Magic
Server Compatibility
Please make sure you download the correct version for your server:
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1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
In reply to theroundishllama:
Glad you're enjoying it!
So magic items use NBT data. If chest shop works only with item ids, then it's not going to work out. You'd need a plugin that lets you put an item in a shop in-game so it saves all of the data.
If you've using Citizens, it's really easy to set up a shop using the built-in NPC shops, see:
https://github.com/elBukkit/MagicPlugin/wiki/Shops
Or you could stick it in a command block, since it's just an admin shop it'd probably be OK.
Hey! I just updated my server to 1.13 and the spell aparecium isn't activating levers and buttons, it doesn't do anything, could you explain me?
In reply to xapat:
This has been fixed in the latest dev build: http://jenkins.elmakers.com/job/MagicPlugin/2907/com.elmakers.mine.bukkit.plugins$Magic/
Hey man! I would like to know how can you just don't make the normal items change their texture? I mean, textures change when an item gets broken, but I don't want normal items to change their texture, only the wands and magic stuff. Thx
In reply to xapat:
That's how the RP works.
In reply to elBukkit:
......
Does this Plugin for Aternos 1.14.3 Paper/Bukkit?
This can still work in an advanced world?
Does everyone on the server need to use te texture pack?
Can I use the Magic Reource Pack with Faithful or another Resource pack at the same time?
In reply to aetherxxiii:
I don't know what Aternos is, but it should work on Paper.
I don't know what an advanced world is.
Everyone will need to use the resource pack if you're using the default configs. However you can customize to use normal items or player skulls for spell icons and wands if you want. There are some built in example configs to help. The RP makes it a much richer experience, though.
You can mix the RP with other RPs if you have experience making RPs. For the most part you just need to copy all the files together, but if your other RP uses some of the same items as Magic it gets a little more complicated.
How do you use the portal spell and what is Wolf House?
In reply to Forge_User_40449553:
Portal was broken but should be fixed in the latest build.
Wolf house makes a giant regenerating house. It requires command blocks to be enabled to work.
Can you create your own spells? using this for an RPG my and friends are making
In reply to Chrisumaru:
Yes, definitely. The plugin is entirely config-driven, all of the survival spells can be found here:
https://github.com/elBukkit/MagicPlugin/tree/master/Magic/src/main/resources/examples/survival/spells
Instructions for making custom spells can be found on the wiki:
https://github.com/elBukkit/MagicPlugin/wiki/Custom-Spells
Does the magic plugin work with Mythic Mobs? I've been trying to get a mob to cast a spell but it just doesn't seem to be working :(
In reply to NZER000:
It used to, using the command skill. Not sure if it still works, I don't support mythic mobs anymore so it's up to you to get it working if you want it :)
https://github.com/elBukkit/MagicPlugin/wiki/MythicMobs
Does this work on version 1.13.2?
Edit: Nevermind, Found out it does :)
any pvp server i can join?
In reply to isak_swe05:
Try play.rsmv.net
https://github.com/elBukkit/MagicPlugin/wiki/Servers
In reply to elBukkit:
thx
I think I was just misunderstanding the way the upgrade the wands (by right clicking instead of physically putting the wand in the enchanting table GUI) otherwise the plugin actually works perfectly and surprisingly more smoothly ever since I've updated to the spigot exp. 1.14.2.
i think this may be a bug but I'm not totally sure, but when I put a wand in an enchanting table, I'm not given any options to upgrade it whatsoever. I even made sure my config settings allowed for it but still nothing. (1.14.1)