Magic 6.0.10
Details
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FilenameMagic-6.0.10.jar
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Uploaded by
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UploadedApr 13, 2016
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Size1.82 MB
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Downloads606
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MD5f3b89be3f4b31a698ffe6b63015870bd
Supported Bukkit Versions
- 1.9
Changelog
6.0.10
- Fix wand enchanting (when sp is disabled), was broken in 6.0.9
- Update brooms, the boost power (space bar)c will now directly affect speed.
- Add /mmob list command, to list all custom mob types. Tab-complete now includes vanilla mobs.
- Add "allow_pvp_restricted" config option, to allow pvp-restricted spells to be cast anywhere.
- Add health and hunger options for spell casting costs
6.0.9
- No longer blocking crafing of the wood hoe and diamond sword
- Default emerald worth changed to 100 to make Vault-less economy less expensive
- Currency system tweaked, deposits/withdrawals only work with emeralds and gold nuggets
- Add survival_fly NCP exemptions to brooms/levitate
- NCP integration is on by default (if NCP is present)
- Fix for magic wearables not getting worn on right-click
- Add /mitem export command, dump items, names and costs to a CSV file
- The FallProtection action will now work an unlimited number of times by default (within the given duration)
Use the protection_count parameter to reduce this. - Fix wands still having right-click turned on by default (Toggle button is Q now)
- Fix for "circular riding" issues with Mount
- Add "sp_earn_enabled" option
6.0.8
- Possible breaking API changes: Refactored casting costs, changed range values to double
- Add Dragon Ball spell (shoots an Ender Dragon fireball)
- All mana-related configuration and properties changed from "xp" to "mana". Should be backwards-compatible.
- Improved ender dragon targeting, fixed ender dragon direct damage
- Add support for spells consuming SP to cast
- Tweaked Petrify spell, add 2 more levels
- Add "/mitem type" sub-command for changing an item's type
- Fix wands interfering with infinite potion effects added by other plugins
- Changed "mode_cast" property of wands to "quick_cast". Backwards compatible.
- Add more customization options for wands, each of left/right click, drop and swap can now
be assigned a specific function from cast, toggle inv, cycle hotbar, cycle spells. - Add Lightsaber configs (W.I.P.)
- Added EquationEffect to EffectLib, for creating custom effects
6.0.7
- Falling blocks won't cause physics updates if the spell that launched them doesn't
- Some fixes to tracking attached blocks, particularly fire, for undo
6.0.6
- Fix the default wand having no mana- SORRY about that!
- Fix issues with cooldowns resetting when they shouldn't
- Fix welcome_wand feature
- Add "Capture" spell- Conduit (staff) only for now. Captures any mob into a spawn egg.
- Add support for a few attributes to the /mitem command (attack damage, attack speed, movement speed)
- Add "Philbert Egg" item, a charged creeper egg. DANGER!
- Add "mobshop" for selling mob eggs, several more custom spawn eggs
- Add relative location support to the "mmob spawn" command
6.0.5
- REQUIRES Spigot build 697 or higher!
- The offhand swap button (F) is now used to cycle hotbars
- Fix brooms
6.0.4
- Add craftable Ocarina item (Thank you, SexyToad!)
- Cloak of Invisibility is now invisible while worn
- Fix wand effect_bubbles
- Add items.yml, configuration for setting up non-wand items and item values
- Add new permissions: Magic.wand.overwrite, Magic.wand.overwrite_own for controlling "/wand save"
- Default wand is now called "wand" rather than "default"
- Added "/wand delete" command for deleting saved wands
- Add /mitem command:
- save : Save your held item, can be used in crafting, /mgive, etc
- delete : Delete a saved item
- describe : Show item details
- name : Set a custom display name for an item
- duplicate : Clone an item
- worth : Show how much an item is worth, can be defined with /mitem save
- add/remove : Add and remove lore, flags, unbreakable, enchants (coming soon: attributes)
- Add "hylian_shield" item (non-magical, just a cool Link shield)
- Add "trinketshop" including several decorative player skulls (try /mgive aquarium)
6.0.3
- Add "Glide" spell- an instant Elytra!
- Add "bypass_upgrade_commands" permission, useful for staff if your command contain rank-ups
- Lift now applies the Levitation effect when used on a mob/player
- Add Elytra crafting recipe, disabled by default
- Add attributes support for magic mobs (used only on Mutant Captain for now)
- Fix issues right-clicking signs
6.0.2
- Fix issues with pasting signs in schematics (Fixes Wolf House crashing clients!)
