MachineGuard Reloaded v2.2.1
Details
-
FilenameMachineGuard_Reloaded_v2.2.1.jar
-
Uploaded by
-
UploadedSep 17, 2016
-
Size21.53 KB
-
Downloads786
-
MD5146df5facd0a4307560e4bdfc5b3771d
Supported Bukkit Versions
- 1.10
- 1.9
Changelog
# v2.2.1:
- Fixed getOnlinePlayers() method for MC 1.10
- Also I forgot to say you about if you want to see block ID instead of block names in command /mgid, just specify any argument after (ex. /mgid 1)
# v2.2:
- Attention! Rename config folder to "MachineGuardReloaded" (make it without _)
- Some serious protection fixes and code refactoring
- UUID support (if you have "online-mode=false" in server.properties, leave it false! Enable only on official servers (with "online-mode=true") with Mojang authorization! The developer knows better how this option works in his plugin)
- API functions (class MachineGuardAPI, I lazy to write documentation)
- Ability to protect only regions without owners (eg. only spawn)
- New Permission (machineguard.admin), both for commands /mgr & /mgid
# v2.1:
- Only for 1.7.2+! Только для 1.7.2+!
- For MC 1.4.7-1.6.4 download v2.0b! Для майна 1.4.7-1.6.4 качайте v2.0b!
- Using 1.7+ material names instead of numeric IDs
- I decided to not add UUID support because A) I unable to store it on sign line (even if write only 15 first/last symbols of UUID), B) players unable to specify offline players, C) it unable to read player names from sign UUID for ex. by command or sign rightclick
# v2.0b:
- Only fixed [Dispenser] sign
# v2.0: (1.4.7-1.7.2(4) only!)
- Alert your players to re-protect blocks with sign!
- Totally recoded!
- New plugin folder for more comfortable update
- Sign above(!) block doesn't protect any block more, you need place it on side or under-under block
- Meta-data support
- Infinite dispenser drops sign
- Fixed sign protection
- Major fixes
- One list for all ID's
- Changed mechanism of searching sign, so griefers can't place second sign with own name to get access
- Command to get ID's for writing in config (read documentation for valid use)
- Additional protect which force closing player inventory at 2 ticks after get opened (0.1 seconds) if block can be accessed even protected
- Plugin metrics
# v1.3:
- Warning! The sign under blocked block is no longer checked. Notify to players for security purposes! Instead, the sign is checked even lower: now you can private door (not just door) placing a sign not under them, but under the blocks on which door stand
- Finally fixed sign private and adjacent half of doors and double chests
- Added Permission "machineguard.bypass.build.ID" for bypass certain blocks
- Some medium bugfixes
- Added ability to prevent access (to specified blocks in the configuration file) all over the world (block-all), not only inside WorldGuard regions
# v1.2:
- Added command "/mgr" to reload configuration
- Fixed issue in name of configuration file (thanks @MySt1k)
- Partially fixed bug when protecting block via sign (deny in config privating chests (which can be double) and doors via sign to avoid problems)
# v1.1:
- Release
- Added ability to protect via sign
- WorldGuard prevent player access to blocks privated by sign or bypass. Fix: allow "chest-access" flag in region or better allow it all the world using /rg flag global chest-access allow If you know how fix it else - PM me.