ResidenceSigns
ResidenceSigns
Version 2.10.0 is out now!
(Download may be delayed due to approval time)
Instead of making your players use "/res market rent Town.HouseName", allow your players to right click signs to rent and buy land, or put down signs to set up renting or selling with the Residence mod.
Language Change
If you want to have ResidenceSigns translated into your native language, copy/paste the template found here, change the statements that are in quotes to your native language, and PM it back to me!
Current Features
- Placing a [Rent] or [ForSale] sign on a residence that is already set up for rent or sale will automatically fill in all other information.
- [Rent] signs allow you to setup a residence for rent using "Price/Days/AutoRenew [t/f]?" on the third line and an optional residence full name on the second.
- Right clicking a [Rent] sign will attempt to rent the house in your name.
- Right clicking a [Rented] sign that is rented will unrent the house for you.
- When someone rents a house using a sign, the bottom line of the sign will change from "Available" to the renter's name.
- [ForSale] signs allow you to sell a residence for "Price" on the second line and an optional residence full name on the third.
- Right clicking a [ForSale] sign will attempt to buy the residence.
- When someone buys the residence, the bottom line of the sign will change from "Available" to "Sold".
- Sign text should update if there are any differences in info whenever someone right clicks.
- Owners of Residence can break the sign to remove it from the Market/Rentable.
- Picks up Residence Events and automatically updates Residence Signs accordingly.
- You can change the default Language by changing the Language config option and having the correct .yml file in the Language Folder.
- Residence name is optional on the third line. By default, wherever cuboid the sign is located in, it will try to use that residence.
- Multiple signs can used for one Residence.
Planned Features
- Code Cleanup.
- Suggestions from players.
Better Sign Storing and control.
Different Language Alternatives.
Adding Permissions.
Change Log ===
Version 2.10.0: 5/12/2013
- Fixed major bug with some signs popping off upon server restarts.
- Made sign creation prices more '$' friendly.
- Updated to CB 1.5.2-R0.1.
Version 2.9: 8/26/2012
- Fully reworked auto updater system. This should all ALL NPE's when interacting with signs.
- Fixed remaining CME's in auto updater system, signs will now automatically change the instant Residence changes the Residences' status.
- NO MORE SIGNS AUTO REMOVING THEMSELVES DUE TO THE ABOVE BUGS!
Version 2.8: 8/22/2012
- Hopefully a permanent fix for the CME NPE issue occurring on the auto update system.
- Fixed simple display when creating Rent Signs, the AutoRent on the sign will now say "true" instead of "t".
Version 2.7: 8/22/2012
- New Auto-Update Feature. Signs will now auto update the names listed on the Signs when changed using /res rename Command.
- Fixed a bad save variable of ForSale Residences to the signs.yml.
- Added more experimental features to the sign load in system. If a sign fails to load for any reason, ResidenceSigns will try to regenerate the sign with all the proper information.
- Old code cleanup.
Version 2.6: 8/20/2012
- Added experimental safe checks for on Sign Interactions when Residence was throwing NPEs to the Signs, will remove Signs if this occurs.
- Attempt to fix Signs not loading in properly after a restart or two.
- Make sure you are using Residence v2.6.5. This should fix all other remaining NPEs being thrown on attempts to grab variables from Residence itself.
- Updated to CB1.3.2-R2.0
Version 2.5: 7/31/2012
- Fixed the issue with the NullPointerErrors spamming on the automatic sign update system. For some reason occassionally blocks were calling an NPE when trying to acquire their State. The sign will now remove itself from the Plugin.
- NOTE: This will not as of this moment remove the ACTUAL sign as its pulling an NPE for the block, I will have a fix for this in a later update.
- Fixed the issue with sometimes ResSigns calling NPE's when trying to acquire the Residences AutoRepeat variable. Thank you Bekvon for fixing this.