- The mana bar is now completely virtual, should fix compatibility issues with other plugins
- Levitate deactivates on dismount rather than crashing (for now?)
6.0.1
- Fix Magic Hat appearance
- Fix wands not being craftable
- Fixed wands being placeable in droppers
- Only bound+undroppable wands are completely undroppable now, but can be put in ender chests
- /wand restore won't restore wands that you have in your ender chest
6.0
- Dropped support for 1.8!
- Wands in the offhand slot can cast spells with right-click. Dual-wielding wands!
- All wand templates changed to "Q to drop" by default! This is to support the off hand.
- Fix sounds not playing
- Fix PermaFrost and Forest spells, biome lists needed updating
- Add custom villager recipes to magic mob spawning. Yay economy rebalance!
- Tracking Sense now applies the glowing effect to the target entity
- Fix for Arrow-based spells
- All wand icons moved to the wooden hoe, other icons are now normal craftable items.
- Add enable_resource_pack_check option to work around new RP behavior where it won't update on changes.
5.5.1
- 1.9 Fixes:
- offhand/armor getting wiped
- broomsticks (mostly) unbroken
- offhand spell-equiping exploits
5.5
- Added support for Spigot 1.9
- Added /mmob spawn command, for spawning vanilla or custom mobs
- Added mobs.yml, mobs.defaults.yml - for creating custom Magic Mobs
- Magic Mobs can have custom equipment, health and display names
- They can also randomly cast spells!
- Use the MagicWorlds plugin if you want to spawn them randomly in your worlds
- Added /wand commands: bind, unbind
- Added /mage command: unbindall
- Re-balanced Engineer and Architect mana, Architect spell prices. All icons made unique.
- Fixed exploit with Monster+Shrink/Grow, added Shrink and Grow back into spell paths.
- Fix Rollback giving back blocks for Architect spells cast with a Manifestation wand
5.4
- Move Tag back to Beginner, but it requires a sign.
- Brooms now used tamed horses, which should play nicer with WorldGuard regions that block mob spawning.
- Add SuperBackup, Backup is now a simpler one-click cast
- Add Architect Staff, a wand for admins with architect spells
- Rebalanced SP costs for longer progression
- Moved Portal, Anvil to Engineer (for now?)
- Fixed issue with spell shops and spell permissions
- Fix "block crack" particle FX
- Make Sandblast a projectile spell
5.3.3
- Enchanting paths can have a simple list of spells instead of a probability map
- Change "max_damage_reduction" (and related) to "max_protection" (this has apparently been broken for a while!)
- Updated Meteor Shower to use CustomProjectile (EPIC! Thanks, Droobledore!)
- Added destructible2 and destructible3 lists, no non-engineering spells use check_destructible: false anymore.
- Add more levels to Breach, Peek and Sandblast
- Updated admin wands, added developer wand.
- Added SuperGather (old-school Gather), PhaseBackup - admin/dev spells, SuperPhase
- Add Town support to Recall (Towny)
- Add CreatePlot action, for automatic Towny plot generation
- Fix XP-based shops
- Update to work against latest PreciousStones
- Added "undo_speed" parameter, many spells that break blocks no undo slowly instead of all at once.
- Spells respect PreciousStones protect_mob/villager/animal flags
- Update Shuriken to be a bouncy custom projectile
- Add "sp:amount" format for giving SP as items, e.g. "/mgive sp:100"
5.3.2
- Add sound FX on SP earn.
- Fix GUI actions deactivating the wand (e.g. Recall, brush selector)
- Add support for selling multiples in shops. Kind of hacky right now, like "carrot_item@64: 100"
- Add spell-overrides region flag, for region-specific spell tweaks (e.g. broom max height)
- Add mob protection to Towny integration
- Added "console" parameter and @p, @pn etc replacement to Recall commands
- Fixed issues with wands feeding mana into enchanting tables when enchanting other items
5.3.1
- Fix long-standing occasional undo issue
- With thanks to the grief-o-tron 9000: https://www.youtube.com/watch?v=XBCF5rFUszA
- Improved physics handler (to keep Bubble from popping, mainly)
- Add skill point system.
