Lore Attributes
This plugin is no longer in active development by me (Nighteyes604). LordPhrozen has picked it up and you can continue to receive updates here: http://dev.bukkit.org/bukkit-plugins/lore-attrubites-revival/
This plugin allows players to increase affect their stats (health, damage, regen, and attack speed) based on the lore of their items. All lore also applies to mobs - so you challenge your players by giving mobs better stats!
Note: This plugin does not add lore to items, it just reads the lore and affects the player based on it.
Lore Stats
Currently lore can be applied to: attack damage, attack speed, health, health regeneration, dodge chance, critical chance, critical damage, life steal, armor, and even a restriction of items based on permissions!
Read the sections below to see how to boost the stats of your items.
Damage
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
Example:
- Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage
- Overall Damage: 12-18
Health
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max.
Regeneration
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack Speed
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
Example:
- Sword: +1 Attack Speed. Base-Delay in config: 2
- Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
Dodge
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life Steal
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
Item Restrictions
You can use item restrictions to prevent players from using certain items based on their permissions! Restrictions are checked for players only (so mobs are safe), and are checked: on inventory close, when they try to shoot a bow or damage another entity, and when they craft.
Players trying to equip a restricted armor piece will find the armor moves to their inventory when they close the screen. If their inventory is full it will be dropped at their feet.
Players trying to shoot a bow or deal damage with an item that is restricted will find they deal no damage (though arrows will still be used when trying to shoot a bow).
Players trying to craft using a restricted item will find they're unable to and the items will be reverted. The MineCraft client briefly lets the player think the item has been crafted, but it will change back.
Anytime a player tries to use a restricted item, if enabled the plugin will send them the message from the config. %itemname% will be replaced with the item name that is restricted.
The default permissions to use are "loreattributes." + whatever the restriction is in the lore. The default keyword in the configuration is "type", and the keyword will need to be followed with a colon (:).
Example: Type: Thief Player will need the "loreattributes.thief" permission.
Type: Super.Thief Player will need the "loreattributes.super.thief" permission.
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
How do I change the keywords the plugin is searching for to apply lore attributes?
In the configuration file, under each type of lore there is a "keyword" attribute. The plugin will search for the keyword (with a few other conditions, such as + or % based on the type of lore it is).
Dodge and critical chance require a % sign after the value.
Can I stack multiple lore / have other words in my lore?
Yes!
The plugin will search the entire lore for the particular strings mentioned above, but will only apply the first of each type.
Example:
- Sword: "+50 Health, +2 Attack Speed this sword will never let you down!" would apply +50 health, +2 attack speed.
- Sword: "+50 Health +500 Health you'll be OP with this" would only apply +50 health.
Permissions
Permissions are used dynamically based on the item restrictions you add to items, as mentioned above. There are no other restrictions in this plugin - anyone that can use the item that has lore will have the lore applied to them.
Commands
/hp - Players can type this to find out their current health, and maximum health. /lorestats - Players can type this to list all of the lore that is applied to them.
Plugin Integration
PermissionsHealth
- This plugin can build off of health defined from PermissionsHealth. Just enable "permissionshealth" under integration in the config.yml.
Misellaneous
- Thank you to davidilite for the inspiration behind this plugin!
Upcoming Features
- Heroes integration
- Command to view all lore attributes applied (possible revision of formatting or colors - any suggestions?
- Support for negative values
This plugin sounds like it would combine very well with OtherDrops to create some very nice automated drops with attributes. I would very much like an update to get rid of the console spam.
plugin dead? :((
will you make an update for 1.6.2 version?
@alek123222
Please, I would love this error fixed too. Major console spam. :(
Fix this error please! http://pastebin.com/L7xWijNV
For attack speed, can you raise it by decimals for base delay? ex: 0.5 or 1.5
@Mr_Wired
Yes it does! You can use /rpgitem [item] description add +5 Health (for example)
This plugin will look at all lore and descriptions and add accordingly.
Here's an example http://tinyurl.com/n37paeu
Does this plugin work with RPGItems?
@ToastBlock
This can be done with another plugin that changes the Lore of an item. I use RPGItems and add descriptions to the items which do the trick.
For those having trouble. I also have had no issue with health working for me in 1.6.1/1.6.2 I don't use it for mob health though.
It seems this plugin is not working with 1.6.1 :(
Will it get an update?
Anyway thank you for making this great plugin :)
Anyone know if it is because of 1.6.1 that the current health wont go past 20?
I use Races And Classes and It have another health mech. How can I turn this two health mechs into only one?
Could you please see it to me? Thanks
Will this allow me to add poison to a sword? and other potion effect?
How exactly do I add health, or any other stat to an item, I've read through it but it doesn't say. Unless I missread somewhere. Is it a command?
@UltrafaceGuy
There's a DAMAGE DISPLAY!?!?!
The Minecraft Wiki really needs to be more specific in its version changelog. :P
@mikhaelcool7
Have you made a ticket on either of those plugins requesting the feature you wanted? It's better to ask earlier because if there's something you want, you have to wait awhile to get it.
I'm getting massive console spam when someone attacks a mob with a lore'd item. This generated a 600 MB server log in 2 days. :/
http://pastie.org/8121419
@mikhaelcool7
That's what I like about DiabloDrops too. I'm the original requester of it as well :)
@UltrafaceGuy
I like both but both don't have what I need. In Diablo Drops you cant make every single mob drop loot. In Mythic Drops you can do that but you cant modify your own prefix for every single equipment :(
@lolzingyogrill
You are right. This plugin doesn't add lore. But it works fantastic with this other plugin lore craft. You can create lore with that plugin. Using lore craft create a lore saying "+5 damage" and boom. Lore attributes will see that and make it have that bonus. It's easy to use. Hope that cleared things up. Took me a few days to figure it out also.
Ok so I've rewritten my request.
I understand this plugin doesnt make lore.
However the Config is blank, and this large wall of explanation tells someone who knows nothing about it, No useful information on how to configure the configuration file. What to look for, what to add, what lore tag to find and how to add the appropriate tag. It makes 0 sense to me.