v2.5
Details
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FilenameMagicSpells.jar
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Uploaded by
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UploadedMar 1, 2012
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Size335.00 KB
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Downloads6,745
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MD510012afb23a704ed102517135f4472f0
Supported Bukkit Versions
- CB 1.1-R6
Changelog
- Added 'prerequisite' and 'replaces' options to all spells
- Added 'always-activate' option to targeted spells, which makes them always consume reagents and start cooldowns, even if they miss
- Added 'separate-player-spells-per-world' option
- Added 'creature-types' option to purge spell
- Added 'effects' option to spells, which applies to most spells and allows you to customize the graphical effects of spells
- As a result of the above, the 'show-spell-effect' and similar options have been removed from the following spells: blink, build, gate, heal, shadowstep, and invisibility
- Added entity-names option for use with messages about targeted spells
- All targeted spells that target entities now have a str-cast-target message, and %t can be used for str-cast-self and str-cast-others (it will pull creature names from the entity-names option)
- The stack prevention of the scroll spell should work much better now
- The magicspells.advanced permission is replaced with magicspells.advanced.*, and there are now these permissions as well: magicspells.advanced.list, magicspells.advanced.forget, magicspells.advanced.scroll
- Plugin metrics have been added, meaning your server will "report home" every half hour to give useful statistics (if you wish to opt-out of this, you can do so by modifying the file in plugins/PluginMetrics) (this is Hidendra's system (thanks Hidendra!), which is also used in other plugins like LWC and Vault)
- The haste bug has been fixed properly this time (I hope)
I believe everything should be working fine in this update. However, I've pushed it out a bit earlier than I originally planned because I want to start playing with 1.2 features (and fixing a couple issues). If you find any bugs or problems, please let me know.