mcjobs 2.5.0

Details

  • Filename
    mcjobs.jar
  • Uploaded by
  • Uploaded
    May 4, 2012
  • Size
    99.19 KB
  • Downloads
    3,190
  • MD5
    4a0487a26020d78d62c2034eb5511ece

Supported Bukkit Versions

  • CB 1.2.5-R1.2

Changelog

v2.5.0

  • Added default jobs. These are jobs that everyone is put into on join. They do not count against the max jobs on the server. Only ops or players with the mcjobs.admin.leavedefault permission can leave them.
  • Updated the Admin Command. It now has 100% more awesome. Added /jadm list [player] to the command. This will allow you to see the jobs of the particular play that you choose.
  • Added Vault support to the Admin Command. Now for list, join, remove if you have Vault you can type in group names and it will do those actions to the players that are online in that group.
  • Fixed a Null Point Error with LogBlock logging turned off on worlds. If you have LogBlock logging off MC Jobs will default to its built in preventer.
  • Added a timer to when leaving jobs. Now it prevents a player from rejoining the same job within a specified time frame. It uses the rejoin_interval in the config.yml. Default time is 6 hours.
  • Added job specific permission nodes. Now it checks to see if you have the permission to join a job. The nodes all start with mcjobs.jobsavail.your_job_name. mcjobs.jobsavail.* can be set to allow all jobs.
  • Added Localization support. There are currently three options: english, french, and custom. Custom will create a file called custom.yml in your mcjobs folder that you can then edit yourself.
  • Fixed a bug that paid players for placing redstone objects in water. The object would be immediately broken but it would still play the player. Furthermore if done in rapid succession it wouldn't trigger a LogBlock, block to the payment. Now it doesn't pay at all.
  • Added pay_spawners and spawn_distance to the config file. This will allow you to prevent payment of killing mobs within a specific range of a spawner. The higher the number of spawn_distance, the more demanding the resources on your server.
  • Added McJobsEventJobChange to the event system. This is fired every time a player leaves or joins a job. However it does not fire if the job join or leave is caused by an admin putting or removing a player from a job.
  • Tweaked PrettyText to work in even more situations. Should help with foreign language support.
  • Added job Taxes. It's a default job that charges players for various place actions. It's in lieu of having the default jobs charge for their reverse actions. For example everyone is charged for placing Iron Ore blocks. There is no good reason to ever build with it. So it charges for it.
  • Added job Bulldozer. This is a default job that charges for breaking various blocks in the game. It should help incentivize taking the builder job since builder would offset the cost of breaking the blocks. This also has the tinkerer placed blocks.
  • Removed all charges out of the default jobs and placed them in Bulldozer and Taxes.
  • Considerable rewrite of config.yml.
  • Added the precursor's to SQL support.
  • Added the precursor's to a leveling system.

v2.1.0

  • Added support for LogBlock. If you have LogBlock it will prevent players from earning money by placing and breaking blocks on the same location. It is block type specific as well. So if you break grass you'll get paid. If you then place dirt you will also be paid because grass is different from dirt. However if you place dirt again you will not be paid. The location will pay once again after time_interval in the config.yml file has been passed.
  • Fixed a bug with Fisherman creating a Null Pointer Error.
  • Fixed a color issue with the Soldier list.
  • Fixed a bug where if time_interval was set to be less than 1 it would crash the server.
  • Added mcjobs.paycreative permission. Now players in creative mode will not be payed unless they have this permission.

v2.0.20

  • Fixed WorldGuard bug
  • Fixed Ender Dragon and Iron Golem display bug

v2.0.18

  • Added baker profession.
  • Moved WorldGuard check to Break and Place events only. So it shouldn't block paying players doing fishing, crafting, etc in WorldGuard regions.
  • Fixed bug with Soldier where fishing mobs would pay the soldier.
  • Added timer to block place and destroy events so a player can't be paid for the same spot repeatedly. The timer is based on the time_interval variable in the config.yml file.

v2.0.6

  • Added specific code to support WorldGuard's region protection.

v2.0.4

  • Added multi-world support
  • Added permission node mcjobs.world.all to allow jobs in all worlds.
  • Added config node multiWorld: false to turn on and off multi-world support.

v2.0.0

  • Added Fisherman Job
  • Added shearing sheep to Farmer.
  • Added charges to iron ore and gold ore to the mining profession.
  • Removed the Register and Vault hard dependencies. Now if you don't have an economy MC Jobs will default to an XP based economy.
  • Fixed mcMMO repair event listener.
  • Fixed bugs with using capital letters when trying to join or leave jobs.
  • Added the /jobs help command. There are now 7 pages explaining every aspect of the players use of MC Jobs.
  • Rewrote practically every method and most classes.
  • Added event McJobsEventSkillUp when an action matches a player job. This can be used by other mod developers to write their own pay or xp methods.
  • Added payment_type to the config.yml file. xp or money are acceptable choices. This determines whether you'll use an XP economy or one of the economy mods.
  • Added payment_mod to the config.yml file. This can be set to either register or vault to force which economy bridge you want to use.
  • Added show_every_time to the config.yml file. This is added to each job to determine whether a pay message is sent every time the player gets paid or charged. The choices are true or false. Refer to the soldier job to see how to implement it in your own jobs.
  • Changed the base pay of farmer from 1.0 to 0.5 and moved the defeat and place items from tier1 to tier2.
  • On farmer removed the place pay for cactus, sugar cane, and crops. These will only pay now on break.
  • Moved detector rails, powered rails, and rails from place to craft on tinkerer.

v1.2.7

  • Added a option in the config.yml usePerms: true to set whether permissions should be used or not. If set to false all the /jobs commands will be available to everyone. /jadm defaults to true for ops.
  • Changed farmer so it pays on breaks instead of places for most crops.
  • Added gold_leggings to amorer.
  • Separated repair from craft.
  • Added mcMMO repair events. Armorer, Weaponsmith and Toolmaker will now repair on these repair events.

v1.1.12

  • Added a option in the config.yml usePerms: true to set whether permissions should be used or not. If set to false all the /jobs commands will be available to everyone. /jadm defaults to true for ops.

v1.1.5

  • Changed the code for making clean text work in more situations
  • Added Vault support
  • Removed builder cost for breaking stone. It conflicted with mining.

v1.0.2

  • Changed the code for making clean text work in more situations
  • Added the ability to send a player a message on a timer of how much they've earned in that time period: default 60 minutes.
  • Various bug fixes

v0.99.1

  • Cleaned up various sections of code
  • Added a method to make the tier text of /jobs job_name look cleaner
  • Tweaked some jobs use /jadm defaults to load the new config.yml

v0.98.7

  • Added Permission: mcjobs.admin.defaults for command /mcjobsadmin defaults
  • Added Admin command option: /mcjobsadmin defaults it reloads the default config file from the plugin. This overwrites custom changes to the file!
  • Added show_pays: false to the config.yml file. If set to true it will show the player how much s/he gets paid for their job when they preform it.

v0.98.04

  • Initial Release

Placing items in a furnace sometimes doesn't add the player so he can get paid. Just click multiple times fixes the problem.