MachineGuard Reloaded v2.2.1

Details

  • Filename
    MachineGuard_Reloaded_v2.2.1.jar
  • Uploaded by
  • Uploaded
    Sep 17, 2016
  • Size
    21.53 KB
  • Downloads
    734
  • MD5
    146df5facd0a4307560e4bdfc5b3771d

Supported Bukkit Versions

  • 1.10
  • 1.9

Changelog

# v2.2.1:

  • Fixed getOnlinePlayers() method for MC 1.10
  • Also I forgot to say you about if you want to see block ID instead of block names in command /mgid, just specify any argument after (ex. /mgid 1)

# v2.2:

  • Attention! Rename config folder to "MachineGuardReloaded" (make it without _)
  • Some serious protection fixes and code refactoring
  • UUID support (if you have "online-mode=false" in server.properties, leave it false! Enable only on official servers (with "online-mode=true") with Mojang authorization! The developer knows better how this option works in his plugin)
  • API functions (class MachineGuardAPI, I lazy to write documentation)
  • Ability to protect only regions without owners (eg. only spawn)
  • New Permission (machineguard.admin), both for commands /mgr & /mgid

# v2.1:

  • Only for 1.7.2+! Только для 1.7.2+!
  • For MC 1.4.7-1.6.4 download v2.0b! Для майна 1.4.7-1.6.4 качайте v2.0b!
  • Using 1.7+ material names instead of numeric IDs
  • I decided to not add UUID support because A) I unable to store it on sign line (even if write only 15 first/last symbols of UUID), B) players unable to specify offline players, C) it unable to read player names from sign UUID for ex. by command or sign rightclick

# v2.0b:

  • Only fixed [Dispenser] sign

# v2.0: (1.4.7-1.7.2(4) only!)

  • Alert your players to re-protect blocks with sign!
  • Totally recoded!
  • New plugin folder for more comfortable update
  • Sign above(!) block doesn't protect any block more, you need place it on side or under-under block
  • Meta-data support
  • Infinite dispenser drops sign
  • Fixed sign protection
  • Major fixes
  • One list for all ID's
  • Changed mechanism of searching sign, so griefers can't place second sign with own name to get access
  • Command to get ID's for writing in config (read documentation for valid use)
  • Additional protect which force closing player inventory at 2 ticks after get opened (0.1 seconds) if block can be accessed even protected
  • Plugin metrics

# v1.3:

  • Warning! The sign under blocked block is no longer checked. Notify to players for security purposes! Instead, the sign is checked even lower: now you can private door (not just door) placing a sign not under them, but under the blocks on which door stand
  • Finally fixed sign private and adjacent half of doors and double chests
  • Added Permission "machineguard.bypass.build.ID" for bypass certain blocks
  • Some medium bugfixes
  • Added ability to prevent access (to specified blocks in the configuration file) all over the world (block-all), not only inside WorldGuard regions

# v1.2:

  • Added command "/mgr" to reload configuration
  • Fixed issue in name of configuration file (thanks @MySt1k)
  • Partially fixed bug when protecting block via sign (deny in config privating chests (which can be double) and doors via sign to avoid problems)

# v1.1:

  • Release
  • Added ability to protect via sign
  • WorldGuard prevent player access to blocks privated by sign or bypass. Fix: allow "chest-access" flag in region or better allow it all the world using /rg flag global chest-access allow If you know how fix it else - PM me.