MegaCreeps
A mighty tool that allows to create, modify and replace monsters/bosses with custom attributes, such as:
- Special abilities,
- Maximum hitpoints,
- Potion effects,
- Itemsets,
- Drops,
- Experience drops,
- Mounts
- Attack damage
- Custom strength rating to replace natural spawns
Extended description:
- Supports multiple worlds with own configuration sections for each.
- The item names and lores allow to drop so-called epic-gear and can use unsafe enchantments.
- You can create and edit setups out of the game or edit them in their own .txt files. Creating setups out of the game, you need to have a setup book in the inventory. "/mc" tells you how it has to be set up. Your potioneffects will also apply to the setup with almost infinite duration. If you wish shorter potioneffects to take place, you will have to modify the duration in the .txt file.
- You can replace normally spawning mobs with MegaCreeps. This is further supported, giving you the ability to modify the relation between stronger rated and weaker rated mobs. You can do the rating yourself.
- The plugin comes with a number of basic setups that will always be present. You are free to edit them or take them out of usage by deleteing them from the config.
- The bounty can be modified. You can drop virtually everything. Please note: Not all deathcauses make the MegaCreeps drop their items. Mob traps with such things as lava or pistons fail to get the mob's drops.
- Special abilites can be used. You can look up the currently active abilities for a list.
- There is an API for modders that want to customize the usage.
Links and Infos:
You can support my developing time by donating. The more people donate, the more time can I invest into this plugin.
TXT files and how to edit them
Quicklink to creating custom items
How do I do...? (FAQ with some basic line examples)
Some servers that use this mod
Updating
From version 0.1.0 ->0.1.1
(none needed, automatically updates)
From version 0.0.9 ->0.1.0
(none needed, automatically updates)
From version 0.0.8 ->0.0.9
(none needed, automatically updates)
Personal thanks, contact and favors:
If you need to, you can contact me at my business skype account: demaggobukkit
You can ask me to add your server to the list "servers using this plugin"
Thanks go to the team of timberman.de, giving me the possibilities of good testing and fun for all the years.
This plugin is still being developed. Please report bugs and problems you found.
@conflictxinside
Put something on their head, like a helmet or a dirtblock.
Is there a way to add an option for zombies to not burn in daylight?
Love the plugin - feel free to list us - mc.unearthedcraft.com :)
@DeMaggo
Ok, thnks :)
@ReeferX7
Yes, i fixed it for the next version. This happens when a Megacreep is struck by an arrow that was shot from a dispenser.
hey DeMaggo i have a lot of this spam in my console http://pastebin.com/HBcW7avx any solution?
@ReeferX7
I don't think i can change that. If you can change it at all, I'm pretty sure it's somewhere in the server config.
DeMaggo is easy to add in next update in how many distance players can see mobs names?
@andrewcramer
I'm creating a plugin with this feature.
@andrewcramer
As for the standard setups, I get your point now. I'll do a little change there.
The spawning of mobs that would revive a short time after their death is a problem for multiple reasons, such as their revival position will be further away from their original point and unloaded mobs would disappear and somehow need to be recreated at that point. Things like this are "ugly style" to me and I don't want to mess around like this. My offer with the API would be very different. You'd simply mark points as centers and give a radius around these to define a special region which would spawn a certain mobtype (quite similar to Worldguard). I wouldn't have to "recode the whole thing", this would be quite a bunch of work, though. As of my plans, the classes to do this would be added to the plugin but need to be activated and run a custom config.
I mean I would delete the startard setups and reload my server and they would pop back up. I tried multiple ways to keep them from showing back up but couldn't.
what you said about the time spawning thing made no since :/. but if you don't want to recode the whole thing could you add support for Mythicmobs or TimeSpawner so I could do the time spawner thing I want to?. and add a way to delete mobs in game maybe?.
this is a great plugin very in-game user friendly
@andrewcramer
If you dont want to use a standard setup, go to the config and remove it.
The timedspawn would be critical in the way you ask for it. I'd rather work out something with the API to realize such ideas.
@DeMaggo
Thats the best update of this plugin, work like a charm now, the best plugin for rpg servers!!!
could you add a /mc timespawn (megacreeps mob) (seconds) (name of spawning place) please? my idea is if you do that command it will spawn a mob and after x amount of seconds after it dies it respawns that way I could set specific places for different mobs like if I make this island and want it to be wraith island and spawn invisible skeletons only on that island no other places
one other suggestion. could you make it so you can delete default mobs? that was a problem I ran into I couldn't delete the default negacreeps mobs maybe a /mc delete (mob name) ?
@ReeferX7
Uploaded an update again, it's waiting for approval. Issues should be fixed.
@DeMaggo
Maybe it will help http://dev.bukkit.org/bukkit-plugins/nbtlib/ with nbt tags.
wow really cool i cant w8 :P
@ReeferX7
I found and fixed this problem. Update coming asap.
@ReeferX7
Asking other players, I found out that damagemod seems not to work as intended. I did some tests before releasing it but fell to false interpretion of critical hits. This will be fixed asap.
DeMaggo u test damagemod? can u give me an a example? still dont work for me!