Magic 2.9.6
Details
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FilenameMagic.2.9.6.jar
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Uploaded by
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UploadedMar 10, 2014
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Size532.91 KB
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Downloads532
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MD50f12232f86da3b34c67d1e7ba19bbdbf
Supported Bukkit Versions
- 1.7.4
- 1.7.2
Changelog
- Allow use of /cast without a player, as in a command block.
- Add "count" parameter to grenade spell. (Add "Cluster Bomb" spell)
- Add default "name" and "description" nodes back to wands and spells for easy customization.
- Add "Wolf House" and "Tent" and "Cage" spells. WIP.
- Removed/Disabled the "Light" spell (for now.. ?)
- Support different item types for wand templates.
- Copy command blocks from schematics.
- Add "px, py, pz" and "dx, dy, dz" parameters to all spells, to force player location and direction. (Scripting!)
- Add "tx, ty, tz" parameters for target location.
- Add "bypass_undo" parameter for scripted spells that won't store Rollback information.
- Allow special materials in "material" parameter (e.g. clone, erase, schematics)
- Add "Extend" spell, wip.
- Add "bypass_pvp", "bypass_build", "cost_reduction" and "cooldown_reduction" parameters.
- Add "dmx,dmy,dmz" and "dtx, dty, dtz" parameters for controlling relative targeting and material targeting.
- Add "mm" parameter for modifying a material selection (e.g. "erase" with "schematic" for "material")
- Add "clearcache" command to clear schematic and image map cache files.
- Add "max_power" config.yml option to limit crazy uses of /wand configure power XXXXXXXXX.
- Add "undo_max_persist_size" config.yml option to avoid huge player yml files.
MIGRATION NOTES:
Full migration notes (NOTE 2.9.0 was a big update!):
https://raw.github.com/elBukkit/MagicPlugin/master/MIGRATION.md
- Enchanting is a little wonky, due to having to swap out the item for an enchantable one
- Combining wands on an anvil is glitchy but works (you have to click the empty result slot)