Mob Head Placement #25


  • New
  • Defect
Open
Assigned to _ForgeUser6206446
  • lhammonds created this issue Mar 12, 2014

    What steps will reproduce the problem?
    1. Place various types of mob heads in blueprint mode
    2. Exit blueprint mode
    3. Add various types of mob heads in resource chest

    What is the expected output? What do you see instead?
    Expected the mob heads to be placed as they were originally but only skeleton heads showed up.  They also did not seem to retain direction/rotation.

    What version of the product are you using?
    Blueprint 1.2.7-DEV (2014-03-11)

    Do you have an error log of what happened?
    N/A

    Please provide any additional information below.
    The /lr command did correctly show which mob heads were needed.

  • lhammonds added the tags New Defect Mar 12, 2014
  • _ForgeUser6206446 posted a comment Mar 12, 2014

    This probably has to do with serialization of the block's internal data structure


    Edited Mar 12, 2014

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