Magic 3.0

Details

  • Filename
    Magic-3.0.jar
  • Uploaded by
  • Uploaded
    Apr 24, 2014
  • Size
    676.00 KB
  • Downloads
    915
  • MD5
    d434ba5b9ba2cfb3251b7ecea520ecda

Supported Bukkit Versions

  • 1.7.4
  • 1.7.2
  • 1.6.4

Changelog

  • Fix shading of mcstats to avoid conflicting with other plugins that use it.
  • Add "hybrid" mana display, which is the new default.
  • Add an official resource pack, with a special wand item (wood hoe) and command block texture.
  • Config-drive wand randomization limits, see new section in config.defaults.yml.
  • Make Regenerate safe and undoable, add SuperRegenerate.
  • Add SuperRepair spell
  • Automata will have randomly generated names (thanks, @lathame!)
  • Allow removing brushes and spells from your wand
  • Finalize dtlTraders integration

  • ... WHOOHOO!

CAVEATS:

  • Combining wands on an anvil is glitchy but works (you have to click the empty result slot)

3.0 MIGRATION NOTES

  • I removed the legacy player data migration. If you still have old playername-based player data, you will need to
    use 2.9.9 to migrate, and the player must log in. Player data has been UUID-based since 2.9.0 so hopefully you're all migrated by now.

  • I changed more spell parameters, mostly the material/brush related ones. Sorry, trying to get this settled for 3.0.

  • I made the wood_hoe the default wand item, instead of blaze_rod. You can change this back in config.yml if you wish, however this
    was made to support the official Magic resource pack, which are free to use- simply add the following to your server.properties file:

resource-pack=https://s3-us-west-2.amazonaws.com/elmakers/Magic/Magic-RP.zip

FULL MIGRATION NOTES:

https://raw.github.com/elBukkit/MagicPlugin/master/MIGRATION.md