2.10.0
Details
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FilenameMassiveCore.jar
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Uploaded by
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UploadedFeb 3, 2017
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Size2.92 MB
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Downloads23,567
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MD59ac0a27979b6f122e993e3ecb36b5136
Supported Bukkit Versions
- 1.11
Changelog
MassiveCraft Published - 2.10.0
MassiveCore (Affects All Plugins)
- Madus - Return if modified for InventoryUtil.removeMatching (2017-02-02)
- ulumulu1510 - Improve TypeTransform and TypeEntityId to avoid NPEs. (2017-02-01)
- ulumulu1510 - Add isBottomInventoryAllowed to ChestGui. (2017-01-25)
- Madus - Don't allow online players as command argument if not visible (2017-01-24)
- Madus - MassiveCommandSet (2017-01-24)
- Madus - More InventoyUtil lore methods and PredicateStartsWith (2017-01-06)
- Madus - Setup basic framework for lore sorting (2017-01-03)
- Cayorion - Minor derp and add a first TEST (2016-12-29)
- Cayorion - Add proper names for Minecraft 1.11 enchantments (2016-12-29)
- Cayorion - Fix a typo in NmsBasics. (2016-12-27)
- Cayorion - Increase enabledToMillis in sponsor info (2016-12-12)
Factions
- Madus - Vasnished staff should not affect /f list, order (2017-01-20)
- Cayorion - IntelliJ optimize imports in EngineWorldGuard (2016-12-29)
FactionsDynmap
No Changes
FactionsTax
No Changes
☆★MassiveLag★☆
- Cayorion - Implement fake future NMS support. Improved version. (2017-01-25)
- Cayorion - Update pom with better fakes. Still needs implementation. (2017-01-25)
- Cayorion - Roll back MassiveLagAgent but predict future versions. (2017-01-08)
☆★MassiveLock★☆
- Madus - Change override permission (2017-01-14)
- Cayorion - Remove overly detailed HackType set (2016-12-29)
☆★MassiveCombat★☆
- ulumulu1510 - Make EnderPearl refunding version safe. -> 1.11 (2017-01-05)
CreativeGates
No Changes
Vampire
- Blanclour - Add Blood Flasks (2017-01-29)
MassiveBooks
No Changes
MassiveHat
- Cayorion - Remove WAR integration (2016-12-29)
MassiveTickets
No Changes
Many thanks to the bug reporters! You are awesome <3
Please keep reporting bugs you find so we can fix them :)
https://github.com/MassiveCraft
This changelog was autogenerated from source code commits.
That way releases takes less time and we can do more of them.