Lore Attributes
This plugin is no longer in active development by me (Nighteyes604). LordPhrozen has picked it up and you can continue to receive updates here: http://dev.bukkit.org/bukkit-plugins/lore-attrubites-revival/
This plugin allows players to increase affect their stats (health, damage, regen, and attack speed) based on the lore of their items. All lore also applies to mobs - so you challenge your players by giving mobs better stats!
Note: This plugin does not add lore to items, it just reads the lore and affects the player based on it.
Lore Stats
Currently lore can be applied to: attack damage, attack speed, health, health regeneration, dodge chance, critical chance, critical damage, life steal, armor, and even a restriction of items based on permissions!
Read the sections below to see how to boost the stats of your items.
Damage
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
Example:
- Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage
- Overall Damage: 12-18
Health
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max.
Regeneration
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack Speed
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
Example:
- Sword: +1 Attack Speed. Base-Delay in config: 2
- Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
Dodge
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life Steal
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
Item Restrictions
You can use item restrictions to prevent players from using certain items based on their permissions! Restrictions are checked for players only (so mobs are safe), and are checked: on inventory close, when they try to shoot a bow or damage another entity, and when they craft.
Players trying to equip a restricted armor piece will find the armor moves to their inventory when they close the screen. If their inventory is full it will be dropped at their feet.
Players trying to shoot a bow or deal damage with an item that is restricted will find they deal no damage (though arrows will still be used when trying to shoot a bow).
Players trying to craft using a restricted item will find they're unable to and the items will be reverted. The MineCraft client briefly lets the player think the item has been crafted, but it will change back.
Anytime a player tries to use a restricted item, if enabled the plugin will send them the message from the config. %itemname% will be replaced with the item name that is restricted.
The default permissions to use are "loreattributes." + whatever the restriction is in the lore. The default keyword in the configuration is "type", and the keyword will need to be followed with a colon (:).
Example: Type: Thief Player will need the "loreattributes.thief" permission.
Type: Super.Thief Player will need the "loreattributes.super.thief" permission.
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
How do I change the keywords the plugin is searching for to apply lore attributes?
In the configuration file, under each type of lore there is a "keyword" attribute. The plugin will search for the keyword (with a few other conditions, such as + or % based on the type of lore it is).
Dodge and critical chance require a % sign after the value.
Can I stack multiple lore / have other words in my lore?
Yes!
The plugin will search the entire lore for the particular strings mentioned above, but will only apply the first of each type.
Example:
- Sword: "+50 Health, +2 Attack Speed this sword will never let you down!" would apply +50 health, +2 attack speed.
- Sword: "+50 Health +500 Health you'll be OP with this" would only apply +50 health.
Permissions
Permissions are used dynamically based on the item restrictions you add to items, as mentioned above. There are no other restrictions in this plugin - anyone that can use the item that has lore will have the lore applied to them.
Commands
/hp - Players can type this to find out their current health, and maximum health. /lorestats - Players can type this to list all of the lore that is applied to them.
Plugin Integration
PermissionsHealth
- This plugin can build off of health defined from PermissionsHealth. Just enable "permissionshealth" under integration in the config.yml.
Misellaneous
- Thank you to davidilite for the inspiration behind this plugin!
Upcoming Features
- Heroes integration
- Command to view all lore attributes applied (possible revision of formatting or colors - any suggestions?
- Support for negative values
Ability to configure lore key words in config < does this happen to include boldness in colors / colors ? :D :D :D :D
Thanks for the awesome update ;D
@nighteyes604
Thanks for the update, I cant wait to test it out! Now I can create even more variety with our items.
@kagecookeh
If it's a lore that contains a Keyword aka "life steal" lore-attributes should check
"+(Number)" "(Keyword)" on the item so any plugin that can apply Lore should work just fine.
does this work with any lore adding plugin? Like RPGITEM or IName?
Version 1.2 has been uploaded and will be available when it's approved.
Changes below:
Updated the plugin description with more information. If you have any issues please comment and file a ticket!
dels I like what it does already.
What about the servers that use magic spells to show mana.
@nighteyes604
i have a suggestion, why not do what magic spells did for its mana bar and make it so it shows your hp in xp levels?
@Lakosta909
Sure you can regenerate over 20 if you have your max health set to 25!
Would love you for dev-builds.
I mean that the max health value is always 20. Even if you put on the armor with +5 health will show 20/25. Above 20 regeneration is not. In plain Bukkit everything works on MCPС is not working.
That would be Amazing if you could do this for us, then I could add this to our main server !
(and maybe a small donation will go your way too if you can winkwink)
@tarahere81
@Cronos1979
Tomorrow's update will allow for customization of the values, though I'm not sure exactly what that formatting will look like. I can see if I can add it for tomorrow's update.
@Lakosta909
Not exactly sure what you're asking sorry, what do you want me to do with MCPC-Plus? And the health boosting armor doesn't instantly raise current health, to prevent quick switching from healing.
tara would like to make it so the +stats have to be in bold to work.. maybe add something to the config giving the server admin a choice if the +stats needs a certain color or bold
I was thinking about making something like this. And adding stats like you would see in a mmo. +vit dex agi etc. I think the players would have fun getting gear like that. Im not sure how much you can do in mc.. Hopefully the api coming soon will allow a lot more custom stuff.
Big request : I sell as a donation reward on one of server - The ability to make lore items.
I do not want players to make stats on their armor, is it possible to limit the +1 Health to only a certain bold color like &5+1 health to work, so that I can add this to my other server that sells lores?
(in other words - can u make a config to be like
I have the ability to block the bold font with lores but not what they write.
Can the compatibility of this plugin with MCPC-Plus version Bukkit? When you create a reservation with the value of health, health does not rise above 20. If you type /hp write 20/22.
Sorry for my bad english =)
yay thanks nighty! =D
@UltrafaceGuy
@tarahere81
Hmm thank you, will try to fix. Plan on updating either tomorrow or Monday since the new build is out.
The weird porkchop bug mysteriously went away on my server..
so its all good!
Please remove that hunger damage plz!
I was about to post about the hunger updates
Yea it is mildy annoying please fix ;D