Configuration (config.yml)

# For more detailed information go to https://dev.bukkit.org/projects/lorinthsrpgmobs/pages/configuration-config-yml

DistanceAlgorithm: Diamond # Circle, Diamond, Square (Recommend Diamond for best results, Circle is pretty intensive)
AllowAutoUpdates: false #If true this will auto download updates on server start and will take effect on next startup
VanillaMobEquipmentOverrides: true #If true, enchanted vanilla gear will override equipment settings in this file
MythicDrops:
Enabled: false
MythicMobs:
Enabled: false
IgnoredWorlds:
- world_the_end
SkillAPI:
Enabled: false # if enabled, will use exp calculations for SkillAPI
Heroes:
Enabled: false # if enabled, will use exp calculations for Heroes
PartyExperienceFormulas:
'2': "1.5 * {exp} / 2" # sets the amount of exp a player gets in a party
'3': "1.8 * {exp} / 3"
'4': "2.0 * {exp} / 4"
'5': "2.2 * {exp} / 5"
'6': "2.4 * {exp} / 6"
ExperiencePermissions: # Give permissions with, lrm.experience.<name> e.g. lrm.experience.vip
default: 1.0 # multiplier of dropped/gained experience
vip: 1.5 # 1.5x exp dropped
Names:
TagsAlwaysOn: false # Do you want creature name tags to always show?
Format: '[Lvl.{level}] {Variant} {name}' # Global name format, takes {level}, {Variant} or {variant}, {name}
SpawnPoints:
world: # Name of the world spawnpoints are in
mainTown: # name of spawnpoint
Disabled: false # if the spawnpoint is disabled
Level: 1 # starting level
Distance: 50 # Interval to level up
MaxLevel: -1 # -1 is disabled, but what level do mobs cap at for this spawn point?
CenterBuffer: 50 # distance delay for creatures to not level up from the center
Location: # The actual center point distance is calculated from
X: 0
Z: 0
otherTown:
Disabled: true
Level: 20
Distance: 100
MaxLevel: 50
CenterBuffer: 0
Location:
X: 10000
Z: -5000
LevelRegions:
world: # Name of the world the level regions are in
undeadkeep: # name of the level region
Level: 40 # level of all mobs in the region
Names: # custom names for entities
ZOMBIE: '&5Undead Warrior' # All zombies will have their name purple and be called 'Undead Warrior', accepts {level} tag
Disabled: false
DisabledEntities:
# Use "- '*' " to disable all entities
- PIG
MobVariants:
Disabled: true # Disable random variants?
VariantChance: 40 # Chance (out of 100) for a mob to be variant
DisabledTypes: #Disable variants for entire entity types
- CREEPER
Blinding:
Disabled: false # Disable specific variants
DisabledTypes: [] # Disable specific entity types for a variant
Weight: 10 # The chance this variant is selected
Blinding: # Effect details
Duration: 60 # Blinding duration in ticks (1 second = 20 ticks)
Level: 2 # potion effect level
Chance: 100.0 # chance to blind on hit
Burning:
Disabled: false
DisabledTypes: []
Weight: 10
DefensiveBurn:
Ticks: 20
Chance: 20.0
Explosive:
Disabled: false
DisabledTypes: []
Weight: 10
BreakBlocks: false
IgniteBlocks: false
Power: 4.0
Fast:
Disabled: false
DisabledTypes: []
Weight: 10
SpeedMultiplier: 1.5
Forceful:
Disabled: false
DisabledTypes: []
Weight: 10
ForceMultiplier: 2.0
Glowing:
Disabled: false
DisabledTypes: []
Weight: 10
Invisible:
Disabled: false
DisabledTypes: []
Weight: 10
Poisonous:
Disabled: false
DisabledTypes: []
Weight: 10
Poison:
Duration: 60
Level: 0
Chance: 20.0
Slow:
Disabled: false
DisabledTypes: []
Weight: 10
SpeedMultiplier: 0.5
Strong:
Disabled: false
DisabledTypes: []
Weight: 10
Damage: 2
DamageMultiplier: 1.0
Sturdy:
Disabled: false
DisabledTypes: []
Weight: 10
KnockbackResistance: 1.0
Tough:
Disabled: false
DisabledTypes: []
Weight: 10
Armor: 2
ArmorMultiplier: 1.0
Entity:
Animal:
Disabled: true
Misc:
Disabled: true
Monster:
Disabled: false # Can disabled full groups
ZOMBIE:
Disabled: false # Can disabled certain entities
Formulas: # Formulas used to calculate different attributes. {level} allows for level based calculation
Damage: rand(3) + ({level} / 10)
Health: 20 + ({level} / 3) + ({level} / 5) + rand(5)
Experience: rand(3) + 1
Equipment: # Equipment given when entity is spawned
Weapon:
'1': RAW_FISH 10% drop:15%, WOOD_SWORD 10%, WOOD_AXE 10% # MATERIAL equip% drop:drop%, etc
'12': STONE_SWORD 25%, STONE_AXE 20%
'20': IRON_SWORD 30%, IRON_AXE 25%
'30': GOLD_SWORD 35%, GOLD_AXE 30%
'40': DIAMOND_SWORD 35%, DIAMOND_SWORD 5% smite:1, DIAMOND_AXE 30%
Offhand:
'20': SHIELD 10%
'40': SHIELD 15%
Helmet:
10: LEATHER_HELMET #If no equip% is provided it defaults to 100%
20: CHAINMAIL_HELMET #If no drop% is provided it defaults to 0%
Chestplate:
12: LEATHER_CHESTPLATE
22: CHAINMAIL_CHESTPLATE
Leggings:
14: LEATHER_LEGGINGS
24: CHAINMAIL_LEGGINGS
Boots:
12: LEATHER_BOOTS
22: CHAINMAIL_BOOTS
MythicDrops:
1: common 50%, uncommon 15%
10: common 40%, uncommon 25%
20: common 30%, uncommon 35%
50: legendary 1%
Names: # Names given to the entity at certain milestones
'1':
Name: Weak Zombie
'20':
Name: Zombie
'40':
Name: Strong Zombie

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