- By default, SP's are displayed above the mana bar while holding a wand (see: config.yml, sp_display)
- Some spells reward SP's for successful spell casts
- SP's can be spent to purchase new spells (The spellshop now works with SP by default)
- Players can access the spell shop and upgrades GUIs via an enchantment table
- When purchasing a spell from a spell shop, player's wands are upgraded a little
- Add alternate_up_parameters, alternate_down_parameters and alternate_sneak_parameters.
- Store player EXP and level in backup data, in case of server crash with active wand
- Changed /magic commands to /mage:
- debug, check, configure, describe
- add "delete" command, for completely resetting a player data (does not affect wand items!)
- Add default messaging for shops and shop-related actions
- Add "apply_to_wand" and "require_template" parameters for shops, so you can require wands/paths without upgrades
- Disabled combining wands on an anvil by default (use enable_combining: true in config.yml to change back)
- Add option to only apply "magic" damage to other players, never to entities (use magic_entity_damage: false)
- Add "Test Dummy" spell, summons some poor villagers for spell testing purposes.
- Add Magic.wand.use.protected and Magic.wand.use.powered permission nodes, true by default
- Fixed some very specific item-drop exploit issues with attached blocks
- Fix wand dupe issues with inventory mode and armor stands with arms
- Add "destructible" and "reflective" custom flags, for region-specific reflect/destruct behavior
- Add enable_libsdisguises config option, to turn off LibsDisguise integration
5.3
- Add "fxdemo" spell, to demo all of the EffectLib FX (well, most of them)
- Converted spells to projectiles:
- Magic Missile
- Curse
- Silence
- Torture
- Kill
- Boom
- Frost
- Disarm
- Fire
- Bubble
- Blob
- Disintegrate
- Blind
- Petrify
- Poison
- Added Homing Missile spell
- Added Sticky Bomb spell
- Added Whip spell
- Add hidden "Projectile" spell for testing CustomProjectile actions
- Implemented break mechanics for projectiles (Reflect, Shell, Blob, etc)
- Spells and projectiles now hit (and reflect off of) the actual block intersection location
- Allow @p and @t as simple CommandAction parameters (same as @pn and @tn)
- Fixed some performance and timing issues with the scheduler
- Added tab-completion to /wand override command
- Added Cancel action, for cancelling a target's in-progress spell.
5.2.2
- Add CustomProjectile action, re-work Kill spell and Blaster item
- Add /wand save command, for saving an in-game wand back to a template configuration
- Add "particle_range" config option, increase visible particle range by default
- Add "wand_self_destruct_key", for self-destructing old wands after a reset
- Update bending configs
- Add Air Scooter, Breath of Wind, Air Bomb, Enhanced Speed
- Add Water Whip, Ice Shield
- Add Earth Line, Compression
- Update powers to canon names and descriptions
- Add support for EffectLib variables (see: frost)
- Add "targetable" parameter for a targetable block type list
- Undo action "target_self" parameter changed to "target_caster"
- Fix /mgive blink|2 (giving spell-level items)
5.2.1
- The Magic.commands.mskills permission (for /mskills) now defaults to op-only
- Added several new tweakshop actions to configure quick-cast and drop/right-click modes
- Add Cursed Meat item (use it if you dare dare dare dare!)
- Add Debugger spell, for debugging spell issues
- Fix/Restore previous /cast command behavior with cooldowns
- Add mana_display: none option, to turn off the XP mana display
- Add skills_use_permissions option, to use the /mskills menu with Magic spells
- Add /magic list entities command, for showing entity bounding boxes and HP by type
- Tweak entity hitboxes a bit, should be a little easier to hit now
- Add new spell (currently unobtainable), "One-Way Ticket to Boomstown"
- Fix duplicate spell icon issue with chest mode
5.2
- Several fixes/changes to wand tracking. Hoping this fixes a slew of wand dupe/glitch bugs.
- Create pluggable player data system. Currently just an API, eventually may allow for DB storage.
