MessageChangerLite
MessageChangerLite
This plugin should be still working on newer builds, so please try before asking.
A simple plugin which allows you to change the server's default messages which will be displayed during login, logoff, server down, kick, server full and more to whatever you want.
If you would like assistance in person, you can find me in IRC as Zach443 here.
Features
- Change the server's default messages
- Display a message to the player when he changes worlds
- Implements Metrics so that I know it is worth doing this.
Based upon FrozenBrains MessageChanger.
Configuration
Will create a config.yml file on first run in the plugins/MessageChangerLite directory. Edit the messages as you like and restart or reload the server to make them active.
%pName is the playername
%world is the worldname
%msg is the default mesage
You can use colorcodes from here
The example config contains already 2 permission nodes for displaying custom messages based on permissions.
If the EVENT like SERVER_FULL doesn't exist, for example in permnode1 the plugin will fall back to the messages configured in the default section.
Permissions
Looking at the sample / default config:
- permnode1 is messagechanger.message.permnode1
- permnode2 is messagechanger.message.permnode2
Of course you can call permnode1 and permnode2 whatever you like.
NOTE: Permissions will be parsed based on the categoryOrder config node.
As soon as the plugin finds a permission it will try that category, if it doesn't find a message than it will fall back to the default!
Sample Config
# MessageChangerLite 2.0 by [Don Redhorse] # # Configuration File for MessageChangerLite. # # For detailed assistance please visit: http://dev.bukkit.org/server-mods/messagechangerlite/ #------- Default Configuration # Configuration Version configVer: '2.0' # Error Log Enabled # Enable logging to server console # Warning and Severe will still be logged. errorLogEnabled: true # Debug Log Enabled # Enable more logging.. could be messy! DebugLogEnabled: false # Check for Update # Will check if there is a new version of the plugin out. checkForUpdate: true # Auto Update Config # This will overwrite any changes outside the configuration parameters! autoUpdateConfig: false # Save Config # This will overwrite any changes outside the configuration parameters! # Only needed if you use ingame commands to change the configuration. saveConfig: false #-------- Plugin Configuration # You can use the following variables: # %pName = DisplayName of the Player # %world = World the player is in # %msg = default message # Order in which the categories are parsed categoryOrder: [permnode1, permnode2] message-category: default: KICK_FULL: '%msg' SERVER_STOP: 'Testing the server...' KICK_WHITELIST: '%msg' PLAYER_QUIT: '%msg' KICK_KICK_LEAVEMSG: '%msg' KICK_KICK_REASON: '%msg' PLAYER_JOIN: 'Hello &b%pName&f in world %world' CHANGED_WORLD: "Welcome traveler from %fromWorld in %world" KICK_BANNED: '%msg' permnode1: SERVER_STOP: 'Oh well...' permnode2: PLAYER_JOIN: 'Welcome the admin'
FAQ
- Q: Join and Leave messages are not working, the rest is.
A: You need to turn off Join / Leave messages in AdminCMD - Q: I see strange results with the permission nodes. Why?
A: I do parse the permission nodes in the categoryOrder, but I fall back to default if a permission node doesn't have a message.
So I don't check for more than ONE permission node!
ToDo
- Post any requests in the comments :)
Changelog
V2.10
- fixed an NPE if some of the default messages where missing
V 2.9
- added permissions check for messagechanger internally, sigh..
V 2.8
- fixed some issues with metrics
V 2.7
- fixed another bug introduced by bukkit
V 2.6
- fixed an issue which caused server crashes do to an bukkit issue
V 2.5
- added Metrics For More Info and Opt-Out
V 2.4
- ready for 1.1. R5
V 2.3
- added categoryOder config node which determines the order the message categories are processed.
You don't need to have the default category in, this will always be done last by default!
If you let your config autoupdate please remove the default category if you don't want it!
V 2.2
- added message displayed to player when he changes worlds
V 2.0
- added permission support for messages
- add log and config classes
- updateable config
- update check
v 1.2
Added %world variable
v 1.1
DisplayName is being used as Playername
v 1.0
Ininital Release
could you post a pastie.org or similar of both you config and your permissions?
Hi, The permissions dont seem to work! I have done as you have written and put them in my permissionsex config file but nothing seems to change. I am still left with the default messages!
Great! Thanks for being so quick too, got it before bukkit 1.0! :D
Works perfectly, brilliant idea, now we can do just as much on this as the old version :)
Oh and if I have '*' on one of my groups, what can I do to get a special message on that group? I found one way though, I took the default message as the admin group (with the '*' node) and special node for guest (the default group). So not a problem really
@htmlperson
This was already asked and I did ask some other developers... it looks like this is handled by client and server before the plugins can intercept it.. if you find a solution let me know and I will integrate it.
What about outdated client and server messages