Magic
Server Compatibility
Please make sure you download the correct version for your server:
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1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
Very good Please a Integration with diablodrops Thanks
@NathanWolf
That worked! Thank you! :D
@HddnNinja
Do you have a custom spells.yml? If so, you need to update the arrow and arrowrain spells to use ProjectileSpell (ArrowSpell is gone)- check out spells.defaults.yml to see the changes- or consider deleting your spells.yml if you don't want a custom config anymore :)
The "arrow" and "arrowrain" spells no longer work. It tells me that it is an unknown spell. I am OP and have all permissions for the plugin. D:
@Puffinlump
Are you using creative mode? What version of Magic do you have?
It stopped working :c I entered my inventory with my wand and it broke... The enchantment thingy that makes it look shiny went away and the server stopped recognizing it as a real wand. please fix.
@NathanWolf
I am still working on my server but as soon I release it I will tell you
Btw the arena thingy is now on my server I will call it Wizard wars it will Have kits and stuff but it will take a lot of time because I have 3 plugins Large plugins to edit 1) Magic (2) mythicmobs (3) battlearena
Soo yah thank you for everything you did for me I appreciate it:)
@diannetea
Oops! Sorry. I just tested it in the current dev build, and you are correct. I'll make sure that's fixed in 2.9.3.
@ghosttractor
Thanks! Let me know the address if you want me to visit, and let me know if you want to be added to the server list on this page!
With v 2.9.2 the cycle functionality doesn't work properly, instead of being able to go through the spells on the wand by right clicking you have to change the item you are holding and then go back to the wand every time you want to switch the spell again (right click)
I will be sure to add this to my server
If so credit will be given
And you are now op at my server
@NathanWolf
I found this:
http://dev.bukkit.org/bukkit-plugins/battlearena
@ghosttractor
Well you can use WorldEdit and WorldGuard to restore a region from a schematic or backup file (I believe!), so that could work.
Once Magic's scripting interface is a little more robust (soon), you could set up a command block and button (maybe in an admin-only place) that will regenerate the arena. You'll still need WorldEdit (Magic relies on it for schematic loading), the missing piece is the ability specific a target at the command-line - that is coming soon.
Once there, it'd look something like (you'd put this in a command block)
castp @p blob radius 128 tx 0 ty 64 tz 0 material schematic:arena
You'd have to tweak this depending on the schematic you're using, but this would basically regenerate a 128-block-radius sphere around (0,64,0) using the "arena.schematic" file, which can be in either Magic/schematics or WorldEdit/schematics.
This is something I plan on using a lot on my own server (I desperately need a regenerating spawn area XD) - so I'm hoping to have it functional soon.
@NathanWolf
I love tnt and stuff but some people abuse them for distroying land and houses
But that arena idea is so great
The problem is I do not know java/coding and stuff so I cant do it my self
But I will see if there is any plugin for that
If not can you make one??
If you may
@ghosttractor
Hm- if you mean spells for PvP, there are quite a few- but in my opinion you eliminate the best ones if you're unwilling to damage the world. It's much more fun to blow things up, create bunkers, trap players, etc. Can you make an auto-regenerating arena of some kind? Soon you'll be able to hook that up with Magic if that interests you.
That said, let me make another "top of the head" list - spells for PvP that won't damage the world:
arrow, arrow rain, sniper, boom, curse (/boon), fling+levitate+leap (combat maneuverability), disarm, disintegrate (turn off or auto-undo block damage), shrink, frost (turn on auto undo), monster/mob, force, push, pull, heal, fire/inferno (auto undo, though fire will spread), lightning, storm (might cause fire though), invincible/ironskin/leatherskin, neutron bomb, wolf, lava/stream/earth (auto-undo by default)... I dunno, there may be more.
I do plan on adding more- but to be honest, the non-destructive stuff is not really my focus. There's just not very many ways to damage a player without using block changes, tnt or explosive projectiles. I do plan on adding "poison arrow" soon, or just making the arrow spell into "poison arrow". I'm sure there will be a few more, too, but new spells are not the focus pre-release. :) I'd love to collect any suggestions you have for new spells in the "Future Ideas" page here though!
@ghosttractor
Well sorry :) If I change that in the future, I will let you know, but it's not something I plan to look at anytime soon. TNT is destructive by nature, if you don't want destruction you'll have to avoid that spell for now.
To be honest, if you cut out all the spells that could possibly modify the world, there's not a whole lot left in Magic :) Pretty much, as you said, the "airbending" stuff is about it. That and a few of the projectile spells, like arrow/arrowrain and neutron bomb.
(second question) What do you mean by "PvP friendly"?
The thing that this plugin need (in my point of view)
Is some more pvp friendly spells
If you can do it . I will appreciate it
:)
@NathanWolf
Yes it does no damage to players/land
But that is not fun
@ghosttractor
You can set yield to zero- but I believe it will also do no player damage. That plugin might be detecting the explosion and apply entity damage directly, but Magic does not do that.
You can play with it - it's the "size" parameter to any of the grenade spells. So you can for instance "/cast grenade size 0" and see what happens... I'll also try it when I get a chance :)
@NathanWolf
There is a plugin called custom spawners which IN A NUTSHELL creates spawners
And you can make a tnt spawner and modify that
And a modifier called yield (I think) and you can set that to 1/2/6/372963
But if you set it to 0 it does no block damage so can you see that??