- Add global cooldown (Exhaustion) option, apply to Kill spell
- Add ApplyCooldown action, resurrect Silence spell
- Confusion no longer prevents spell casting (by default, use bypass_confusion: false if you want to switch it back)
- Add some new sound effects
- Add Cure Level 3, to cure Silence
- Separate console/command-block reductions, console casts no longer have cooldowns by default
- Add Wave and Shuriken spells
- Add "Quick Cast" option to spells, apply to Sunny Day and Night spells
- Add support for upgrades that change wand templates and icon behavior
5.1.9
- Changed icon for architect wand, you may need to tweak existing ones with
/wand configure icon gold_pickaxe - Changed icon for invisibility cloak back to ender eye
- Fixed PVP checks with GriefPrevention integration
- Add Blaster item, very WIP
5.1.8
- Add Nuke Level 2 (Breaks all block types, larger radius)
- Add Smite spell (Lightning effect + Blast + Ignite/Damage)
- Fix Recall using ad-hoc warps via "/cast recall warp <warpname>"
- GriefPrevention integration now checks for PVP not being allowed in player claims
- Disarm will undo if you change items (but not if you move them around)
- Add "rage" sword, gathers mana via damage
- Add "requires" parameter for NPC trait, for item cost requirements
- Add per-recipe crafting permissions (e.g. Magic.craft.broomstick)
- Add Vault-based economy costs to spells ("currency" in costs)
5.1.7
- NOTE: Reflect will need "axis: z" added to its parameters if you've got your own configs
- Add Tendril and Ghast spells (master level)
- Fix Sandblast
- Tweak Nuke and Tornado
- Add auto-undo to Disarm spell
- Add LibsDisguise integration, most spells cannot be cast while disguised.
This can be controlled via the "allow_disguised" parameter on spells. - Fix/Tweak shapes of Shell and Walls
- Add max_enchant_count option for wands, see "starter" wand
- Add skeleton_type parameter to SpawnEntity action
- Add "ghast" spell, mainly for playing with the SpawnEntity action
- Add arbitrary rotation for constructions, used in new "Tendril" spell
- Spells won't target armor stands (use target_armor_stand: true to change this in a spell's config)
- Wands can have colored names with & codes
5.1.6
- Fix falling block velocity
- Add much more detail to /help for Magic commands
- Levitate will auto-deactivate upon landing
- Add cooldown/re-cast timers to hotbar
- Add item requirement option for the enchantwand NPC trait
- Some changes to enchanting to allow for upgrades that don't always give a new spell
5.1.5
- Fix "upgrades" spell, NPE on creating spell items outside of wands
- Fix mob spawner dupe issue with SilkSpawners
- Fix a spell dupe bug/exploit with creative mode
5.1.4
- Update to latest Citizens. This may not be backwards compatible, but should
work with recent Citizens versions. - Fix very short range of custom sound effects
- Fix NPC "caster" parameter
- Fix rate of active spell costs
- Add BlockPhysics plugin integration (WIP)
5.1.3
- Fix horrible recursion error on physical damage with a wand
- Check for schematics in the Magic/schematics folder.
- Add "/magic list schematics" command
- Fall back to chest mode when in creative
- Fix yet another item-frame-related dupe exploit
- Some more chest mode fixes
5.1.2
- Fix Rocket Boots getting you kicked for flying
- Several performance and memory optimizations
- Proper rollback and replication of armor stands
- Fix projectile hit FX
- Some fixes for wand melee damage and short-range spell casting
- Fix the Wolf House and other single-use items that build things
- Brooms now crash properly in water instead of leaving you in a weird state
- Fixed/Improved Lockette integration
5.1.1
- Disable NCP integration by default, fix concurrency issue
- Disable wand melee damage (except swords)
- Fix NPE when blocking with a non-magic sword
5.1
- Remove the "elder" wand from survival configs. Just use the Wolf! (or copy it back in if this is a problem for you)
- Add flight exemptions for NCP and vanilla flight checks for Fling and Lift
- Add /mserver command, useful for moving other players between Bungee servers
- Fix Hat eating your helmet if you cast it on water or lava
- Fix some Master Sword glitches
- Add some protection against losing player inventories on server crash
- Balance/Fix Disintegrate, Torture, Monster/Familiar/Mob/Farm (add auto-undo)
- Add smarter handling of "sound" property in FX, deprecate custom_sound
- Disable crafting of a gold sword by default
- Fall protection (and other protection) will protect your mount as well (Fling+Mount!)
- Chests locked with Secure are now unbreakable unless you have the key
- Brooms/Levitate no longer re-activate on login. Fall protection will, though.
- Tracking Sense will prefer Players versus other mobs
- Add Star Wars configs - Work-in-Progress!
