Magic
Server Compatibility
Please make sure you download the correct version for your server:
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1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
In reply to NathanWolf:
In reply to apex_dragon:
Default configs always have the latest RP link. You can just look at the configs on your server, or your server logs, or see it here:
https://github.com/elBukkit/MagicPlugin/blob/master/Magic/src/main/resources/defaults/config/rp.yml#L3
Hey Nathan, please check your PMs.
Hey Nathan, I've encountered a problem. Not sure exactly what happened, but the mana / exp bar keeps flickering. It transitions from the mana I have and the XP I have and keeps flickering. The pictures below are two pictures taken between seconds to show the transition. By the way, the bar is blue because of my texturepack, normally it would be green so don't let that confuse you.
Click for Picture
Click for second picture
In reply to KukiCrumbles:
In reply to NathanWolf:
In reply to KukiCrumbles:
I don't know why that would be, then, sorry. Anything that would be messing with player inventories?
If Magic sees a player holding a wand it will send XP packets to that player's client. The only way that would get reset is if
1. They gain some XP (then vanilla code will send a new packet)
2. Something else sends XP packets
3. Magic thinks they are no longer holding a wand (Magic will send packet to restore vanilla XP)
Hello! I've been trying to figure this out for a bit, but Im a complete rookie when it comes to making my own spells.
How would I go about making Push|4 into its own spell? I want to call it WindBlast, but I cant come up with the right way of doing it.
Any help would be appreciated!
In reply to CrystralShadow:
I just copied push|4 from here:
https://github.com/elBukkit/MagicPlugin/blob/master/Magic/src/main/resources/defaults/spells/push.yml
Renamed it, and added "inherit: push", meaning it inherits all of the properties, actions and effects of push.
In reply to NathanWolf:
In reply to CrystralShadow:
Hey Nathan, before I asked how do you make it so when you cast something and there is no target, how would I make it so it doesn't go straight to cooldown. you told me to add this to the top under the name of the spell "cast_on_no_target: false " I add this, but it seems to go straight to cooldown again.
Also another problem, whenever I use more than one or two spells, it makes every spell go on cooldown. How do I remove it so it doesn't make a lot of spells go into cooldown from just using 1 or two spells.
Or how do I make it so when you use multiple spells, the global cooldown can be less
In reply to KukiCrumbles:
Hello
I Was Wonder How Can You Add SP To A Kit I Have Tried Simply Adding the /mgive sp:100 sp heads into the kit but it reverts to a regular head when the kit is used???
Thanks
In reply to GHQCreeper:
In reply to NathanWolf:
In reply to GHQCreeper:
In reply to NathanWolf:
In reply to GHQCreeper:
In reply to GHQCreeper:
In reply to GHQCreeper: