Magic 2.9.6


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  • Uploaded
    Mar 10, 2014
  • Size
    532.91 KB
  • Downloads
  • MD5

Supported Bukkit Versions

  • 1.7.4
  • 1.7.2


  • Allow use of /cast without a player, as in a command block.
  • Add "count" parameter to grenade spell. (Add "Cluster Bomb" spell)
  • Add default "name" and "description" nodes back to wands and spells for easy customization.
  • Add "Wolf House" and "Tent" and "Cage" spells. WIP.
  • Removed/Disabled the "Light" spell (for now.. ?)
  • Support different item types for wand templates.
  • Copy command blocks from schematics.
  • Add "px, py, pz" and "dx, dy, dz" parameters to all spells, to force player location and direction. (Scripting!)
  • Add "tx, ty, tz" parameters for target location.
  • Add "bypass_undo" parameter for scripted spells that won't store Rollback information.
  • Allow special materials in "material" parameter (e.g. clone, erase, schematics)
  • Add "Extend" spell, wip.
  • Add "bypass_pvp", "bypass_build", "cost_reduction" and "cooldown_reduction" parameters.
  • Add "dmx,dmy,dmz" and "dtx, dty, dtz" parameters for controlling relative targeting and material targeting.
  • Add "mm" parameter for modifying a material selection (e.g. "erase" with "schematic" for "material")
  • Add "clearcache" command to clear schematic and image map cache files.
  • Add "max_power" config.yml option to limit crazy uses of /wand configure power XXXXXXXXX.
  • Add "undo_max_persist_size" config.yml option to avoid huge player yml files.


Full migration notes (NOTE 2.9.0 was a big update!):

  • Enchanting is a little wonky, due to having to swap out the item for an enchantable one
  • Combining wands on an anvil is glitchy but works (you have to click the empty result slot)