Magic 7.9.13


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    Aug 20, 2020
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    2.75 MB
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Supported Bukkit Versions

  • 1.16
  • 1.15
  • 1.14
  • 1.13
  • 1.12
  • 1.11
  • 1.10
  • 1.9


# 7.9.13

- Magic NPCs
- Manage via new /mnpc command
- Lightweight replacement for simple use-cases of Citizens
- Can import from Citizens
- Can run spells and commands, talk to nearby players
- Can do anything Magic Mobs can do
- Add dialog scripts in-game using written books
- Will stay put!
- General improvements to Recall:
- Allow using an "options" list much like Selector
- Maintain order of "warps" and "commands" map
- Allow for multiple markers
- Add Recall level 4 and 5 to survival configs, 2 and 3 markers respectively.
- Waypoints waiting to be unlocked will now show in the menu (configurable)
- Fix mob triggers not repeating
- Add proper Residence integration
- Fix Skript pre-cast ('on casting of') event
- Fix trinketshop skull icons in 1.16
- Crafting recipes for wizard and apprentice armor are now disabled by default
- Bypass permissions are no longer applied to ops by default.
I changed this to reduce confusion about when protection is and is not working.
If you prefer to bypass, give yourself the "Magic.bypass" permission.
- Allow using titles and other escape prefixes in resoure_pack.sending message
- Set persist:false on broomsticks and entity projectiles, hoping they won't stick around
- Add "split" flag for slime mobs, to prevent them from splitting. Add "cube" mob to survival.
- Add "/mwarp list" command
- Improvements to making sure data files don't get wiped
- Use chunk ticket API for performance improvements in large construction and undo tasks in unloaded areas
- Automaton will no longer force-load chunks
- Some fixes to undoing spells on world save, to prevent leftover spell changes
- Fix firework action (e.g. stun spell) bypassing pvp restriction
- Fix projectile target_self_timeout always turning on self-targeting
- Fix arenas example "battle" sword, it was supposed to have abilities
- Add target_potion_effects and ignore_potion_effects parameters,
for spells that only target entities with specific potion effects applied
- Allow wand overrides to work with sections, such as "requirement.permission somepermission"
- Add "requirement" option to CheckRequirements, for using a single requirement instead of a list
- Add permission_teams option for permission-based friendly fire grouping
- Fix an exploit that could be used to place water in the nether
- Fix exploit duplicating treasure loot, though containers will stay on the indestructible list for now
- Add "casted" event for Skript, StartCastEvent for API