |
/gg removespawn <arena> <count> | Deletes a spawn from config. | gungame.setup |
/gg join <arena> | Joins the arena. | |
/gg leave | Leaves the arena. | |
/gg start <arena> | Force-starts the arena. | gungame.start |
/gg stop <arena> | Force-stops the arena. | gungame.stop |
/gg list | Lists all arenas. | |
/gg reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
There's also a config for all 30 currently included levels called levels.yml. You can change all items and use crackshot weapons there.
levels.yml:
# All level upgrades from 0 to 30. config: join_level_items: 268*1 levels: level0: items: 268*1;261*1;262*64;crackshot:python level1: items: 268*1;261*1;262*64;262*64;299*1 level2: items: 268*1;261*1;262*64;262*64;299*1;298*1;300*1;301*1 level3: items: 272*1;261*1;262*64;262*64;299*1 level4: items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1 level5: items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1;314*1;316*1;317*1 level6: items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1;314*1;316*1;317*1;373:8197*1 level7: items: 272#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:1*1;262*64;262*64;315*1;314*1;316*1;317*1 level8: items: 272#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:1*1;262*64;262*64;315*1;314*1;316*1;317*1;373:8197*2 level9: items: 267*1;261#ARROW_DAMAGE:2*1;262*64;262*64;307#PROTECTION_ENVIRONMENTAL:1*1;373:8197*1 level10: items: 267*1;261#ARROW_DAMAGE:2*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:2*1;373:16456*2 level11: items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:2*1;373:16456*3 level12: items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1 level13: items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:16428*1 level14: items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:16428*2 level15: items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level16: items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level17: items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level18: items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level19: items: 267#DAMAGE_ALL:2#KNOCKBACK:1*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level20: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3 level21: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3;373:16388*1 level22: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;317*1 level23: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;317*1;373:16388*1 level24: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;317*1;373:8197*1 level25: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;309*1;373:8197*1 level26: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4*1;262*64;262*64;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1 level27: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1 level28: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1;373:8197*3;373:16388*1 level29: items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306#PROTECTION_ENVIRONMENTAL:1*1;307#PROTECTION_ENVIRONMENTAL:1*1;308#PROTECTION_ENVIRONMENTAL:1*1;309#PROTECTION_ENVIRONMENTAL:1*1
Items in the config: If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the DAMAGE_ALL:1 the enchantment + level.
Preview
Youtube
[English] Tutorial by LtJim007: https://www.youtube.com/watch?v=L2l6cd-x3vk [Portuguese] Tutorial by Tuffão Gamer: https://www.youtube.com/watch?v=CPqLx-EEyDw
TODO
- Suggestions are welcome. :)
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
@instancelabs
ok a little more trouble shooting last night. even with level zero set as crackshot:type95, it still gives me a wooden sword named "gunsword" to begin with. after you kill your first person then it starts to give you weapons from the level.yml. this is using minigameslib 1.8.1.
@divinityintertwined
Using MinigamesLib 1.8 or 1.8.1? Try the exact name maybe: Type95.
The following config worked for me:
i can't get crackshot to work with this plugin. i changed my levels config to
levels:
level0:
items: crackshot:type95
and it still gives me a wooden sword. am i doing something wrong? i'm using 1.6.1 MGungames.
@koen1905
http://dev.bukkit.org/bukkit-plugins/mggungame/#w-setup
You need to have a map already built.
@hunden1309
After installing crackshot you can use them in levels.yml, example for the first level:
Hey,
How does the crackshot support work? :)
how to create a game ????
Gungame v1.6.0 uploaded:
@deleted_13559491
Alright, multispawn has been added, it'll be available in Gungame v1.5 (after v1.4 gets approved).
@instancelabs Now, more people want that. Do you can please add that.
There are .. up to 30 spawns , on that the players instant respawn & are able to fight directly...
Yhea. Please add it!
@deleted_13559491
Whoa dude, first off chill a bit. Now to your suggestion, I remember gungame only having one main spawn which is protected and people then jump from that spawn and start pvping, that's the best way it'd work in my opinion. But it's pretty easy to add multispawn, so if more people want that, I can add that.
Is it not possible to set more than 1 spawn???
In GunGame is not only 1 spawn point!!!
@HiperGames
arenas.<arena>, but this only works in MinigamesLib 1.4 and higher
@instancelabs what the permissions for vip arenas?
@fbafaro
5-7 days approval by bukkitdev, you need to wait
Hi,
Where is the version 1.2?
@thatgamerslyben
Edit: It's approved now, you can download it.
sooo how do u download it
@instancelabs
@instancelabs
@instancelabs
i just wanna say thank you so much you always make me happy by your plugin's <3