- NOTE: This MAY require the Dev version of Residence as the fix is not actually live but implemented in their current Dev build.
- Added the "Sold" variable for the Alternative Language System.
- NOTE: YOU WILL NEED TO DELETE YOUR LANGUAGE FOLDER! Stop Server, Delete Language Folder, Start Server, Allow ResSigns To Regenerate All Language ymls. If not done in this Order, you WILL get Errors.
- Updated to CB1.2.5-R5.
Version 2.4.1 : 6/26/2012
- Fix NPE with alternative Language System. For some reason the Brazilian translation file was lost, re-added.
- Added Polish locale for alternative Language System.
Version 2.4 : 6/25/2012
- Changed the task that updates signs to run more effectively, as faster.
- Tweaked the loading in and saving of signs to hopefully keep the signs.yml more effective.
- Switched a few variables that should hopefully help fix issues with false set reatables to work correctly with the Signs as well as fix any NPEs that were still occuring.
Version 2.3 : 6/4/2012
- Fixed a check for players trying to unrent Residences when their name was too long to fit on the sign, method now checks Renting Players' Name. Sorry!
- Tweaked the auto sign refresh feature to be slightly more effective with the Residence Rent_Expire Timers.
- Updated to 1.2.5-R3.0
Version 2.2 : 5/5/2012
- *NEW* Added a reload command to quickly reload your config.yml.
- /rs reload.
- Fixed a bug where on RENT_EXPIRE, Rent Signs would display the Residence as Available regardless of status, and would need to be manually updated.
- Added Spanish.yml to the default alternative language system.
Version 2.1 : 5/2/2012
- Fixed issue where certain sign creation exceptions weren’t getting saved into the signs.yml.
- *NEW*Added finally the ability to call and set Residences as false for Auto-Renew Rentable on sign creations! YAY! (Testing on this feature is appreciated to make sure I got the write call methods from Residence since they were recently added).
Version 2.0 : 5/1/2012
- *NEW* Totally revamped the way ResidenceSigns handles the signs by using some flat yml files to also store Sign data(signs.yml). This new feature allows for much better sign control when Events get thrown from Residence. It is highly advised to not touch this file for any reason.
- *NEW* ResidenceSigns should now automatically update upon Residence Events occuring, either by "/" commands or if rent expires and player can't afford or the autorefresh is set to false.
- NOTE: Not every exception has been added just yet as I was quite excited to get this release out to all of you!
- *New*Added New config.yml node for Unrenting on Sign Right-Click. NOW STOP QQing ABOUT IT! :P
- Readjusted the temporary fix to the sign by changing it to left-click updates. By left-clicking the sign if it is rented but not displaying that, it will update, and vice versa if not rented but says it is, will fix as well.
- Added German.yml to default written languages for the Alternative Language system.
- Added smoother components to the conversion methods, if you have still yet to convert to v1.4+.
- Adjusted Config.yml Handler to even better recognize Out of Date Config.yml, and to update it.
- Adjusted the LanguageManager to better handle writing new alternative language.yml's.
- Massive Code Cleanup, a few methods combined for more effective code.
Permissions!
ResidenceSigns now has Permissions support via Vault!
- rs.admin - This node gives the player permission to place/break ForSale and Rent signs regardless of ownership. Defaulted to OP.
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
- Your Craftbukkit version.
- Current version of ResidenceSigns.
- Describe the exact situation in which the issue occured (listing all applicable info, names, what sign reads, etc etc)
- Copy/Paste the error from the Console Log.
Installation and Help
- Drop ResidenceSigns.jar into /plugins directory.
- Enjoy!
- Wiki Page Now with pictures!
Donations
Happy with my work? Want to help out? Just glad to see this plugin back?
Feel Free To Donate!
This plugin is based off of the old ResidenceSigns plugin originally written by Karnedge(giving credit where due) but all the code was redone by scratch.