5.0
- Magic is now targeted for 1.8. See http://dev.bukkit.org/plugins/magic for 1.7-compatible builds.
- Fix Blink/Phase taking you to the top of the nether
- Make Secure keys unplaceable, aim up and cast for a replacement key
- Brooms use the 3D model while riding
- Fix command-block casting and automata with Factions and Lockette
- Magic Sword, Invisibility Cloak and Night Vision Goggles all have a custom item model
- Renamed Magic Sword to Master Sword, spells now upgradeable
- Master wand now gets the engineer item, architect has a staff
- Add some new mechanics for the Master Sword
- Fix custom configurations with randomized enchanting
- Add "Clear Effects" item to color shop
- Multiple wands will be tracked for "/wand restore"
- Broomsticks are now bound to the player, as is the Master Sword
4.9.8
- Cure casts no longer count towards level up unless it has something to cure
- Wound now does physical damage (added magic_damage parameter to turn this on/off per spell)
- Non-engineering spells now cancel and deactivate if you let go of your wand or are Cursed
- Schematics load asynchronously
- Fix build/break permission checks on incendiary/exploding projectiles
- Turned off pvp restrictions on most spells, preventing targeting players in PVP regions
- Add support for Towny warzones, friendly fire, and arenas
- Fix an item frame related dupe exploit
4.9.7
- Separate break/build permissions- check MIGRATION log.
- Expanded Towny integration, added "towny_wilderness_bypass" flag.
- Add ability to apply damage directly via a FallingBlock hit to ThrowBlock and ModifyBlock
- Some quick-cast fixes (Stash spell)
- Fixes to enchanting progress with disabled spells (disabling Rollback will disable upgrading to Engineer now)
- Add Secure Level 2
- Added Tree to the Engineering path
- Nerf stream, earth- add Stream Level 2 and 3
- Fix an item dupe issue with /give'ing items directly into the wand inventory
- Fix wands eating XP given directly to a player
4.9.6
- Add quick-cast from inventory, hit Q on a spell.
- Add brush selector paging
- Fix wand duplication glitch on certain death cases
- Fix compatibility with Scavenger plugin
- Add "use_magic_damage" config option to turn off "magic" (splash potion) damage source
- Fix XP scale to 1.8 standards (effects XP-based shops)
- Add "regenerate_while_inactive" config option to turn off wands regen'ing mana while not held
- Tweaks: Push, Mine, Flash Bang, Flare (lvl 2)
4.9.5.1
- Hotfix for 1.7 compatibilitiy
- /mmap list supports regex searching
- Add /mmap player command for creating player portraits without the Camera spell
- Add Lockpick spell (admin-only)
4.9.5
- Add "mmap" command for dealing with image maps (load, give, list)
- Add ability to import Pixelator images into Magic
- Optimize '/magic load'
- Tweak spell FX so they originate at the wand and end at the actual hit location
- Fix issue with inventory-mode wands when the default mode is chest
- Fix glitchy Admission behavior
- Add Secure spell
- Add Levels 2 and 3 to Wound, Kill and Torture spells
- Support animated GIFs in image maps (though you may not want to use it, bandwidth hog!)
4.9.4
- Fix very short visibility range of firework effects
- Add "command" trait for simple command NPCs
- Group /mskills skills by class
- Fix losing your broom if you die while riding
- Add "/mtrait invisible" for invisible NPCs
- Add configurable entity hitbox dimensions
- Some fixes the player death / inventory handling for compatibility
- Update Elder wand to be more like the Wolf
- Update Student,Apprentice,Master,Engineer and Architect wands to match enchanting paths
- Add Wand Shop
4.9.3
- Restore custom icons!
- Add Magnetic Leggings
- Try to work-around other plugins (/hat) putting the temporary hat in the player's inv.
- More fixes to chest mode
- Fix blocks not dropping when placed inside a magically constructed house
- Some fixes to death behavior that may have interfered with other plugins
- Fix loading banners from schematics
- Add page# to /mskills command
- Fix errors sending firework effects to other worlds
4.9.2
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Temporarily turned off custom item icons due to complications with 1.8.4 client changes.
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Added Heroes integration (can use Heroes skills with the "heroes" wand or /mskills items)
- Added Hulk Boots
- Add Cleric's Robes
- Allow crafting recipes for spells, brushes and normal items
- Firework effects are produced entirely client-side.
