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What steps will reproduce the problem?1. Place various types of mob heads in blueprint mode2. Exit blueprint mode3. Add various types of mob heads in resource chest
What is the expected output? What do you see instead?Expected the mob heads to be placed as they were originally but only skeleton heads showed up. They also did not seem to retain direction/rotation.
What version of the product are you using?Blueprint 1.2.7-DEV (2014-03-11)
Do you have an error log of what happened?N/A
Please provide any additional information below.The /lr command did correctly show which mob heads were needed.
This probably has to do with serialization of the block's internal data structure
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