LorinthsRpgMobs
This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
-
This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
-
The distance value of, 50, can be modified by your own choice
What these levels change and add...
-
Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
-
Adds armor to creatures at specific increments (configurable)
-
Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard
- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
Heroes/SkillAPI integration is done and in version 0.9.3!
Config settings for entity armor will be rolled up into Release 1.0.0!
Working on Heroes integration, Skill API integration, and config settings for entity armor!
After these are complete version 1.0 will be released!
Releasing 0.9.2,
fixes null reference issues when using '/lrm spawnpoint set' in worlds where spawn points dont already exist
0.9.1 is out! Grab it if you dont already have 0.9.0+!
Looks like there may be an issue in 0.9.0 where new regions aren't saving. Working on this should have an update/patch tonight
New beta version released! 0.9.0 has been released adding back in level regions and world guard support!
0.9.0 has been released! Please report back with bugs/issues/requests! Development will slow down some as I figure out what to work on next!
I may take the down time to update the plugin page, post on spigot as well as make some updated videos showing in more detail some of the core/update features in the new/improved version.
While doing testing caught this image!
Shows the power of the redone "Level Regions" system! Doing some more work and 0.9 will be done and 0.8.5 will be rolled into this release.
This means auto updating + Level Regions / World Guard integration is done with 0.9.0!
I believe this will allow for easier loot drops as you can override naming/formatting in specific/desired regions.
Intermediate release for 0.8.5 will be out shortly.
This will allow for autoupdates so you guys don't have to check this page continually. But as always please post issues/requests!
Thanks!
Beta 0.8.2Beta 0.8.3 is out!
Fixing a couple logic gaps in the plugin
Added support for overriding the Global format option for names including color codes! Example picture below!
Also added backwards compatibility from 0.8 to 0.8.1 since the config options are changed a bit for names. Will most likely remove the OverrideFormat option if it is false to avoid config bloating
In reply to lorinthios:
wonderful plugin. I will test it on my server (1.12) and tell you if everything works. If you can still set drop by level, that would be great.
In reply to Forge_User_02408099:
Color support in Name Format options! Supports all color codes including magic, strike, underline, etc.
Additionally there is an unintended feature that I'll leave in where you can specify {level} within entity names at given levels.
In the future I will allow for names to override the global name format setting so you can further customize entities to easily match mythic drops.
Example you set a region to level 30 (coming in next update), and all level 30 Zombies are called "Undead Legion" without the level prefix. Allowing you to customize drops for dungeon specific loot! WOOO
If you grabbed the ALPHA version in the past 3 days and been experiencing a block placement issue, grab the most recent BETA this will update/add some features
Uploading a new BETA build of the "built from scratch" plugin. Adds some command functionality and a lot of entity configuration options that were lost in the previous alpha version.
Fixed an issue that was causing all blocks to be placed to turn into skulls.... OOPS. Completely removed the event as I was trying to help someone on forums and forgot to remove the code :)
Work with 1.12?
In reply to Forge_User_84591262:
Alpha 0.5 is out!
Losing some features from previous versions (hence v0.5), but the quality of this version is much higher and gives you the option for accurate or optimized calculations. Allowing you to take advantage of quicker/less accurate calculations in terms of keeping server TPS high.
Check out the changelog or the task board for more info on development!
https://trello.com/b/YQXaxTyX/lorinthsrpgmobs
I'm rewriting this plugin from scratch. Feel free to get started with the new version by downloading the new BETA version I've posted works for versions 1.9+