config: # Set this option to true if your using # ANY supported economy system useiConomy: false # Cost per ticket cost: 5 # If you aren't using an economy system, # which item is used for currency material: 266 # How long between draws hours: 2 # Should we publically broadcast # when someone buys a ticket? broadcastBuying: true # At how many seconds remaining # should we append time till draw. broadcastBuyingTime: 120 # Should we show lottery status on player join? welcomeMessage: true # Should we clear 'extra' amount each draw clearExtraInPot: true # What percentage of ticket sales is the winner awarded netPayout: 100 # How many tickets can each player buy? maxTicketsEachUser: 1 # Use this option to enable fixed ticket mode. # Setting this will cause rollovers. numberOfTicketsAvailable: 0 buyingExtend: # Should the next draw timer be extended # if someone buys a ticket close to the draw? enabled: true # How many seconds remaining count as close to the draw secondsRemaining: 30 # The minimum amount to extend by extendBase: 15 # What multiplier should be used when extending by tickets. # Set to 0 to just use base. # Extend by: base + (multiplier * sqrt(ticketNumber)) extendMultiplier: 1.5 nextexec: 0 extraInPot: 0 jackpot: 0 debug: false message: welcome: '&6[LOTTERY] &fDraw in: &c%drawLong%'
- useiConomy: If you want to use iConomy or another money plugin supported by Register, set this to "true". If you want to choose your own material (block or item), set it to false.
- cost: Cost is the amount the buyer got to pay to buy a ticket. This applies both to iConomy coins and material. Only whole numbers. Negative numbers will probably work, but I don't see the point.
- material: The material setting lets you choose which Material Value your users got to pay with, and get if they win. It is the item decimal value and can be found on the minecraft wikipedia (data values). Defaults to gold.
- hours: How many hours between every lottery drawing? Can be set to decimals or above 24.
- netPayout: is the percentage of the total pot that is being paid out to the winner. This can be as high as you wish, but not lower than 1 (one). 100 = 100%, which means the winner will get exactly as much as the players have paid in while buying tickets.
- numberOfTicketsAvailable: is the total number of tickets available. If this is set to anything but 0, then there is a chance the pot will go on to a jackpot.
- buyingExtend allows for the lottery to be slightly (or not so slightly) extended when someone buys a ticket. This is to allow people to properly buy tickets near the end of the lottery. Most important when the maxTicketsEachUser is set above 1.
At the current time, the only supported custom message is the welcome message.
The different variables you can use in the string:
- %draw% - Will produce a short time until draw message like this: 3d 15h 55m 40s
- %drawLong% - Same as above, only a long message: 3 days, 15 hours, 55 minutes and 40 seconds
- %player% - Gives back the player displayname (so if a plugin changes a name, that name will be used), like: Erbros
- %cost% - The cost of a lottery ticket. PS: Only a integer, so no coins or gold. Like this: 10
- %pot& - Amount of money in the pot. Only integer, no name. Like this: 900
- %newline% - Will cut your message and print the next part on a new line.
So if you want your lottery welcome message to display over three lines. Lets start with the first one.
Now our welcome message will say [LOTTERY] in gold colors. Lets add some more to the message saying Hi Player in green color.
welcome: '&6[LOTTERY] &2 Hi %player%'
Now lets keep this, but add a new line saying [LOTTERY] in gold, but also how long until draw.
welcome: '&6[LOTTERY] &2 Hi %player%%newline%&6[LOTTERY] &fTime until draw: &4%draw%'
The finished message will now be like this:
[LOTTERY] Hi Erbros
[LOTTERY] Time until draw: 1d 15h 22m 55s