Manhunt
Plugin Description
Pages: Main | Help | Rules | Commands | Settings
Updated to 1.2!
Manhunt has finally - been updated to version 1.2 and includes a bunch of fun new features!
- Custom loadouts!! - After hours of tears and sweat, this long awaited feature has finally been implemented!
- Changing the world! - You are now able to change the world that Manhunt takes place in! (You will need another plugin to handle multi-world stuff.)
- Public mode! - It is now possible let Manhunt run all by itself, assigning players to random teams, and automatically restarting after a brief intermission.
- Player state saving! - Before a game begins, Manhunt will save a snapshot of the player (including their inventory) and restore it when the game ends. (This took days to get right, mind you!)
- Removed useless settings and features. - This will help focus the plugin and improve the overall experience. I'm sorry if you were one of the few people to turn on "envHunterRespawn", but it was a dumb idea.
- Completely rewritten from the ground up! - This may not matter to you, but to me and others who look at the source code, it's a beautiful thing.
- Numerous bug fixes and improvements! - All to give you a better Manhunt experience.
What is Manhunt?
Manhunt is a hide-and-go-seek based game to play in Minecraft. Two teams are pitted against each other to fight to the death. The Prey get a head start to prepare by gathering materials and crafting tools. The Hunters are released at sundown, with the goal of eliminating all Prey. The game ends when either team is eliminated or time runs out.
What does the Manhunt plugin do?
This plugin will take care of all the details and enforce the rules. It will keep track of teams, keep players inside the game borders, and prevent spectators from interfering. It also adds fun twists to the game, like the Prey Finder 9001 and insta-kills! It also includes many different ways to customize the game with settings. Other features include:
- Comprehensive in-game documentation
- Only uses two commands to maximize compatibility: "/manhunt" and "/m"
- Prey-finding compass
- PVP Insta-kills
- Team-only chat or All talk
- Invisible boundary to prevent players from running indefinitely
- Pre-game boundary to prevent Hunters from cheating during the Pre-game setup
- Multi-world support (Manhunt game is limited to one world only)
- Invisible spectators
- Flying spectators
- Preset loadouts
- Customizeable loadouts
- Public mode with randomized teams, auto-restarting, and intermissions
- Team hats
- Team chat colors
- Preventable Mob Spawning
- Hours of fun & much much more!
Important Things to Remember!
I highly recommend backing up your server's world before running Manhunt.
This plugin saves world-specific data in the world folder, and general settings in the plugins folder. This is to allow for the creation of custom maps.
I plan on updating this plugin with new features, improvements, and bug fixes. If you have any input on this server, feel free to submit a ticket! I read every one!
Tutorial videos are in the works! Stay tuned!
Planned Features
These may not make it into the plugin, but they are things I am considering. They're just ideas.
- Auto-restocking loot chests (random or custom)
- Manhunt world-editing plugin
- More customization
- Official Manhunt custom-world download hub
- Automatically-generating physical glass boundary.
Special Thanks
- Bendude56 - For kicking the project off
- Wolv21 & GrimGary for inspiration and input
- Sean and James - Awesome testers!!
- The countless play-testers who helped me find bugs and squash them them ...FOR SCIENCE!
@out2k
Any changes made in the world while running the plugin will carry over when all the other plugins are returned. If you don't want any Manhunt changes to be permanent, you'll have to back up your world with good-ol' copy/paste. The plugin won't make changes to your world, but any changes the players make during the game will be permanent. To disable the other plugins, just move them out of the plugins folder. Hope that helps!
ok, so i want to try this out, but have a question, cause i couldnt find anything on it. So i understand about disabling my plugins when i run it.(thats fine) So can i restart my server and run this in the "current world" on my server, with other plugins disabled, Then just disable it and restart the server back to the way it was? Without loosing anything in my current world? Or will it go back to normal?
Or would it seem more easy to just stop my server, cut my world files, let it start a new world ( without the other plugins ) play the game, then just stop and put files back, to go back to normal server, when were not playing manhunt.... Then i can just stop, swap the folder, and restart when we want to play? I run a small private server, so just the few of us would just play the game on some nights for fun. But i dont want to loose anything in the current world we have. Look forward to using this, Thanks for any feedback! Good job!
Cant wait for the updates :P
@GmK1
These are awesome suggestions! Thank you, I'll look into them.
I freaking loved that when Wolv streamed it on his 24 hour livestream! You've got my full support for continuing this mod! :)
Ha Ha, thank you! I plan on continuing this mod, as long as people enjoy playing it!
@andrewzhang
if the game is running and you're a hunter, just right click on the compass in your hand.
This sounds awesome!
Two small suggestions in order to have it run more automatically:
1. Players can start the game, but for that, everyone needs to have done /m confirm or such, that they are ready. With /m notconfirmed or such you can see who hasnt said ready yet
2. A dynamic team limit based on the amount of players. If people pick their own theams, we would love for it to say 'team is full' in order to not have total uneven numbers amongst teams
3. Preferably, hooking into VanishNoPacket to make spectators invisible.
How does the pry finder work?
Wait, never mind. This is awesome!!
Any commands?