mcjobs 2.0.0

Details

  • Filename
    mcjobs.jar
  • Uploaded by
  • Uploaded
    Apr 12, 2012
  • Size
    62.84 KB
  • Downloads
    4,194
  • MD5
    41b5da1808a478bf223a3501e60198e9

Supported Bukkit Versions

  • 1.2.5

Changelog

  • Added Fisherman Job
  • Added shearing sheep to Farmer.
  • Added charges to iron ore and gold ore to the mining profession.
  • Removed the Register and Vault hard dependencies. Now if you don't have an economy MC Jobs will default to an XP based economy.
  • Fixed mcMMO repair event listener.
  • Fixed bugs with using capital letters when trying to join or leave jobs.
  • Added the /jobs help command. There are now 7 pages explaining every aspect of the players use of MC Jobs.
  • Rewrote practically every method and most classes.
  • Added event McJobsEventSkillUp when an action matches a player job. This can be used by other mod developers to write their own pay or xp methods.
  • Added payment_type to the config.yml file. xp or money are acceptable choices. This determines whether you'll use an XP economy or one of the economy mods.
  • Added payment_mod to the config.yml file. This can be set to either register or vault to force which economy bridge you want to use.
  • Added show_every_time to the config.yml file. This is added to each job to determine whether a pay message is sent every time the player gets paid or charged. The choices are true or false. Refer to the soldier job to see how to implement it in your own jobs.
  • Changed the base pay of farmer from 1.0 to 0.5 and moved the defeat and place items from tier1 to tier2.
  • On farmer removed the place pay for cactus, sugar cane, and crops. These will only pay now on break.
  • Moved detector rails, powered rails, and rails from place to craft on tinkerer.

None at this time.