Hoping this addresses some "entity tracker" lag a few servers have been seeing. It might not. - EffectLib now runs effects asynchronously. Should help with lag from spamming complex effects like Helix.
- Fix "indestructible: false" on wands not working
- Hunters will mostly usually clean up after themselves on death
- Some fixes to EMP and SuperEMP
- Add allowed-wands and blocked-wands custom region flags
4.9.1
- Fix chest mode (some spells not showing up)
- Fix a potential conflict with other crafting plugins
4.9
- Fix running on CraftBukkit 1.8
- Added tons of new items (available in the "magicitemshop")
- Add Wizards' Robes set (chainmail armor, grants +10% mana each)
- Add Apprentice Robes set (chainmail armor, grants +5% mana each)
- Add Rabbit Boots, Rocket Boots, Flash Boots
- Add Invisible Cloak
- Add Night Vision Goggles
- Add Diving Helmet
- Magic Hat grants +10% mana regen and +20% max mana
- Fix item shop "price" lore not being removed when purchasing
- Removed wand health/hunger regen and haste properties. Replaced by potion effects, wands should auto-migrate.
- Removed Gills from the enchanting path (in favor of Diving Helmet item)
- Fix another Rollback exploit (Thanks, LordBoos!)
- Fix wands wiped if logout on death
- Some general safety precautions for saving player data, not sure if it fixes anything
4.8.5
- Add GriefPrevention support
- Add Walls and SuperCylinder spells
- Some fixes to prevent exploits and bugs with double chest rollback
- TNT, fireballs and thrown blocks won't affect a protected region
- Fix Chop and Mine recursion, add more levels
- Add support for custom-named physical currency
- Add Magic.wand.enchant and Magic.wand.craft permissions (true by default)
- Add native schematic loading- supports paintings, item frames, flower pots, and more.
- Removed WorldEdit soft-dependency
- Fix some chest mode issues, remove "fake hotbar"
- Add Magic.undo_others permission node for Rollback spell
- Some additional protection for dragging items in a GUI
- Remove unused "signs" parameter from ConstructSpell, using raw NBT for sign updates now
- Some fixes/improvements to Blink
- Magic Hat now grants a 20% max mana boost
- Added Tornado Level 2
4.8
- Fix Magic Hats disappearing, make them craftable (nether star + leather helmet)
- Magic hats now perform one of a random set of actions
- Add configurable list of entities to auto-undo. Now includes armor stands and dropped items.
- Re-balance enchanting and economy a bit
- Fix restoring chest contents creating glitched "0" amount items
- Fix items sometimes dropping from exploded chests set to auto-undo
- Remove "bounce" spell
- Add support for commands in Recall (for /f home, /spawn with warmup, etc)
- Fix Recall putting you in the ground/walls sometimes
- Add basic physical economy to shops (defaults to emeralds if Vault is not found!)
- Add Broom shop and Automata Heart buyback shop
4.7.1
- Fix mana regen rate (it's 4x what it should be)
- Allow mana to regen while not holding a wand
- Add Magic Hat item
4.7
- Remove special characters from messages.defaults.yml files
(Seems to be causing issues on Windows servers) - Various fixes for copying and restoring paintings and item frames
- Add Gatling Gun spell
- Add Tornado spell
- Add Rocket spell - ride a firework
- Add Forest spell - biome-specific forests
- Add Firework action for launched fireworks with effects
- Time spells are now undoable
- Re-balance Laser, Stun and Curse
- Action-ize several more spells
- Add Magic.bypass_restricted permission
- Allow overlapping spell FX
- Fix SuperAlter
- Allow wearing Banners with Hat spell
4.6.1
- Hotfix for spell shop title issues and Laser auto-rollback failure
4.6
Check MIGRATION notes for important information on this release.
This applies if you have customized spells, or use MagicWorlds or dtlTraders.
- Big under-the-hood changes to support batched actions
- Lift spell works on entities
- Fling works while mounted
- Earthquake throws entities
- Laser lasts for a few seconds, has continuous effect
- Reflect works at arbitrary angles
- Improved handling of config file errors
- Spell shop improvements:
- Added customized spell shops via "spells" parameter
- See engineershop and architectshop
- Add balance to inventory title
- Has confirmation screen
This build only works on 1.9!
FULL MIGRATION NOTES:
https://raw.github.com/elBukkit/MagicPlugin/master/MIGRATION.md