LorinthsRpgMobs
This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard
- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
I have started this plugin again from scratch as I've gained a lot more coding experience over the past year.
Progress can be tracked on the repo, https://bitbucket.org/Lorinthio/lorinthsrpgmobs/overview
I'll be continually working on this version as it is already much cleaner and easier to maintain than before. As a result the newer version will be a bit more optimized(or at least have an option to be faster/simpler) however will lose some features at first.
Please document what features you would like ASAP so I can prioritize!
Thanks,
Lorinthio
Does this support 1.11?
Hi, I would like to have an API so I could add support for your plugin in mine (MobHunting)
In reply to Rocologo:
[11:39:23 INFO]: [LorinthsRpgMobs]: Found World Guard!
[11:39:23 INFO]: [LorinthsRpgMobs]: Minecraft Experience Bonus Enabled (Will not use SkillAPI, or Heroes)
[11:39:23 INFO]: [LorinthsRpgMobs]: Elite creatures have a 5.0% chance to spawn
[11:39:23 INFO]: [LorinthsRpgMobs]: Elite creatures have a 3.5x more damage
[11:39:23 INFO]: [LorinthsRpgMobs]: Elite creatures have a 4.5x more health
[11:39:23 INFO]: [LorinthsRpgMobs]: Using the leveledNames system
[11:39:23 INFO]: [LorinthsRpgMobs]: Using exp formulas for heroes experience
[11:39:23 INFO]: [LorinthsRpgMobs]: Successfully loaded language English
[11:39:23 INFO]: [LorinthsRpgMobs]: Successfully stored data for all creatures!
[11:39:23 INFO]: [LorinthsRpgMobs]: Custom mobs are not working currently in the plugin... disabling feature
In reply to Korven83:
Who help?
[LorinthsRpgMobs]: Custom mobs are not working currently in the plugin... disabling feature
Can you Update it for 1.11.2 please ?
In reply to poinball:
No load for 1.10.2 :((
Please Help me!
1.10 Will nicht laden
1.10 No Load pls help D:?
Welche version muss ich nehmen ?
1.11 update?
Any news on a 1.11 update?
In reply to McSpagooter:
I make monsters rose more damage to players according to its level and I have done this, all the monsters are increased such damage but only Creeper it does not do damage to players
creeper:
enabled: true
disabledWorlds:
- exampleWorld1
- exampleWorld2
Names:
'1': §7Weak Creeper
'20': Creeper
'40': §6§lEpic Creeper
'60': §5§lUnique Creeper
'80': §4§lLegendary Creeper
Health: 0 + (Level * 10)
Experience: 20 + (Level / 2) + (Level / 10)
Damage:
min: event/2
max: event
formula: Random(max - min) + min + (Level * 2)
Let's make it causes damage to the player
idk what did u made for entity damage event but it spams console sooo bad and levels are not showed idk why... i have specialmobs mod i think they dont work together...
Does naturally spawned mobs get levels too or do i have to add spawners for it?
@cnniillaa
so i figured out the issue. I was setting the worlds location to inside a world guarded area. Once i set it just outside it worked fine.
Still no help
@TeeKay731
same