@silentnight18
Ok, I messed with some things and now it appears as if I'm getting the same exact error as Yelser and AcidSike.
http://pastebin.com/Ldpe338P
Getting an error in the following pastebin whenever a player right-clicks a rental sign.
http://pastebin.com/1jXEJeh1
I believe this is the error that comes up when I try to place a rent sign:
2012-08-13 16:14:57 [SEVERE] Could not pass event SignChangeEvent toResidenceSigns org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:332) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1300) at net.minecraft.server.Packet130UpdateSign.handle(SourceFile:46) at net.minecraft.server.NetworkManager.b(NetworkManager.java:281) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:583) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:476) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.NullPointerException at com.bekvon.bukkit.residence.economy.rent.RentManager.getRentedAutoRepeats(RentManager.java:283) at brandenBoegh.ResidenceSigns.ResidenceSignsListener.onSignCreate(ResidenceSignsListener.java:118) at sun.reflect.GeneratedMethodAccessor71.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) ... 14 more
@Yelser
posting your log usually helps an issue. Posting just "This issnt working" is virtually useless to a developer..
@Yelser
I'm curious if we're getting the same error. Check your server log and copy/paste the error you get when you try to make a rent sign.
@silentnight18
I went and installed Vault, and I'm still getting the same error. Now I'm confused, I don't know why it worked to begin with without Vault...
I should also mention that the buy/sell signs are and were working, and that other plugins (like Residence and BOSE) are recognizing and using Vault. I can link you more of the log if you wish.
My residences [forsale] signs are working, but when I try to add a [rent] sign it doesn't work, I have the residence set up correctly, no matter where i place the sign it just won't work, any idea how to fix it?
@Vincalota
Vault is not a permissions plugin. Its a plugin that allows developers to use its single API. Vault controls all major economy and permissions plugins, so the Devs dont need to add in support for every single permission and economy. You NEED Vault to run this and many other plugins.
@silentnight18
But Vault isn't required to run it, right? I've never had Vault on my server, should I be getting this error (or getting Vault? I use PermissionsEx, would they conflict? I was under the impression Vault was a permissions plugin?)?
@Vincalota
This is an error with the plugin not finding Vault.
Everything was working fine today until I tried to change my rent signs from true to false. When I put the sign back up, I got this: http://pastebin.com/pupQvqru
Putting up properties for sale works fine, but renting doesn't seem to work anymore. Using current versions of Residence, Signs, and Bukkit. And I should stress that nothing was changed on the server at all from last night (when I installed the plugin and it was working) to today.
@emfjop
Please contact Residence with Residence questions, ty.
One last thing:
I have a city, and i am the owner, and i make subzones. When i sell a subzone and someone buys it, i can't build in the subzone and i cant delete it. Is there any way i can do both things'
Thanks
I can't get it working for subzones man.
@silentnight18
OOh, thanks, you are the best, it worked.
Thanks again :)
@emfjop
This is a message from Residence... Go into Residence settings, turn on Economy, and EnableRent.
@silentnight18
I think i know which problem it is. When i try to rent it, it says: Economy disabled!
http://gyazo.com/db15498add075b248d1dc4503b39ae79
But i have iconomy working ok. Is there any iconomy permission which i don't have? I have these ones:
- iConomy.help - iConomy.holdings - iConomy.payment
Thanks.
When I create a land for a house and when I try to put a sign like this Line 1: [ForSale] Line 2: <Cost> Line 3: Blank Line 4: Blank When I do this it ends up blank nothing works.
@iLaraG
Subzones are the same way, place it in the subzone, make th sign, boom done. I have over 500 Apts on my Server all subzones.
@pur3strb1t
This isnt Residence, its ResSigns.
Hi, I find this plugin very useful but... What if I want to put a subzone on sale? when I put a sign on a subzone it nothing happens... the colors of the sign doesn't change, it's just like a normal sign, there's a diferent process for selling subzones or subzones are not included here?